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Posted

Name:The Witcher 3
Genre:RPG,Adventur.
theme:Horror,Fantasy.
Relase Data:May-19-2015
Platforms:PC,One,PS4.

publisher:CD projekt.
Developer:CD Projekt.

DESCRIPTION

The Witcher 3: Wild Hunt is an action role-playing video game developed by CD Projekt RED. The game is third in a series, preceded by The Witcher and The Witcher 2: Assassins of Kings. The Witcher 3 features the new REDengine 3 game engine, developed by CD Projekt RED and designed specifically for nonlinear RPGs set in vast open world environments.There are reports that a Witcher 3: Enhanced Edition is also in the works, bundling together the game, its expansion packs, and the significant post-launch patches.  

REVIEW

So I’ve been lucky enough to really spend some quality time with the Witcher III now. Gone is the initial rush of attraction for its beauty. I’ve got to know the real game underneath, its obsessions and its neuroses. Even now, though, I’m far from having reached the end.
In fact, I’m merely in the opening scenes of the second main chapter. After having explored the war-torn countryside of Velen with its dismal swamps and ancient forests, I’m moving now into a more urban setting for the next major chunk. So make of that what you will. This is still an incomplete look at a game so huge it tries to do a bit of everything, and mostly succeeds.
One thing to note. For a roleplaying game, very little time is spent exploring underground dungeons and caves. That’s not to say it doesn’t happen, of course, but with a surface world so damn easy on the eyes, it’d be a shame to spend too long among the stalactites and tombs that we’ve seen so many times in other games. When you’re riding quietly along a forest track, and the treeline breaks to show you the fens stretching ahead with the pink and blue of a radiant sunset above, clouds of blackbirds twirling in the skies above your head… it’s hard to not believe in the world. So pretty, you could almost ignore the hanged corpses dangling from the trees. Or that pack of drowners gnawing on your horse.

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Lots of whining has happened recently about the graphics not being up to the standards of the earlier demos, and to those who continue to whine, I say this: If you’re thinking of buying an open-world RPG that will keep you engaged and entertained for three figures’ worth of hours, and you’re worrying about the number of tessellating vertexes in a rose bush, you need to re-evaluate. Development is development, and marketing is marketing. The Witcher III isn’t a game that needs to pull the wool over consumers’ eyes to make sales.
How’s this for a selling point? There have been scenes of heart-wrenching tragedy that had me close to tears. Other scenes that filled me with moral repugnance and judgmental outrage. Still others where I felt an aching sympathy. But get this – all of these scenes related to a single ultimately unimportant quest-giver whose sole purpose in the scheme of things is to point you to the next part of the story arc.
This wasn’t an isolated case. (I’m afraid this next paragraph might be very slightly spoilery). After a heady night of romance and fine wine, I found myself used and cast aside by the object of my affections. Slowly replaying the conversations and actions that had led me to this point, I couldn’t believe what I fool I’d been, how obviously I’d let my base drives blind me to what was coming – and how many opportunities I’d had to avoid this outcome. This feeling of having been ‘honey trapped’ through my own naiveté was a new one for me in a videogame.

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One thing that’s hard to pull off in an open-world game is pacing. You may be told that something’s urgent and needs investigating straight away, but if the player just kind of wanders off gathering herbs and entering horse racing competitions, there’s little the game can do to force narrative pace without robbing the player of the initiative that defines open-world play. There are points where you find yourself in a closed environment for the sake of keeping the game moving, and these are perhaps the weakest moments. One such section had me travelling underground in order to retrieve a maguffin of some kind, and was topped off with one of the dullest boss battles I think I’ve ever played in any game.
But when you make a choice that just feels wrong somehow, but is better than the alternatives, and the results of that decision come around and you find yourself staring at the grisly indirect fruits of that decision… that’s the kind of place where the Witcher III shines. Sure, it’s also fun running off and trying to find the monsters that make up your sideline witcher contracts (all of which have twists, and are as interesting as any sub-plots I can think of), or playing the surprisingly in-depth collectible card game that seems to have swept through the witcher’s world. This open world is mostly believable and filled with depth; the ability to spot a lie or ease someone’s suspicion is as useful a skill as that of swordplay. Well, OK, perhaps not quite that useful, but still worthwhile

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