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Get Even


Mr.TaLaL
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I had completely forgotten about Get Even, the Farm 51-built shooter that was announced in very early 2014 with a strange little trailer and a promise of a "photo-realism aspiring, single/multiplayer hybrid first person shooter." But today's announcement of a publishing deal with Bandai Namco—and a delay to 2016—has brought it all back. Unfortunately, what is has not brought back is any clarity over what the game is about.
See what you make of this: "Get Even is the psychological thriller movie genre made video game, blurring lines and blending the frantic tension of the FPS genre with the oppressive intimacy of a complex personal investigation," Bandai Namco said in the announcement. "Eschewing the usual clichés and gung-ho scenarios currently inhabiting the FPS genre, Get Even packs an alternative, mature and intriguing story combined with strong shooter elements."
I cannot help but be impressed by how much that description has interested me, even as it tells me virtually nothing about the actual game. It's a shooter, which we already knew, and it will feature a "mature" story, another detail that was already on the table as well. Interestingly, no mention is made of the multiplayer elements, despite that being a focal point of the original announcement and the "making of" trailer from last April that's embedded above. That may or may not reflect a change in the game's direction; The Farm 51's website talks about removing "the artificial barrier between single-player and multiplayer," but it also still carries a 2015 release target.
2016 is admittedly not much detail as far as launch windows go. The important thing, at least for those of us who think this is a potentially interesting idea, is that Get Even is still being worked on. And with Bandai Namco's involvement, hopefully we'll start to see more of what's in store in the relatively near [CENSORED]ure

 

A new breed of first-person action game, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration. As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.

To create the photo-realistic visuals that bring the gritty universe to life, Get Even is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. This 3D scanning technology combines with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre.

Release Date: TBA 2016
Genre: First-Person Shooter
Publisher: Bandai Namco Games
Developer: The Farm 5

2415502-get_even_2.jpg

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