Halcyon. Posted January 26, 2016 Share Posted January 26, 2016 Childhood some of us took place not at the computer, but the whole city of LEGO building just to destroy them in an imaginary fight between Megatron and Optimus Prime. Later I saw some movies (not great, but more alive than pieces of plastic box with toys), and two years ago manufacturers High Moon came with Transformers: War for Cybertron to illustrate interactive continuing battle between Autobots and Decepticons. Read the "good guys against the bad guys." Fall of Cybertron is more pronounced brought tribute classic cartoons and addresses especially diehard fans of the universe with robots that turn into cars. The intrigue does not pass than the usual "good against evil", but all hints, dialogues and characters have much to say to those who know more than the name leaders of the two factions and eventually "That card names insect" - yes, cute Bumblebee. Obviously, for the remaining ordinary players looking for a shooter, the whole affair is a little confusing, but the action is intense and clear enough to realize that you're not invincible to pretty good fun during campaign missions. Somehow, just fire inclination towards classical make a game that looks the essence of its name: the transformation. True, there are times when you've scripted choice to become machines and a few final, with Grimlock, where you can not wait to turn. Otherwise, we are dealing with a normal shooter could not be limited in size, whose variation is largely represented by the characters available and see what weapons are better suited to send enemies scrap. The campaign offers 6 missions each other, Autobot and Decepticons, but you can not choose what you start; just go from one to another without warning, now you Metroplex coordinated Decepticon cannons to destroy, then move on to Bruticus to turn into ruins everything around you. The last mission is concluded "epic" fight robots for the planet anyway dying (reserves Energon are nearly exhausted) with a final fishtail most likely lay the foundation for the next title to explain and describe the landing survivors on Earth . On the other hand, they are almost always the missions entrusted to different characters with individual skills. It is true that many are accurately mirrors for both factions, but some robots stand out. Cliffjumper has a section dedicated stealth, where you have the opportunity to use alternative routes to avoid sentries much stronger and better armed, but if necessary, Cliff is doing with a gun if you keep moving. Jazz uses hooks and jumps to traverse levels against the clock, while Soundwave uses mechanical aids for various actions in the game. By far the best performed are levels where you control Grimlock, an Autobot who turns, as fans already know, a Porsche elegant, but in a dinosaur mechanical beast huge destroying everything that moves on the way Cam a single shot. Obviously, transforming its special ability is dependent on load related, but are sure to be fierce struggle to enjoy the 30 seconds reptiloidă raw power. At the junkyard Essentially, Fall of Cybertron remains a shooter and another with various problems. Control the mouse and keyboard proves unreliable when you car or a Decepticon-plane / helicopter, while passing from one state to another may be considered in some moments and some sort of exploit: You finished ammunition robot, you turn (if you allows the space level) and you use the cannon to get attached to a package of bullets. Much the same happens in multiplayer, plus the need to reach the core of the conflict, which happens much faster than the four-wheel two feet. Moreover, quickly noted that enemies have an important advantage: they use cover, while you have no such choice, often being forced to find a sheltered corner where to regenerate your shield. There is also an option (Perk) that doubles your life, but otherwise there are levels where you work even on the normal difficulty. The weapons are most impressive and successful War for Cybertron only, but beyond variation, get quickly to prefer only one or two that improves the maximum (arsenal is common regardless of faction). Most guns are normal, say, pistol, shotgun, machine gun or grenade launcher, but rest offers more special: Riot Cannon's pull slowly but with explosive effects devastating improvement on Energon Harvester site steals life from enemies, and a dimensional vortex draws Decimator of any enemy unlucky in range of action. Improvements, four in number for each weapon, have the great advantage to be felt first. Even matters that have increased the capacity of the charger, you recoil rifle sniper removed or have increased by an impressive 75% draw rate. And all around killing brings credit, currency with which to buy upgrades or other "jucărele" as well as grenades, mines and various benefits liabilities. The more, the better Unfortunately, the single player campaign does not come with the cooperative option, but even returned Escalation mode. In fact a Horde should resist along with three friends from 15 waves of enemies, each controlling a certain type of Transformer; Some maps put you to the Autobots, Decepticons other side, but it is interesting that you bring money destroying opponents. Ammunition, weapons, upgrades or opening wider areas in such levels can be purchased, but it is preferable to take these decisions jointly with allies. Gains not fall from the sky like summer rain, so we have good split to emerge victorious. 16 competitive multiplayer is a different story, giving Team Deathmatch, Capture the Flag and Conquest. Only here you really have a chance to turn to taste, need or just for pleasure, while frantic shoot right and left, possibly bouncing a flag or conquering checkpoints. You can choose between four classes - Scientist, Infiltrator, Destroyer and Titan - if you want to use brute force or sniper rifle and invisible colander. Tune your robot As you gain experience and unlock fighting weapons, upgrades and all kinds of components only visual embellishment. You can be any Transformer included in the game, but also you can create your own robot (although still rather limited options, the plan several packages such beautification - for a price, of course). All well and good, if multiplayer would work. Constant we had a game that did not recognize any Internet connection, see not, nor could remember servers created after I closed my account. Obviously, it is working on resolving these issues, but basically multiplayer availability may prematurely to disappoint fans who could not wait to face. From a visual standpoint Fall of Cybertron is as decent, well-designed effects with explosions and if you look from a distance; robots excels in details and forms of machine inevitably suffer from an exaggerated bloom. Fortunately I had technical problems apart from some clumsiness of control, and the voices and dialogues are exempt from unnecessarily pompous lines about how it will destroy Megatron and Optimus vice versa. Soundtrack comes out very well, especially the song of generic and The Touch used in the 1986 film. In the end, Transformers: Fall of Cybertron is a tribute to the whole universe Transformers, but forgets that the game has a story to tell and a coherent gameplay led the way. Plot threads come together only at the end extremely intense (but flattened in the last mission), and the action does not go beyond being a decent shooter with guns and improvements quite varied. Indeed a game for true fans or child within. 1 Link to comment Share on other sites More sharing options...
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