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Michael Pachter: Exclusivitea's Rise of the Tomb Raider Xbox cost $ 20 million


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Michael Pachter, Wedbush Securities analyst financial officer and one of the most vocal experts from the gaming industry, discussed in a recent interview about Rise of the Tomb Raider.
The game developed by Crystal Dynamics was released on Xbox One and Xbox 360 on November 10, 2015, which was exclusively available until January 28, will arrive on the PC and then on the PS4. At the end of 2015, the studio has confirmed that the title has sold more than 1 million copies, a decent amount, but well below expectations. One reason would be even exclusively on consoles Microsoft and the question arises: Was it worth ?.
Michael Pachter believes that the answer is a definitive no. He estimated that the studio Crystal Dynamics Microsoft paid about $ 20 million for the 3 months of exclusivity and advertising cost so yet. Considering that the game costs $ 60, the $ 20 million is equivalent to only 0.33 million copies. This amount would probably come in the first hour of launch day, the title would have been launched on the other two platforms, PC and PS4. Pachter continued, saying that the studio would have refused any offer of less than $ 100 million, and the previous calculation agrees with him.
In conclusion, if the amount circulated Pachter is correct, we can estimate that the business was faultless as possible for Crystal Dynamics bad.
 

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