Halcyon. Posted December 27, 2015 Share Posted December 27, 2015 Previously Crysis: The Earth is attacked by aliens violent that humanity fighting to repel even if not to destroy them completely. That in 2020 and three years later to seemingly give final battles where Prophet and his plays esenţial.Salt giant for 24 years in 2047, currently headed by the evil corporation CELL where Ceph aliens theory and found the end and the Prophet was mothballed in the refrigerator (read cryogenically frozen). Appearances are deceiving, obvious and cliché consists of the combination alien invasion plus company own interests go further - CELL is playing with fire, it pârleşte seriously and the intervention of Prophet is again necessary, brought into action with one of his former colleagues - codenamed Psycho. crysis3-069 crysis3-068 Tortured by CELL and "skinned" by famous Nanosuit, Psycho is now obsessed with destroying enemies and find out who subjected to tortures unimaginable obsession that strikes sometimes the beliefs of Prophet it's better to stay man than to get as He - modified organism, more car than being in the flesh. If you never got to play any of the previous titles, Crysis 3 comes with a summary help but story now no coagulates in particular, nor motivates enormous, especially since hardly exceeds 6 hours of play in the 7 missions . It would have been interesting to play during 24 years of Crysis 2 and 3 to go through clashes truly decisive battle aliens, mankind, but probably it meant to abandon the concept so dear hero the all ... (you fill in the desired epithet) who saves the world alone. True, the story tries to snatch feelings and emotions through the voices and dialogues well done, especially when it comes to the tension between Psycho and Prophet. The success is questionable, depending on individual tastes, but it must be stressed that it is a superior test of NPC general comments from previous games. Otherwise, however, stir little Crysis 3 comes to innovation. Borrows elements from other games already devoted a piece of BioShock, one of Half-Life, a Deus Ex, mixes them and presents them with a great graphics. Which means that for those who are not impressed by the god DirectX11, Crysis 3 is pretty bare and banal, yet capable enough interesting entertainment. crysis3-067 crysis3-066 Arrow invisible man Perhaps the most important addition to gameplay is the spring Predator - ancient tool transported in the 21st century so you can kill without losing stealth coating. Obviously, energy supplies are still limited and need to use them intelligently, but spring can give you an advantage over your enemies too unadvised. You can enter a level and arrows everything that moves without being discovered once and projectiles can be recovered and used, which saves you a lot of extra ammunition rush. The same arch supports different types of arrows - electric and thermal energy - the last effective even against enemies wearing heavy armor. At least in single-player, the temptation is great to use extremely long bow, even if sometimes virtual Rambo instinct urges you to do the crazy machine gun. crysis3-065 crysis3-064 There are sections where the invisibility and the spring are not really useful, however, such as grassy area at the beginning, where you are constantly attacked by stalkers extremely fast, often hidden in tall vegetation. The ruins of New York largely invaded by jungle are ideal pretext to achieve a combination of levels partly open, partly limited to corridors and caves, this desire to stimulate exploration. Adventurers will certainly look through all the corners and each level has time pads (38) additional information for a "substance" narrative, black boxes (20 in total) and propaganda posters (rarest - six in all). To facilitate the search, costume viewfinder can locate and mark them permanently, so you can come back to levels ever for the treasure hunt. And I said viewfinder, allowing improvements to this chapter now "breaking" various electronic instruments - the doors are most trivial, but the good comes the reconfiguration of machine guns and minefields. Using a timed mini-game banal weapons could be turned against their creators, but should be close enough and have direct visibility to perform the action. Sometimes it might be a little difficult, but levels allow alternative routes, if you try to find (not marked with viewfinder). crysis3-063 crysis3-062 Weapons can be equipped with various components quickly and effectively to improve their performance, as well as costume based on dedicated packages. Costume options are enough to give many combinations and approaches for all types of players, whether they prefer anonymity's cloak or "subtlety" shotgun's and machine guns. The control works perfectly, everything works done on-the-fly, except possibly control vehicles - armored occasional buggy sites - which then goes to a gamepad. Using vehicles is not mandatory, but it helps at least some levels moving faster and more efficient to eliminate enemies with the help of armored gun. And if it meets some side missions you can be helped, for example, a mortar team to get rid of the monsters in heavy armor that can be labeled through the viewfinder, then be targeted remotely. crysis3-061 crysis3-060 Another highly-efficient projectile launcher rockets fired JAW, but ammunition is scarce and its use is indicated only in moments. Prophet can use alien weapons and even if you Nanosuit site warns that hardware is not recognized - plasma rifles, the kind of flamethrowers, cannons or machine guns of various sizes [CENSORED]uristic. Regardless of the equipment used, most often an explosion is an excellent visual show, a total disintegration or simply a melee carnage if you want to use nerve and cunning alien weapon. There are a number of battles with the bosses, but excluding Finally, do not excel in difficulty or need to apply special tactics. Just do not go short of ammunition and yourself safe from various attacks. However, even if and die, checkpoints are much better placed and more numerous now, so it will not have to replay huge portions of levels. crysis3-059 crysis3-058 We head we stand, we are motion AI campaign has proven to be quite accomplished using flanking and throwing grenades from cover to make you get out in the open. Unfortunately, a shout like "flanking" is not to the advantage of the enemy, and use the viewfinder enables you to always know how to get positioned for escaping. Add into the equation armor suit to last longer, plus the ability to jump high areas, plus temporary invisibility and against soldiers CELL advantages are more than obvious. For the squeamish, at least the first two levels of difficulty they have no sense, and is recommended for experienced veteran with increased damage and the real need to use the skills costume. But the real challenges come Supersoldier (without assistance target without crosshair) and Post-Human Warrior, the latter being labeled with the warning "Do not Even Try". Trying but worth the effort, because the spring and stealth are in power and the idea that the headlong Rambo is not recommended. The key is to have patience and use design levels, even reaching campaign to eight hours on the last level of difficulty. crysis3-057 crysis3-056 But there are multiplayer, where waiting eight different ways, inspired by galaxy Call of Duty - Deathmatch, Team Deathmatch, Hunter, Crash Site, Spears, Capture the Relay, Extraction, and Cell vs Rebel Assault. Obviously, each mode has its rules and a dedicated amount of experience gained, the latter came in ranked player (maximum 50) at the upper end allowing Suit Reboot - return to level 1. Again, nothing revolutionary. The costume is also part of a series of dedicated modules, divided between Armor and Stealth Power. The modules are based on the level unlocks and can be further improved by two levels, on the number of successes. In addition to varied game modes (mostly banal 6 against 6 with slight variations), players can execute Skill Kills, from headshots to killing an enemy with a car thrown over him. Other challenges are additional players can be set (in the lobby, team leader or simply aimed at individual) or producer through scripted events. crysis3-073 crysis3-076 Of all, the most interesting is how Hunter, specially introduced to make nice bow. The base is also a deathmatch, but carry 10 soldiers CELL against two "hunters" equipped with Nanosuit related sites. Obviously, everyone's goal is to stay alive until the end of the round, and a soldier killed will return to play Hunter, increasing the number of predators armed with infinite energy for stealth (but zero energy armor). Game of cat and mouse is extremely intense on the normal soldier, without suit and without super powers, which really must give proof of attention, patience and tactics to succeed to be the only survivor. The visual part almost does not need to be discussed and any PC in May old man will have trouble running Crysis 3 with maximum settings. Support DirectX 11 is exclusive, so that older video cards or software tricks can call on either their masters will open wallet if not necessarily hold to play Crysis 3. The voices, dialogues and the soundtrack fit the overall atmosphere and attempt to humanize campaign certain aspects, but I can say I was impressed to search soundtrack to bestow. They do their job, but that's about it. crysis3-081 crysis3-083 So, Crysis 3 is not innovative level of gameplay or story. Merge good line established, mix some elements for a wave of freshness, but not out of your comfort zone to risk innovations. Incidentally, that's about strategy for any game released under the wing EA lately, with the big difference that Crytek studios have done a great technique and delight the eye with beautiful scenery that slips eternal conflict between man and alien. Link to comment Share on other sites More sharing options...
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