andersonn - Posted November 15, 2015 Share Posted November 15, 2015 Platform: PC Available for: Mac Type: Expanding Guild Wars 2 (required) Publisher: NCsoft Genre: RPG, Massively Multiplayer Online, Action RPG, No fees (Fantasy) Players: Massive online (Competitive: Yes / Cooperative: Yes) Duration: 30-40 hours (minimum) Language: Texts in Spanish and English voices Released: October 23, 2015 (Pegi: +12) Domain and Master It has not increased the maximum skill level does not mean that Heart of Thorns there is that sense of progression own adventures role. Yes there is, and in this case by the name of Domains. We have to enhance skills to learn new ways to explore the dangerous jungle Maguuma, in a manner somewhat reminiscent of the typical metroidvania adventures, because without these skills will not be able to continue the game. The most prominent and, why not say it, the most fun of all is the option plan; the skies of some truly spectacular scenery as presented by this expansion. But there are other equally striking as the possibility of using air currents, or jump on mushrooms and giant mushrooms to reach high areas. As we use these skills demonstrate greater skills with them gaining certain advantages that will make us more powerful, but the fact is that the sense of progression in this case is too slow. Horrors takes to increase these skills and without them, we insist, you can not continue the story of Heart of Thorns nor explore some of the best areas of expansion. Another problem is that is not always entirely clear what kind of skills you have to unlock to move forward, which artificially lengthens the duration of the game. Fortunately, once you have unlocked these improvements available to the other characters in our user account. Thank detail. Heart of Thorns also introduces new specializations elite for existing heroes who, needless to say, are spectacular and very effective in combat, but also difficult to achieve. Both ArenaNet has chosen to reduce the experience points needed to unlock them due to criticism from some fans. Not that it seems to us something bad in itself since this expansion is thought to veteran users, but it is true that the difficulty in reaching them felt more like a way to extend the duration of the game deceptively, and not as a way to test the skill and dexterity of the fans. They are of offensiveness, with skills designed to cause all kinds of altered states and further damage; and other more defensive support or grant advantages to the Allies, the option to increase stamina, style and other improvements. Why speak of Returned as one of the most difficult kinds of control? Basically it allows equip two of these spirits so that during the course of the battles we alternate between the use of one or the other skills. So the most experienced players, who perfectly master these new combat techniques, become formidable rivals. And not just because this kind of heroes are inherently more powerful than the rest. Unlike. The balance of power between them is achieved noteworthy. Something always addictive check in PvP, which expand with new maps, one intended for World vs World War that takes advantage of the option plan, and the gameplay Fortaleza, which seeks to recover the spirit of the first Guild Wars. There are not many developments in this facet of the game, which is a shame given how much fun these meetings, but at least we ensure a handful of hours of pure entertainment. Also players with clan can enjoy their own base of operations, which previously have to conquer some troubles. The option to customize this habitat and meet there with friends to tackle new missions is all great pleasure, but also a waste of gold and materials that seems to us somewhat excessive. Trailer 1 Link to comment Share on other sites More sharing options...
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