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Stasis


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Platform: PC

Available for: Mac

Available in: Digital Download

Developer: Christopher Bischoff

Distributor: Daedalic Entertainment

Genre: Adventure, Horror, Sci-Fi

Players: 1

Duration: 10-12 hours

Language: Spanish Texts

Released: August 31, 2015 (Pegi: +18)

 

 

 


A marvel of another era

The approach is classic, though: you you arranged to make a trip to Titan (one of the satellites of Saturn) with your wife and daughter, using the cryogenic chamber to pass the rest of the journey sleeping, but you wake up in a different place in a ship where something terrible seems to be happening. It is difficult to get some points in the history of Stasis, but throughout the game its good twists, surprises and details that puts the developer in not trying to tell the same old story make this one of the graphic adventures classic cut more to consider today.

 

Stasis is an adventure game. Point and click, no less. With its "pixel hunting" and everything to make matters worse. Deceives by its isometric except those who know the great Sanitarium, which is inspired enough, but this adventure will appeal to fans of a good story and the traditional puzzle solving. No Quick-Time Events, go.

 

The puzzles are the most controversial section, so to speak, as in plot and setting the work met, and notes. In general, all puzzles comply with the basic rule of an adventure: not get you out of the story and ask tasks that have nothing to do with her lack of creativity of developers. In short, do not break the line connecting sacred story and gameplay that many adventures and have avoided falling into oblivion. Stasis do not, but that does not mean that at times (and more tracks to give us some newspapers found in PDAs) can come to feel stuck, not knowing exactly what the next step to take.

 

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At the end of the course, is not the most important, because usually you'll be able to find the way and move forward. It is perhaps Stasis does best: create a good rhythm between history, puzzle and exploration stage. It also accompanied with moments of tension, where terror is present and takes more importance than ever; to the point even that we can even die. But do not worry, heirs of LucasArts, here death is not punishable by starting loads or dead ends. Stasis death is more a gimmicky resource. A poetic way of saying that you're in a hostile place, without the need to take the player into a corner to mourn. No need.

 

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Trailer



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