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Platform: PC
Available for: Xbox One Mac
Available in: Digital Download
Developer: n-Space
Distributor: Digital Extremes
Genre: RPG, Action RPG (Fantasy)
Players: 1-5 (Competitive: Yes, online / Cooperative: Yes, online)
Duration: 30-40 hours (minimum)
Language: Texts in Spanish and English voices
Released: October 20, 2015 (Pegi: +16)
 
Of good and evil is the thing
With a fantasy universe as exciting as the Forgotten Realms, where there are so many good adventures to tell, the truth is that it is hard not to be disappointed with the story told Sword Coast: Legends. Not bad, is not it so, but by the lack of originality that follows virtually from start to finish. Nothing special. Neither the protagonists, nor villains or situations posing ... nothing in the work of n-Space away from the hackneyed struggle between good and evil so often seen in other games of this style. There is mystery, intrigue certain to discover the reasons why our union, the Dawn Ardent, has suddenly become the target of so many righteous. But little does the interest.
 
The script writing is clumsy, very simplistic in most cases, with little worked dialogues they not invite delve too in the life of our allies nor of the other inhabitants of the Sword Coast. Neither the work poses great moral decisions that make you question your actions as we have seen in most recent games; and when it does it is just too simple, too extreme. You're either good or bad you are. No between, those situations you keep for several minutes studying the options available to you. Which, moreover, they are not great ... and almost always focused on the fight. Which brings us to another of the great problems of the work.
 
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While we are free to explore the world around us either looking for treasure, overcoming side quests or seeking alternative routes, the fact is that Sword Coast: Legends is an adventure RPG playable too limited in its base. Or fights or struggles. There are a few alternatives in overcoming the challenges. What already is a major disappointment. But if we add a simple combat system with few strategic options, the result is fatal. Intense, yes, because the battles are developed with great ferocity, but lacking the tactical depth that is required of a game like this.
 
The battles feel more like a struggle of resistance. Hit it with everything you have and how you can stand it recharged again while special skills, because "normal bumps" are ineffective. So there is little tactic and a lot "mash buttons". In Sword Coast: Legends there is no limit on the use of certain spells or unique skills, or the strength of the Allies is affected with the passing hours. Take you a potion and you will be healthy as a rock. If it is possible to raise the allies at any time and with any kind of character! What makes this a title too easy.
 
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Each in his role, attacking enemies with all they have over the cooperative multiplayer is one of the best excuses to enjoy the game. Too bad there are not more archetypes from which to choose, because these strike us as too little. Namely, paladins, warriors, priests, mages, rogues and scouts; each with multiple pathways to focus their expertise to combat the use of certain weapons or special abilities. Although not many alternatives from which to choose. So ... too bad at this point.
 
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Heading heading
Beyond the story mode, which it will take us about 40 hours to complete from the beginning Sword Coast: Legends has drawn attention to these editing tools that includes so we can create our own adventures role.As in his day the great Neverwinter Nights! The problem is that options currently available are not very high, so most modules have been limited to pose as the game itself endless fighting and little else. Ease of use of this editor, of course appreciated, but really you are missing more depth. Fortunately, the development team has already made clear that update the program with new options, so there is still reason for hope.
 
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