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Satellite Reign


andersonn -
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Platform: PC

Available for: Mac

Available in: Digital Download

Developer: 5 Lives Studios

Distributor: 5 Lives Studios

Genre: Strategy, Real Time (Sci-Fi)

Players: 1

Duration: 15-20 hours (minimum)

Language: English Texts and voices in English

Released: August 28, 2015

 

Satellite Reign grabs you from the beginning, as if the concept proves novel. The reality is that it took so little to its mechanical are fresh. There is great freedom to choose how we want to approach each mission, and it is this free will that makes the work of 5 Live Studios a great experience. Want to infiltrate a unit to hack the camera system of the district? You can do it, using stealth and piracy. You want to come through the front door with all units and artillery that you have? There's nothing stopping you.

 

The isometric perspective with a fixed camera facilitates the raid. The strategy takes place before putting it into practice, but you can adapt as you go along each mission. Your unit consists of four soldiers (which can sometimes add a clone) each specializing in one area. The soldier, expert in weapons and combat; support, perfect for analyzing our surroundings and find weaknesses or citizens who bribe; The hacker, hacking indispensable to any device; and sniper good bet that could be key to the battle.

 

Satellite Reign never tells you how you should carry out the mission, only asks you to pay. No bonus for doing it in stealth or feel that you're doing it wrong if you choose the more violent option. All that matters is results. Of course, as our units and our economy are improving, we can get implants and weapons more focused on either side.

 

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Your city is, in fact, so large and complex that could even treat open world. You can perform certain tasks such as hack ATMs or activate new checkpoints to move faster while you move around the map peacefully, avoiding at all times of the police and drones lurking. All to prepare your next shot.

 

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The possibilities are varied enough to objectives which, basically, are less so. Always have to sneak in a complex where sabotage and decimate get more control of the mega-corporation that dominates everything. Yet it is not as repetitive as it seems thanks to this sense of constant progression. Not only in your units, but also in small achievements and side quests that you can facilitate the task, getting better resources, weapons or surveillance of a district is less.

 

Technically also behaves Satellite Reign solid form without many frills. Perhaps his palette mix too many bright colors creating a pastiche difficult to identify, but it does clearly inspired by the neon cyberpunk in which anything goes. The sound is not as an excuse, with little effect, but did not bother much as a "soundtrack" too tiresome and repetitive that it almost can deactivate if you play long hours.

 

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