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Platform: PC
Also for: PS4
Available in: Digital Download
Developer: Psyonix
Distributor: Psyonix
Genre: Driving, Arcade, Football (Sci-Fi)
Players: 1-8 (Competitive 8 online / Cooperative: 4 local)
Duration: Priceless
Language: Texts in Spanish and English voices
Released: July 7, 2015
 
Balls [CENSORED]ure
Everything can seem very complicated but the key lies precisely in its simplicity. The movement is maximum and total freedom of action, at the wheel of our car can rotate at high speed, jumping, or even use the turbo blow to rivals in spectacular collisions. The concept of management is totally arcade, so the movements are not restricted by anything and can even scale the sands vertically if necessary. Rocket League is based on a concept totally exaggerated physics that has nothing to do with real life, so the whole movement of the cars is absurd but also fits logically into the concept of fantasy where speed and stop action is most important. In fact the ball is more like a beach ball one football, so everything goes in the direction of the pure and simple fun.
 
The ball itself as the central point in any football game and at each end of the field there is a goal, so that the operation is the standard for a game of this type. But instead of players are no cars, which start at full speed toward the ball when the game begins and so unleash chaos that only stops when one of the two teams mark. The stage is full of details like the walls on which we can we move, the fact that the corners are curved so that our speed is not interrupted at any time or are scattered turbos on the lawn, which accumulate as they pass over them, and that can give us that extra speed we will need many times to finish making the difference between a win and a loss.
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They are encounters five minutes, but we have the ability to play off-line in exhibitions and tournaments against the computer (actually fill the items if a player is disconnected for not unbalance teams), the best choice as always in these casesIt is to do it through the Internet in rapid games, only alternative online. During these meetings we are rewarded for almost everything we do. We receive points for the kick, clearance by sticks, by centering a makeshift ball after area, to blow an opponent who was going to score ... Of course the most important thing is to introduce the ball into the goal without But it is encouraging that even defensive duties have their reward. Also there is a very interesting component of release, and that scores wins and getting things going release: as an extra vehicles and other additives to customize our fireball.
 
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Also we can enter the garage to customize your car by changing its paint, wheels, antenna, type of rocket footprint and adding details often absurd but always friendly, for example, caps. All are, yes, purely cosmetic and do not affect the balance of the car, so they have to do only with our interest to give it a distinctive touch to your machine. In fact, the game has that friendly and colorful in modeling these touch within a graphical section without fanfare but fulfilling, so everything is at the service of our pure and simple fun. The total of "circuits" in which competing is seven arenas, although two of them are identical with small changes such as the weather can be sunny, stormy or day and night.
 
Trailer
 
 

 

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