andersonn - Posted October 24, 2015 Posted October 24, 2015 Platform: PC Available for: Mac Available at: Retail stores and digital download Developer: Maxis Distributor: EA Genre: Strategy, virtual, thematic Management and Life (Modern) Players: 1 Duration: Priceless Language: English Released: September 4, 2014 (Pegi: +12) And now we get a new episode intended to meet the need of entertainment simlish fans. What's New in this fourth volume of the series? Primarily a more and better than what we've been seeing so far and also maximum accessibility both in terms of what is required on your PC as with regard to the comfort of the interfaces. The Sims 4 looks at much more to the second to the third delivery and that is good news in some ways, and not so good in others. Giving form As usual in the series, it all starts with the characters editing tool for us to begin to define our household. Here we can choose very accurately the physical aspect and mental profile of our Sims. In the past we talked about a very precise and full of possibilities part, but also somewhat demanding due to the control that had to be carried out through bars and more arid settings. It is the intent of Maxis to bring everything that has to do with The Sims 4 at maximum accessibility, convenience and power to do everything old but in a much simpler way. This means that passing over the part of the physicist who want change just push or pull to alter. A nose too long? We can rotate the camera to put our Sim profile and cutting its size by pushing the face. How about some cheekbones not sufficiently marked? The same but in reverse, the move away from the face to grow. The conclusions are identical to the torso or legs. Rotating the camera in either direction, and toward or away the parts that we want change, we have complete control over everything that has to do with the creature and his look. A very pleasant change, comfortable and full of possibilities: One of the best new features of this new episode of the series, along with the attractive pull to create genetic siblings, children or parents .. A new life Having done all this, our adventure really begins. The saga of The Sims games are the duration rises to infinity by the countless possibilities they have, so it is normal for the first few bars before the start of the game itself take us some time. When jump and the field of "Live Mode" as the work itself Maxis calls, we check that the key to making great saga remain intact and that in this field also note a fairly conservative work by the study. The first thing we see is that the interface follows the line of video games in recent times towards minimalism, and reduces everything we've been seeing in previous episodes of a very intelligent and successful way. What is shown on the screen is what really matters, and the creators of this work have been fully successful in reducing sizes and allow hide or show the parts that interest us. The expressiveness of our Sims and our own intuition will make quickly deduce how things are going so often lashes the Needs and Aspirations will see its importance reduced unless occasionally need to consult in detail. The fact that about identifying bust of our characters are drawn many of the things we need to know, or that when you mouse over items in the taskbar the information you need is provided, streamlines the entire process distinctly. Trailer 2
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