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Taking place 20 years after the events of XCOM: Enemy Unknown, XCOM 2 sees the roles shift from last time. In XCOM 2, the alien invasion have ultimately won the war. This means that the aliens have established a new world order. Without government funding, the organization known as XCOM has been forced to the shadows. Now that the aliens have set up camp and gotten comfy, it's the XCOM soldiers who find themselves invading.

 

Players will join in on the scrappy XCOM underdog team. Using extremely limited resources, players must mount an opposition to the alien forces. Because they don't have any backing, XCOM is now operating out of a mobile base. They are constantly on the run as they work tirelessly to free humans from their alien overlords. Players will find themselves using a combination of firepower and stealth-like tactics to help XCOM recruit new soldiers and build a resistance network. Of course, they will also be attempting to expose the evil alien agenda and save humanity.

 

xcom2artannounce.jpg

 


XCOM 2 will see aliens in a place of power on Earth. It's up to XCOM forces to invade and take the planet back. Firaxis

 

New gameplay elements such as procedurally-generated levels will allow for each game to be completely unique from that of your friends. XCOM 2 also plans on offering a much deeper level of modding support so players can create their own campaigns, scenarios, and adventures. Other new XCOM 2 features will include "five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more," according to Business Week. 

 

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, the president of 2K in a press release. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

 

Jake Solomon, the creative director of XCOM 2 also talked about how fans helped drive the design of XCOM 2. “The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Solomon. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

 

XCOM 2 is currently only planned to be released on PC by Firaxis. A Mac and Linux port will also be developed by Feral Interactive. No console or mobile platforms have been confirmed for XCOM 2 yet. Seeing as how XCOM: Enemy Unknown and XCOM: Enemy Within both made it to consoles and even to the iPad, we can probably assume further releases for XCOM 2 after the initial PC, Mac and Linux launches.


 

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