LacrimoJi Posted August 27, 2015 Posted August 27, 2015 There are two types of long-term Dragon Age fan: those who despise the Deep Roads and those who don't mind the Deep Roads. I'm in the latter camp. Extended underground sections are to fantasy games what Tuesday is to the rest of the working week: something you're just going to have to get through, one way or another.The Descent marks Inquisition's most substantial foray into Thedas' squarest and most orange series of tunnels, luring you in deeper with the promise of loot and a mystery to solve. That mystery is not, as PC Gamer's Phil Savage suggested, "why are we still going to the Deep Roads." Nor is it "what lies beyond the Deep Roads" because the answer to that is "different caves, which are blue."The secrets lying at the end of The Descent will be of interest to hardcore Dragon Age lore fans, fleshing out another aspect of the series' esoteric but well-conceived fiction. I'm one of those people and I'm glad I played it for that reason. But this is otherwise a story-light expansion, with only a handful of quips recorded for each of your companions. The plot is held together by two new characters, dwarven scholar Valta and Legion of the Dead commander Renn, who are likeable but whose journeys are familiar and brief. The cinematics are of a notably lower quality than those in the base game or Jaws of Hakkon, and if you stick to the critical path then you'll have seen the entire thing off in three hours.Dragon Age The Descent 2 4
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