DaNGeROuS KiLLeR Posted July 11, 2015 Posted July 11, 2015 The level of realism is something to marvel at in today's games. By combining real-world physics with improved graphics, certain scenarios like a crumbling city or exploding vehicles not only add to the scenery but capture the players' attention, making them feel as if they're actually in the game. However, companies continue to push the visual limits of a game, and Havok has come out with its latest software, Havok FX, to meet those needs. The new CPU-based software works with PC games as well as any of the major gaming consoles. It would allow developers to mani[CENSORED]te particle effects, such as debris, shrapnel, smoke, and dust so that it all reacts to changes in the environment. Devs would also be able to control how these particle effects interact when they come into contact with an in-game character. The hope is that Havok FX can be used to create a more detailed and realistic environment for the player. Along with this news, Havok also announced that the new software is currently being used by Ubisoft Montreal, the developers behind Rainbow Six: Siege, the latest in the tactical shooter series. Along with Ubisoft's Realblast procedural destruction engine, the team will incorporate Havok FX so that when you breach a room, the smoke from a flashbang or the way a window breaks looks just a little bit more realistic. With the game's release date set for October 13, players won't have to wait long to see the new software in action. However, Ubisoft should be showing more of the game during E3 in a few weeks, and we'll be there to see it firsthand.
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