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INFORMATIONS:

Based solely on its Japanese-history-inspired setting and ornately costumed, sharp-steel-wielding heroes, Toukiden: The Age of Demons could pass for another sequel or spin-off in developer Omega Force's Dynasty Warriors series. Before your oversized sword can draw its first drop of blood, however, you find the game's surface similarities give way to an experience that shares more with Capcom's Monster Hunter games than anything in the developer's existing library of Warriors titles. From its save-the-world storyline and screen-swallowing boss battles to its party-based play and grinding loop of laying waste to uglies, looting their corpses, and leveling up your character and gear, Toukiden will feel comfortably familiar to anyone who has ever invested an evening into besting a towering beast in Capcom's creature-slaying series. More than a mere copycat, though, Toukiden complements its cloned Monster Hunter elements with enough fresh features, nuance, and ideas to earn its own identity.

 

For starters, the pacing of its combat is driven by more than the light and heavy attacks it initially teaches you. As an appropriately dubbed slayer, you must rid the world of oni, demons that aren't particularly interested in living peacefully among humankind. Battling these netherworld baddies requires the expected hacking, slashing, and elemental magic casting, but purifying their dismembered body parts adds a satisfying wrinkle to the slaughter. The act temporarily leaves you vulnerable, but ensures the lopped limbs won't regenerate. Purifying also loots resources from downed foes and siphons life from bigger bads who are still kicking despite losing an arm, leg, or spiky tentacle.

 

 

GamePlay:

 

This extra strategic element is further complemented by mitama, souls of fallen slayers that are occasionally released through purification. These rare drops, representing the different offensive and defensive disciplines--combat, regeneration, speed, and so on--of their previous owners, can be assigned to slots in your weapons. Once a mitama is firmly rooted in the handle of a sword--or the grip of another upgradable death-dealer (spear, dual daggers, bow, gauntlets, chain and sickle)--it can be triggered during battle. By activating mitama, you can unleash various table-turning powers, all of which have limited quantities per mission and run on cooldown timers. Finding new mitama, which also unlocks collectible-card-like pictures and backstories of their slayers, quickly becomes a compelling little metagame, but managing them during boss battles brings a welcome strategic layer to the otherwise button-mashy combat. You monitor a regenerating focus meter, which can be activated to identify enemy weak points as well as other invaluable intel and items, adding yet another resource to your arsenal.

 

 

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REQUIRMENTS :

 

 

CPU: Intel Core i5 2400s or AMD Phenom II X4 955

CPU Speed: Info

RAM: 4 GB

OS: Windows Vista

Video Card: nVidia GeForce GTX 560 Ti or better / AMD Radeon HD 7850 or better

Sound Card: Yes

Free Disk Space: 8 GB

 

 

TRAILER :

 


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