Jump to content
Facebook Twitter Youtube

Recommended Posts

Posted

maxresdefault.jpg


 


INFORMATIONS:


 


 


Grew up playing competitive shooters like Quake and Unreal Tournament, but these days, it's rare that an arena-based first-person shooter holds my interest, as evidenced by the fact that I've failed to connect with one since my tenure on the battlefields of Halo 3. I've looked for new suitors, but my efforts to reenter the fold with military-gilded games like Call of Duty: Modern Warfare 3 and Battlefield 3 never lasted more than a couple of hours at best. I thought they were good on their own terms, but they didn't deliver significantly different experiences from other games I'd played in the past. I came close to reconnecting with the genre in 2012, when I thought I'd found a shiny new friend in Tribes: Ascend, but I was let down by maps that didn't capitalize on Ascend's style of movement; they simply made room for it. With Titanfall's promise of parkour-inspired mobility mixed with intense man-on-mech combat, I was hopeful I had finally spotted my boat back to shore. It was another military shooter, but one set in a [CENSORED]uristic conflict with massive mechs that I could interact with by leaping into and out of the cockpit as I pleased. If any shooter was to appeal to my tastes, this was the one.


 

The transition back into the world of competitive shooters wasn't easy. At first, I felt that I was unfairly at the mercy of other players because I couldn't grasp exactly how they were spotting and killing me. After several rounds and educational deaths, I knew why: I was looking at Titanfall through old lenses. Unlike in other shooters, gravity is much less of a hindrance when you have a propulsive jump kit that allows you to run on walls and double jump onto the top of buildings. While I was busy running on the ground, peering around corners, my opponents were leaping off of billboards, scaling buildings, and hanging on walls above doorways, handily shooting me when my back was turned. Before I learned the importance and nuance of using every inch of the environment, I was a sitting duck. A brief tutorial introduces the concepts of wall-running, double-jumping, and piloting a titan, which is useful from a mechanical perspective, but it only taught me what I was capable of. When it came to learning how to survive against other players, there was no better classroom than the battlefield.

 

 

GamePlay :

 

there were a few tools that gave me some much needed aid, including the smart pistol, which I quickly learned could be my best friend during a difficult match. This handy weapon lets you lock onto multiple targets if they spend enough time in the pistol's generously sized reticle, subsequently delivering lethal hits to ground troops. Once I got the hang of it, I was able to spend more time learning the ropes of movement and less time worrying about precision aiming at the start. Eventually, however, the smart pistol began to feel like a crutch that was limiting my potential. Given the time it takes for the smart pistol to lock on to enemies, I would eventually have to switch to less-forgiving but faster-firing weapons in order to remain competitive, and that would require target practice. Luckily, most modes incorporate simple, AI-controlled enemies, which are an easy source of experience points and target practice, allowing me to unlock more powerful weapons and bolster my proficiency with traditional guns.

 

Titanfall also incorporates temporary upgrades known as burn cards, which grant power-ups that can give you an edge beyond your current abilities. Burn cards affect weapons, skills, and cooldown timers for both pilots and titans, and they're doled out steadily at the end of each round, but since you're working with limited inventory space, it's best to use them as often as possible. Learning which burn cards are best suited for your style of play is important from a strategic standpoint, as they allow you to access weapons and powers that may lie five or ten levels ahead of your current rank.

 

 

Titanfall-Screen-6_1080p.jpg?v=1100rc7titanfall.jpg

titanfall5.jpg

 

REQUIREMNTS :

 

CPU: AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4 GHz

CPU Speed: Info

RAM: 4 GB

OS: 64-bit Windows 7, 8, 8.1

Video Card: 512MB VRAM, Radeon HD 4770 or GeForce 8800GT

Sound Card: Yes

 

Trailer

 


Guest
This topic is now closed to further replies.

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links