Knixvelle^ak. Posted September 2, 2014 Posted September 2, 2014 INFORMATIONS : With Ultra Street Fighter IV, the masterful Street Fighter IV series has reached its fifth, and possibly final, incarnation. Five years of tournaments, balance patches, and community input have coalesced to form the definitive version of a fighter that continues to evolve to this day. In his review, former GameSpot editor Dan Chiappini described Street Fighter IV as "undoubtedly one of the finest examples of the fighting genre in this generation." It's a worthy accolade, and one that still holds true today. Ultra Street Fighter IV brings with it a whole host of changes and additions to the game's previous releases: Super Street Fighter IV Arcade Edition and its 2012 update. Six new stages, five new characters, and three new game mechanics are successfully integrated into an already feature-rich game and introduce new strategies that help keep this seasoned fighter feeling fresh. GAMEPLAY : Any major Street Fighter expansion wouldn't be complete without adding some new fighters to the fray. Poison, Rolento, Hugo, and Elena will be instantly recognizable to Street Fighter fans from their recent outing in Street Fighter X Tekken. However, these characters aren't just cut-and-paste copies from SFXT; instead, they have been reworked to fit naturally within SFIV's play style. Newcomer Decapre rounds out the roster. While she bears a striking resemblance to another world warrior, Decapre has her own distinct fighting style, which deftly mixes charge-based attacks with rushdown tactics, two fighting styles that traditionally do not mix. Outside of the five new challengers, Ultra Street Fighter IV brings with it a myriad of tweaks and changes for the existing cast. None of the existing 39 characters have gone untouched in this expansion; however, the bulk of those changes will likely go unnoticed to the untrained eye. Increasing the damage of Rose's crouching light punch by 10 or reducing the startup of Dudley's medium kick by one frame may not sound like much on paper, but taken as a whole, these changes and dozens more combine to create a more equally balanced roster. While the character-specific tweaks are not as apparent, ultra combo double, red focus attacks, and delayed wake-up are much more disruptive additions to the core mechanics of Street Fighter IV. The ultra combo double is a third ultra combo option that lets you go into battle armed with both of your character's ultra combos, but at reduced damage for both. This gives you more options in the fight, and is an especially effective addition for characters such as Zangief who have both antiair and close-range ultras. REQUIRMENTS : CPU: Intel Core 2 Duo 2.0 GHz or higher RAM: 2 GB OS: Windows Vista Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce 8600 series or higher, ATI Radeon X 1900 or higher, VRAM :512MB or higher Sound Card: Yes Free Disk Space: 10 GB TRAILER :
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