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INFORMATION :


 


Risen 3: Titan Lords, like its two predecessors, is not the kind of role-playing game typically considered to be a worthy one should you apply certain objective measures. Its cliched fantasy-pirate story trades in the usual tropes, featuring voodoo priestesses, busty bar wenches, and foul-mouthed seafarers seeking a swig of rum. Its exploitable combat takes the sting out of victory, keeping late-game combat from being much more than a minor time-waster. Each game system has an annoying flaw or three of some manner or another; lines of dialogue appear in nonsensical order, execution moves are accompanied by nauseating camera contortions, and you might suddenly have a new weapon equipped after a loading screen.


 

What Risen 3 has that will keep you pressing forward is a sense of grand adventure, directing you from one island to the next while you seek to unite your body with your missing soul after your death and resurrection. During your travels, you parley with ghosts, many of which have the sour attitude you might expect from a spirit forced into a partnership with a mere mortal. You morph into a colorful parrot and float to otherwise impassable ground, you train a monkey to steal gold and grog, and you choose which of several powerful factions to align with. These are the same islands you explored in Risen 2, but they have been refreshed and redesigned, making Risen 3 more than just "Risen 2.5," though the thematic gap between the second and third games in the series is not nearly as great as that between the first two.

 

GAMEPLAY :

 

 

Once you complete the tutorial, you gain access to most of Risen 3's fictional Caribbean-inspired map, and move from one island to the next via your modest sloop, which is later replaced by a more ornate vessel with its own crew. Along the way, you meet a number of friends who may accompany you on your journey, including returning sword-wielding bombshell Patty, who is your sister in this scenario. Patty is not the most interesting of these companions, one of whom can fight at your side at any given time. The assortment of comrades includes a ghostly pirate and a voodoo practitioner who's handy with a shotgun and shockingly good at handling his liquor. My favorite companion, however, was Bones, a druid with a phlegmy voice and a comedic form of bloodlust. (His constant warcry--"I'm going to make a hat out of your skin!"--did wear thin, however, particularly when facing enemies that had no actual skin. That skeleton has no flesh, Bones!)

 

Bones, like the other companions, disappeared once or twice for no apparent reason, most often on the endgame island, where I sorely needed his assistance. (One of many bugs that make you wish Risen 3's nuts and bolts had been fully tightened.) And a shotgunner aside, most of your sidekicks are functionally the same, so don't expect them to exercise a wide diversity of skills. Luckily, you gain access to a variety of different powers of your own. It's easy to stick to the skills that enhance swordplay, given how vital close-quarters combat is during the early game. In time, however, you will be summoning hellhounds to your side and flinging ice shards at golems if you so choose.

 

 

 

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REQUIREMENTS :

 

CPU: Intel Core i5-750s or AMD Phenom II X4 940

CPU Speed: Info

RAM: 4 GB

OS: Windows Vista

Video Card: NVIDIA GeForce GTX 470 or AMD Radeon HD 5850

Sound Card: Yes

 

 

TRAILER :

 


 

 

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