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Showing content with the highest reputation on 11/13/2024 in all areas

  1. hello for the first time im representing my one and only designer assistent
    4 points
  2. The first thing you might ask yourself when you start playing One Punch Man: World is -- why does it take so many darn punches to put down basic enemies? It says “One Punch” right there in the title. The reason for this was not made clear during my recent 30-minute play session. Fortunately for One Punch Fans, you’ll find an action game that looks and plays like an interactive version of the anime. Key moments have been accurately recreated in-engine, and you’ll even be able to expand on what was seen in the show. At a glance, you might even think you’re watching the anime instead of playing the game. My time in One Punch Man: World began with a scene of our hero, Saitama, being rudely awakened from deep sleep in his own bed by subterranean monsters emerging from underground and causing havoc in the streets. This is a beat ‘em up: You can punch, kick, dodge, and even use a couple special attacks you’ll have to build up to. Combos can be ended with a flourish that sends enemies flying into the air -- at least with Saitama. Other characters from the anime are playable and presumably have their own combos. Every now and then a quicktime event will occur, asking you to mash buttons to trigger an action set piece. One such event caused a highway to come crashing down, bringing the fight to a new location. One Punch Man: World Preview: It's Simple, For Better or For Worse - IGN
    1 point
  3. It's been close to eight years since the release of Crashlands, a top-down action-exploration-crafting game about an interstellar truck driver who crash-lands on an alien planet, where she makes friends (and enemies), builds stuff, and sets things right in the world, all in a relentless quest to get back to work. That means the time is just about right for Crashlands 2, which is also a game about an interstellar truck driver who crash-lands on an alien planet and all the rest of it—the same trucker wrecking it on the same planet, in fact. Can you believe this could happen twice? At first glance, Crashlands 2 looks quite a lot like its predecessor, tarted up with sharper, flashier graphics. But Sam Coster of developer Butterscotch Shenanigans said there's quite a lot more to it than might be immediately apparent. The biggest change is that the entire Crashlands 2 game world is "hand-built," rather than relying on procedural systems, which Coster said is enabling the studio to deliver "a bigger experience with more exploration, more rewarding character relationships, and more surprising depth." Interactions with characters have also been expanded for the new game. Rather than serving as either quest-givers or cannon fodder, some NPCs in Crashlands 2 are just looking for a pal: You'll be able to make friends, hang out, invite them to stay over, and learn some handy crafting tips from them. Of course, crafting remains central to the game, and for those who aren't in the friend-making mindset, there's plenty of slapping to be done too. "We think of sequels as opportunities to get closer to the spirit of a game, rather than just duplicate or extend the original design," Coster said. "As such, I'd say that fans of the original will find that while it has the same feel—it's very "Crashlandsy"—it has immensely more depth and appeal than the original. We overhauled basically every aspect of the design, from combat to world ecology, to better deliver on the spirit of the game, and in our early playtests we've only gotten extremely positive responses." The increased scale of Crashlands 2 drove some major changes at Butterscotch Shenanigans, a small, family-owned team known for its iterative, wingin' it approach to game development. Coster said the team quickly realized that "we genuinely cannot build this with how we do game dev," which "started the discussion about what our studio would need to look like—how it would have to function—in order to build something this complex at this scale without everyone being crushed and the studio imploding." Work on Crashlands 2 has already been going on for longer than Crashland's entire development cycle, even though the team is now larger and more seasoned. "The first two years of this game's production we spent in building tools, testing systemic designs, experimenting with art styles and pipelines, and basically overhauling our studio's entire gamedev approach so that we could actually make this game," Coster explained. "A hand-built world with ecology (creatures attack each other, plants react to things, etc) that was actually explorable was core to the whole thing, so it wasn't really an option to not [change the studio's approach]—even if it meant rebuilding our whole operation from the ground-up to be able to achieve it." Crashlands 2 crashes into the PC Gaming Show: 'It's very Crashlandsy,' says dev | PC Gamer
    1 point
  4. Vă rugăm citiți cu atenție! Este permisă publicarea unui topic pe aceasta categorie la fiecare 24 de ore. Titlul topicului trebuie să conțină o idee clară pentru a evita publicarea aceluiași subiect hardware de 2 ori. Topicul nu trebuie sa conțina doar un videoclip, ci si o scurtă descriere , un rezumat sau o concluzie care să explice despre ce este vorba. Topicurile de pe aceasta categorie vor fi închise de moderatori după 24/ 48 ore. Toate topicurile ce incalca regulamentul de mai sus sau pe cel general vor fi ascunse/ sterse de catre moderatori.
    1 point
  5. I just want you to realize what I’m worth. I invited you into my life, my head, my heart, my family, my bed. That is all very special, and not everyone I meet is entitled to those things. I’ve given you everything and in return, you’re not even really mine 💔..
    0 points
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