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Showing content with the highest reputation on 01/17/2014 in all areas

  1. Guys, I just came home from school and i saw that I'm not longer Moderator... I'm posting this because anyone told me the reason :/
    3 points
  2. You must send a PM one of Administrators to resolve your problem.
    3 points
  3. Joc: Counter Strike 1.6 Nume dorit (Nume.CsBlackDevil.Com): GOLD.CSBLACKDEVIL.COM Numar de sloturi:32 Oferta gazduire: (Krond Premium / Special Offer): Special Offer Mod de joc:Clasic Contact proprietar, administrator ( Y!M / Skype): Y!M: tpaul.official@yahoo.com / skype : tpaul. Caut: Owneri si Co-owneri Model cerere Owner + Mod pe forum ! Nume: Nick: Varsta (Minim 14 ani): Primele 4 cifre din CNP: Experienta in Amxmodx?: Y!M/Skype: Esti dispus sa donezi pentru plata serverului?: Model cerere Co-owner : Nume: Nick: Varsta(Minim 14 ani): Primele 4 cifre din CNP: Experienta in Amxmodx?: Y!M/Skype: Esti dispus sa dai boost-uri ?: Tin sa precizez ca nu dau acces FTP asa usor ! Cu timpul daca se merita dau si acces FTP ! Rog seriozitate !
    2 points
  4. v1 failing with the text, nice one v2 very nice blur and cromatic + the contrast dark - orange v2
    1 point
  5. v2 Great blur, would be better with a little of offset ^^
    1 point
  6. V1: V2: Start Vote !
    1 point
  7. Name: World in Conflict Gender: Strategy / Real Time (War) Release Date: September 21, 2007 Fabricator: Massive Entertainment Description: World in Conflict is set in 1989, where the Soviet Union instead of falling decides to start World War III. Your first move is to invade Europe, but NATO forces manage to stop the advance albeit with great difficulty. But the picture gives a drastic change when Russia decides to invade the United States, which would lose its main ally in Europe and the war would preferring the Soviet victory. The invasion begins in the city of Seattle, where the Soviet Army, hidden in false cargo ships, bends the city in one day. American forces are forced to retreat before the forces inferiority, as the bulk of the army is in Europe. From this first attack the campaign will run throughout with references to events and raccontos previously spent in Europe and the United States. Gameplay: World in Conflict does not offer base-building or resource gathering. Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a player buys a unit, the reinforcements points are subtracted from the point bank and the units are airdropped to the field, with a 20-second wait for the units to arrive. When a unit is destroyed, the points that had been used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned back into the fray. In multiplayer gameplay the player may choose one of four roles in battle: infantry, air, support or armor. The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters. Finally, the support role contains anti-air, artillery, and repair units. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. In addition, each role has its own exclusive units that aren't available for purchase by other roles. Trailer: System Requirements: System: Windows XP, Windows Vista Processor: 2.0 GHz or higher (2.2 GHz Windows Vista) RAM: 512 MB ​​(1 GB Windows Vista) Hard disk space: 1.2 GB Graphics Card: 128 MB video RAM, DirectX 9.0c-compliant DX9 minimum card: NVIDIA GeForce 6600 GT DX10 minimum card: NVIDIA GeForce 8500 GT Sound: DirectX ® 9.0c-compliant Other images:
    1 point
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