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[Hardware] Ninja Gaiden 4 Accessible Hero Mode, Challenging Master Ninja Mode Showcased In New Trailer


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Posted
Posted September 25comment_42507

Francesco De Meo

Sep 25, 2025 at 07:32am EDT

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Ninja Gaiden 4 different difficulty settings will allow players of all skill levels to enjoy its high-octane combat

Like its predecessors, Ninja Gaiden 4 will feature multiple difficulty settings, such as the accessible Hero mode and the challenging Master Ninja mode, allowing players of all skill levels to enjoy the game's intense and bloody combat.

 

A new gameplay trailer shown during today's Xbox Tokyo Game Show 2025 broadcast provides the first look at these two difficulty modes. Hero mode, created to allow newcomers to the series and character-action games to enjoy the game's challenging experience, features different toggles for Auto Evade, Auto Block, and Auto Assist that allow players to build the foundation needed to switch to Normal or Hard mode without being overwhelmed by enemies. This foundation can also be built using the newly announced Training mode, a first for the series.

 

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Master Ninja mode, on the other hand, will sit at the exact opposite end of the spectrum in terms of difficulty. The most challenging Ninja Gaiden 4 difficulty setting, which cannot be changed in-game once selected at the beginning of a playthrough, will require true skill to complete, with new enemy placements, late game enemies appearing earlier, and more aggressive enemy AI.

 

Hero difficulty mode and its toggles won't be the only accessibility options featured in Ninja Gaiden 4. On Xbox Wire, it was confirmed that the game will feature options such as disabling Hit Lag or Hit Stop, hiding the Lock-on Marker, Highlight Game Elements to free-hand recolor a wide range of objects, multiple controller options, including Left-handed Inverted Controls, and more.

 

 

 

While all of the newly revealed additions are quite welcome, based on my experience with the game during Gamescom 2025, the Master Ninja difficulty changes will be appreciated by fans of the genre looking for a real challenge, as regular enemies in the demo were mostly waiting around to be taken down quickly, instead of taking advantage of their greater numbers as they should have.

 

 

 

 

 

 

 

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