Horror Professional™ Posted 22 hours ago Posted 22 hours ago Roblox (/ˈroʊblɒks/ ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16. The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platform's game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform are able to create items that cost Robux. Furthermore, the platform hosts a large virtual economy centered around those items and Robux. Using the platform's "Developer Exchange" program, creators on the platform are able to exchange their earned Robux for real-world currency. The platform has also been used to host virtual concerts and events, as well as advergames. Early in Roblox's history, it was relatively small, both as a platform and as a company. In the second half of the 2010s, the platform began to grow rapidly, and this growth was accelerated by the COVID-19 pandemic. By 2020, over 5,000 games on Roblox had been played over a million times, and over 20 had been played over one billion times. Although Roblox has been positively received by critics, it has faced heavy criticism for its content moderation, which in turn has led to a large amount of sexual or politically extremist material on the platform. It has also been criticized for its alleged exploitative practices toward children and microtransactions. The platform has been restricted or completely blocked in several countries, including China, Turkey, and Jordan. Roblox features a large virtual economy centered around Robux, its virtual currency.[10][11] The currency allows users to buy, sell and create virtual items.[7] Roblox also has a service called "Roblox Premium", a monthly subscription that gives users monthly stipends of Robux (with the amount depending on the selected subscription tier), discounts when purchasing items, more Robux being granted per purchase, and access to the item trading system.[1][12] Similarly to games, many items on Roblox are user-generated.[8][10] While only Roblox developers were able to create avatar items early on,[8] the capabilities of user-generated content has expanded greatly over time.[13] Since 2019, select users have gained the ability to publish avatar accessories, animations,[8] bundles and more.[10][14][13] Some items on Roblox have a "limited" status, with only a few being available and the price of the item based on supply and demand rather than a fixed price. These items function similarly to non-fungible tokens. The prices of limited items range, with the most valuable ones costing millions of Robux.[15] After the original supply of that item runs out, players can resell them for a higher price. Additionally, users with an active Roblox Premium subscription are able to trade limiteds amongst each other.[16] Limited items made by the community cannot be traded and this feature is restricted to official items.[17] Developers on the platform are able to create purchasable content through one-time purchases.[18] Through the Roblox "Developer Exchange" program, users are able to exchange their earned Robux for real-world money,[19] as long as they have at least 30,000 Robux.[9] In 2020, Roblox reported that roughly 345,000 game developers on the platform earned money through the program.[7][20] Avatar item creators have also been able to generate profit with the platform, with some individuals designing items as a full-time job. It has been reported that the highest-earning creators have earned over $100,000 a year from item sales.[21] A sizeable amount of scams are on Roblox, largely revolving around messages promoting websites and games that are designed to appear to give out free Robux.[22] Furthermore, there are people in the community known as "beamers" who compromise Roblox accounts to steal and sell their items on the platform's black markets. They employ various techniques, such as creating phishing websites or create ploys in order to acquire a victim's session token.[23] Once they gain access to the victim's account, these "beamers" steal and subsequently sell valuable limited items owned by the victims for real-world currency or cryptocurrency through marketplace sites or Discord chat rooms. The slang term "beaming" is commonly used to describe this entire process on Roblox. Roblox does offer hacking victims a "rollback" for their items, although this is only offered once per account.[24]. Roblox Studio is the platform's game engine[25] and game development software.[26][27] The engine and all games made on Roblox predominantly uses Luau,[28] a dialect of the Lua 5.1 programming language.[29] Since November 2021, the programming language has been open sourced under the MIT License.[28][30] Some aspects of the engine were created using C++.[31] To assist in the creation of games, Roblox Studio features multiple pre-made templates that users can modify.[26] As of 2020, Roblox reported that more than 2 million developers used Roblox Studio to create more than 20 million games per year. They also reported that a majority of developers were minors.[7][20] While some developers might not make money by creating games on Roblox, it has been noted that the platform still assists with teaching people game design and how to code.[32][33] See also: List of Roblox games Due to its status as a user-created games platform, Roblox has a variety of po[CENSORED]r games; as of July 2020, at least 20 games had been played more than one billion times, and at least 5,000 have been played more than one million times.[34] The highest concurrent player count on a single Roblox game was with Grow a Garden, which achieved over 16 million concurrent players in June 2025.[35] TechCrunch noted in March 2021 that Roblox games are largely distinct from established traditions in free-to-play video games, finding that successful Roblox games were geared towards immediate satisfaction, and finding that the addition of tutorials significantly decreased player engagement, contrary to established wisdom about free-to-play games.[36] Many companies have used Roblox to host advergames promoting their products.[37][38][39]. Roblox was created in 2004 by co-founders and software engineers David Baszucki and Erik Cassel. Prior to the creation of the platform, both Baszucki and Cassel worked for Knowledge Revolution, a company that specialized in creating educational and physics simulation software. After Knowledge Revolution was acquired by MSC Software, the two left the company and Baszucki began investing in earlier social media sites like Friendster. Around this time, Baszucki came up with the idea of a physics sandbox with creation tools and a social networking aspect. Baszucki and Cassel began development on Roblox shortly afterwards, modeled after Baszucki's vision, and also created the Roblox Corporation. Early in its development, Roblox was known as Dynablocks. It was determined early on in development that the two would design Roblox to rely entirely on user-generated content, only providing the tools necessary for people to develop games, as well as the server hosting later in development.[2] Baszucki and Cassel worked alone while making the earlier versions of Roblox, and created their own games on the platform before the creation tools were completed. These early versions of Roblox were extremely basic, with player avatars having not been animated yet and various features only being present in their most simplified form. They also advertised Roblox on some websites, leading to a few dozen players joining the platform as playtesters. In mid-2006, the first two employees that weren't Cassel or Baszucki were hired to work on the platform's other features. These employees were Matt Dusek and John Shedletsky, with Dusek being responsible for working on the platform's communication aspects.[2] Roblox was officially released on September 1, 2006,[40] with Roblox Studio being made available that same year. Games that were made by the community early in the platform's history included paintball games, haunted houses and model trains that players could ride. In 2008, the Roblox Corporation stopped actively creating their own games to demonstrate the platform's capabilities, becoming entirely reliant on user-created games.[2] During this time in 2007, Roblox introduced the "Builders Club" membership subscription, which allowed for users to create more games under their account, sell virtual clothing, remove outside advertisements from the site and gain Robux daily.[41] Early in the platform's history, it had two separate currencies: Robux and Tickets, with the latter often being referred to as "Tix".[42]. https://en.wikipedia.org/wiki/Roblox Quote
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