X A V I Posted May 15 Posted May 15 Though it takes place in the same setting as Control, it could not be any clearer in Remedy's new co-op shooter that you are no Jesse Faden. Forget telekinetic superpowers and shape-shifting weaponry—this time you're just an expendable grunt, sent out to do jobs so dangerous that your objectives are more likely to kill you than the hordes of Hiss-possessed ghouls.During my two-and-a-half-hour hands-on with FBC: Firebreak, I truly never knew what to expect as I jumped into each new mission—though "something unpleasant" was a good rule of thumb. One minute I was transporting deadly radioactive material in a nightmarish quarry full of giant leeches, the next I was desperately dodging through an office trying to avoid being engulfed by parasitic post-it notes. Even mid-mission I often found myself blind-sided by some new lethal wrinkle in the plan. An excursion to repair malfunctioning furnace fans that keep intermittently spewing flame already felt risky enough—my team and I couldn't quite believe it when our objective marker indicated the next step was to finish the repairs by crawling inside them and hammering away while literally on fire. "Definitely a big reference game would be the way that friendly fire, for example, works in Helldivers 2," says lead designer Anssi Hyytiainen. Certainly the travails of our team do evoke some of Helldivers' slapstick comedy and satire. We're redshirts, not heroes, messing with forces beyond our control. "They build these devices, or they're using a paranatural object, that is probably a little bit too powerful for their own good." https://www.pcgamer.com/games/fps/co-op-shooter-fbc-firebreak-is-so-deadly-that-even-the-objectives-are-trying-to-kill-you/ Quote
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