#RekT. Posted January 13, 2020 Share Posted January 13, 2020 A few months ago there was a preview of a demo with Ray Tracing quite interesting developed by CryTek. Neon Noir is the demo that was shown a few months ago and was running under an RX Vega 56. The company has now launched a free benchmark with Ray Tracing and the CryEngine graphics engine. CryTek, for those who do not know, is the developer of Crysis, FarCry, Warface, Hunt: Showdown or Ryze: Son of Rome, among others. Its graphic engine, the CryEngine is highly valued in the industry for its high technical quality. This is reflected very well in the first installment of Crysis, which little or nothing has to graphically envy to modern games. Neon Noir, the CryTek benchmark for Ray Tracing is now available The most interesting thing about this demo is that CryTek has given it a very different approach. Dedicated hardware and a specified API are required to run games with light ray paths. In this case, they have integrated it into their graphic engine under SVOGI technology, an agnostic solution to the hardware. An easy performance solution, something that is impressive. This Neon Noir Benchmark has a weight of 4.35GB and can be run in Ultra or Very High graphics. It allows you to adjust the graphic quality a bit to see if there is a lot of performance difference. In addition, CryTek indicates that it can be run with RX Vega 56 or GTX 1070 graphics, at a minimum. Link to comment Share on other sites More sharing options...
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