RiZ3R! Posted October 9, 2019 Posted October 9, 2019 INFORMATION South Park: The Stick of Truth is a 2014 role-playing video game developed by Obsidian Entertainment in collaboration with South Park Digital Studios and published by Ubisoft. Based on the American adult animated television series South Park, the game follows the New Kid, who has moved to the eponymous town and becomes involved in an epic role-play fantasy war involving humans, wizards, and elves, who are fighting for control of the all-powerful Stick of Truth. Their game quickly escalates out of control and brings them into conflict with aliens, Nazi zombies, and gnomes, threatening the entire town with destruction. The game is played from a 2.5D, third-person perspective replicating the aesthetic of the television series. The New Kid is able to freely explore the town of South Park, interacting with characters and undertaking quests, and accessing new areas by progressing through the main story. Selecting one of four character archetypes, Fighter, Thief, Mage, and Jew, each offering specific abilities, the New Kid and a supporting party of characters use a variety of melee, ranged, and magical fart attacks to combat with their enemies. GAMEPLAY Let's get super cereal, shall we? South Park: The Stick of Truth is the closest there is to an interactive South Park film. It nails the animated television show's look, its humor, and its obsession with the human anus. If you come to The Stick of Truth for the South Park-ness of it all--for Cartman's aggressive profanity, for Butters' good intentions, for Randy Marsh's masturbation addiction--then you'll enjoy 10 or so hours of hysterical, offensive, gross buffoonery. Does the phrase "anal beads" make you giggle? Have you daydreamed of tossing poop at the people you hate? Then you know where you can shove The Stick of Truth: right into your console's disc drive. That limited play time is a consideration, however. Of course, even if you love South Park, 10 or 11 hours of listening to Cartman call you a douchebag could prove tiring. Nevertheless, given developer Obsidian Entertainment's pedigree, you would rightfully expect a certain amount of systemic depth, or perhaps an epic-length quest loaded with narrative choices. As role-playing games go, however, The Stick of Truth is notably light on, well, everything. It's light on challenge: on medium difficulty, combat is a cakewalk, entertaining to watch but rarely engaging your mental faculties. (If you were hoping to turn your brain off and laugh at abortion jokes, you might see this as a mark in the game's favor.) It's also light on depth: if it weren't for the profanity, cartoon genitalia, and the sight of a grown man engaged in gentle coitus with a farm animal, you might have retitled The Stick of Truth as Baby's First RPG. As for choice, the game asks you to make very few narrative decisions, and the one that most obviously masquerades as a game-changing opportunity is quickly thrown away and rendered moot. The most valuable combat items aren't the most effective, but rather the most entertaining to unleash. I used every toilet I came across in The Stick of Truth, because doing so yielded feces I could fling in combat to gross out the hobos and hall monitors I was fighting. I could have used those turns for more effective attacks, perhaps, but watching bullies barf every turn was too fun of a possibility to pass up. Your choice of which buddy to invite into battle with you is similarly balanced in favor of fun over effectiveness. Only one other character can be in your party at any one time (Butters, Cartman, and Jimmy are among the choices), and while your buddies all have different skills, there's no real advantage in choosing one over another. In fact, apart from the moments the game forces a particular party member upon you, you could easily stick with a single buddy from beginning to end.. The mechanics of those battles are utterly simplistic: the two teams take turns beating each other up until the bad guys are defeated. There are some peripheral considerations like power points (aka PP, aka peepee) and mana, but there's not a lot to them. There are two major reasons to stay fully conscious during combat. Firstly, battles capture the essence of the show and the essence of each character. It's almost impossible not to adore the ever-sweet Butters when he heals you by patting you on the back and giving you a little pep talk. And I dare you to suppress your guffaws when Jimmy takes the stage, stuttering out a madrigal that rhymes "hollow" with "swallow" before dropping the mic. Secondly, almost every attack requires some kind of interaction--sometimes in the form of a well-timed button tap, sometimes in the form of a twirl of the thumbstick, and sometimes in the form of a Dance Dance Revolution-type minigame. (PC players: plug in an Xbox 360 controller. Doing so will save you the frustration of discovering the many keyboard-unfriendly ways in which this is a console game through and through.) Battles might be easy, but at least they keep your fingers occupied, if not your brain. But The Stick of Truth cannot be separated from its license, and it's in its vulgar attitude that it finds redemption. On your Facebook wall, which functions as your in-game menu system, Priest Maxi writes: "I'm glad you found Christ, my son. Be ever vigilant, for He may be found in the unlikeliest of places in the time of need. I found Him in my chimney once." South Park: The Stick of Truth is not the second coming of role-playing games, so if you come seeking Jesus, you'll be disappointed by the veritable second-rate televangelist you find in His place. But it's as funny as the merry tune of Stratford, and more enjoyable than Butters' favorite game, Hello Kitty: Island Adventure. GAMEPLAYTRAILER
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