RiZ3R! Posted October 6, 2019 Posted October 6, 2019 INFO Resident Evil 7: Biohazard[a] is a survival horror game developed and published by Capcom, released in January 2017 for Windows, PlayStation 4, and Xbox One, and in May 2018 for the Nintendo Switch in Japan Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 Nintendo 3DS game Resident Evil: Revelations. It was presented as a virtual reality demo, Kitchen, a year prior to its announcement at E3 2016, and supports the PlayStation VR headset. Resident Evil 7 was considered a return to form for the series; critics praised the gameplay, graphics, and design, but criticized the boss battles and the final chapter. The PlayStation VR version received positive reviews, with some criticism including decreased resolution and physical discomfort. As of December 2018, the game has sold over six million copies worldwide. Two downloadable content scenarios, Not a Hero and End of Zoe, were also released for the game. GAMEPLAY Confidence comes in waves. You’ll find ammo and feel unstoppable. Then you’ll find yourself locked in a small room with an enemy, waste all your bullets by firing at it in a blind panic, and suddenly feel helpless again. However, there are a few moments, mostly in the last third of the game, where you have an abundance of ammunition and can merrily shoot any monstrosity that crosses your path. These sections almost feel like a reward for your many hours of careful ammo conservation and patient sneaking, and are hugely cathartic. But just as you’re delighting in your newfound power, it’s snatched away. The early hours are spent in and around an old house owned by the reclusive Baker family. It’s a disgusting, rotten place a far cry from the grand Spencer mansion and rendered in astonishing detail. You can almost smell the mouldering food and stale, dusty air as you explore, and the building creaks and groans like a dying animal as it’s battered by the wind. There’s a grimy, almost tangible realism to the visuals, and the audio design is sensational too. You can easily track the shuffling footsteps of an enemy by ear, gauging where they are based on sound alone. And the creaking floorboards and sinister sounds that echo around you only add to the rumbling sense of dread felt in every room of this dreary homestead. The move to first-person is not as revolutionary as you might think. The combat, which largely involves taking careful aim at an enemy as they shamble towards you, is very Resident Evil. It’s no FPS, thankfully, and the game has a nasty habit of making enemies creep up behind you while you’re distracted by the one in front. But, curiously, there’s no lean button, which makes those moments when you’re trying to sneak around a hammer-wielding maniac slightly tricky. Some will miss the traditional third-person camera, but for me there’s something more intimate about seeing things through Ethan’s eyes.The game includes the use of weapons unlike its others compatitors (outlast 2) Which surely makes the game a bit unlikely to be horifying but thats not the case the bullets are mostly found in small amounts which you have to use carefull unless you want to die or keep runing from the zombies Although the game doesnt have much jumpscares but still is horifying to even play alone at night The game is quiete disturbing as of my own experience Gameplay Trailer 1
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