Inkriql Posted September 7, 2019 Share Posted September 7, 2019 (edited) Team Fortress 2 (TF2) is a multiplayer first-person shooter video game developed and published by Valve Corporation. It is the sequel to the 1996 mod for Quake of the same name and his 1999 remake Team Fortress Classic. It was first released as part of the The Orange Box video game compilation on October 10, 2007 for Windows and Xbox 360. A version for PlayStation 3 was subsequently released. The game was later released separately for Windows on April 8, 2008, for OS X two years later and for Linux on February 14, 2013. Team Fortress 2 is distributed online from the Steam service, while the sale to the public it was handled by Electronic Arts. On June 23, 2011, the game was made free-to-play, backed by gun microtransactions in the game by Steam. The development of Team Fortress 2 was directed by John Cook and Robin Walker who originally created the Team Fortress mod for Quake in 1996. The game was announced in 1998, and was first powered by the Valve GoldSrc engine, but this changed as it went through different design phases. In 1999, the game seemed to deviate from its predecessors by following a more realistic and militaristic gameplay style, but its design was changing over a nine-year development period. The final surrender shows a caricatural visual style influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell.1 and is powered by the Source engine. The game itself revolves around two teams, each with access to nine different character classes, fighting in a variety of game modes located in different environments or maps, sometimes with a factory or warehouse theme. After its release, the game received critical acclaim and several awards, being praised for its graphic style, balanced gameplay, humor and for its use of full character personalities in a multiplayer video game. Playability Like its predecessors, Team Fortress 2 is focused on two rival teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU) competing for a main objective based on combat.5 Players can choose to play as one of the nine character classes on these teams, each with their unique strengths, weaknesses and weapons. Although the skills of some classes have been changed from previous installments of Team Fortress, the basic elements of each class have remained, this being a primary weapon, a secondary weapon and a melee weapon.6 7 The game was released with six official maps, although 44 additional maps, 9 sand maps, 8 King of the Hill maps and several other types of maps were included in subsequent updates.8 9 Additionally, a series of community-made maps were released. When players enter a level for the first time, an introductory video shows how to complete their objectives. During the games, "La Narradora", 10 announces several events in the game by loudspeakers. The player limit is 16 on the Xbox 360 and the PlayStation 3.11 On the PC, in 2008 Valve updated Team Fortress 2 to include a server variable that allows up to 32 players.12 Team Fortress 2 is the first of Valve's multiplayer games to provide detailed player statistics. These include: time spent playing like each class, more points earned, and the highest catches or goals achieved in a single life. Persistent statistics tell you how he or she is improving in relation to these statistics, such as if the player is close to his achievement for the greatest damage inflicted in a round.8 Team Fortress 2 also has numerous "achievements" for doing some tasks , such as making a certain amount of deaths or completing a round within a certain time. New sets of specific achievements for each class have been added in updates, which adds new skills and weapons to each class once unlocked by the player. This unlock system has been expanded in a random system, where the player can also obtain items simply by playing the game.13 Unlocked achievements and statistics of previously played games are displayed on the Steam Community or Xbox profile Player Live GAME MODES Team Fortress 2 contains many main game modes. These include Capture the Flag, which revolves around BLU and RED teams that fight to steal each other's intelligence (represented in the game as a briefcase) and return it to its base. At the same time, each team must defend their own intelligence. When intelligence falls because the player dies or drops it manually, it will remain on the ground for 1 minute before returning to its original location if it is not picked up again. Intelligence can only be carried by the opposing team. The first team to capture the intelligence of the enemy three times wins. [18] Control Points is a game mode where there are several control points established around the map, typically 3 or 5. For a team to win, all control points must be captured within the time limit. The time limit is delayed in capturing a control point by any team. [19] Attack / Defense consists of the BLU team that attempts to capture all the RED team's capture points within a time limit. RED cannot retrieve a point after BLU has captured it. [19] Another central game mode such as Attack / Defend is Payload, where the BLU team must push a car containing a pump through all the control points of the RED team within a time limit. This time limit is extended when BLU captures a control point. The BLU team wins by pushing the car bomb to the last control point, while the RED team wins by defending until the time limit is used up. [20] King of the Hill is another main game mode, which contains a single control point that can be captured by RED and BLU teams. After the capture of the control point, a specific counter of the equipment starts the countdown and stops when it is captured by the opposing team. The first team to finish their stopwatch wins. [twenty-one] There are also several alternative game modes within Team Fortress 2. Payload Race, like Payload, causes the RED and BLU teams to push a car of the team color to a control point. Unlike Payload, there is only one control point at the end of the track and there is no timer. The team that reaches its checkpoint first wins. [22] The control of the territory consists of several capture points distributed in a single map. Like the control point, each point can be captured by RED or BLU equipment. Unlike the control point, only two points are accessible at the same time, once the team successfully captures a point, the "stage" ends and the accessible capture points change. When a team is only in control of a single control point, it cannot capture the control point of the opposing team, and the team must wait until the time limit is over and the accessible capture points change. A team wins by capturing all control points. [19] Special delivery is like capturing the flag, but there is only one briefcase that the RED or BLU team can initially collect. When a team picks up the briefcase, the opposing team cannot now lift the briefcase until it has been on the floor for 45 seconds and has reappeared in its original location. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. [23] Arena is a special game mode where players do not appear again when they die, and to win they must eliminate the enemy team, or after a duration, a capture point is opened, which will capture the game by capturing. [24] Mannpower is another game mode like Capture the Flag where players have access to a grappling hook and a variety of power devices placed around the map that gives players unique abilities. [25] Player Destruction is a unique game mode in which, after the death of a player, a pickup is withdrawn (varies according to the map). To win a team you must deliver a set number of pickups to the point of delivery. The player on each team with the most pills is highlighted for all to see and gives passive healing to themselves and the teammates around them. PASS Time is a unique game mode inspired by rugby, developed by Valve, Bad Robot Interactive and Escalation Studios. To win each team must score five goals to have the most goals at the end of the timer. To score a goal, you can lift and throw a single ball, the "cat". [26] Medieval is a variation of the Attack / Defend game mode, where players' weapons are limited to all melee weapons and other weapons that fit the medieval theme. Mann vs Machine (MvM) is a cooperative game mode where players must defend their base from waves of modeled robots from the nine playable classes and slow-moving tanks that carry bombs. Robots and tanks throw credits after their death, which players can use to buy upgrades for themselves or their weapons. Players win by successfully defending their bomb base until the last wave. [28] A paid version of this game mode called "Mann Up" is also available, where players buy tickets to play "tours", with the possibility of winning unique cosmetics and weapon designs at the end. [29] There is also a training mode and a practice mode. The training mode exists to help new players become familiar with the basic controls and teach them the basics of four of the nine classes. Use wooden dolls and bots to teach players. [30] The practice mode is like any other multiplayer game, but it only consists of the player and the bots. The amount of bots, their difficulty and the map can be adjusted to a player's preference. [30] [31] [32] Since 2009, there is usually also a Halloween-themed variation in one or more of the previous modes during the weeks near the holidays, with maps or updated modes to include themed decorations and, often, a more difficult challenge for players. For example, Halloween 2012 included an extremely difficult round of Mann vs.. Machine that involved the destruction of more than 800 enemy forces. [33] Due to the po[CENSORED]r demand for Halloween events, Valve added Full Moon, the ability to play these events in the few days around the full moon throughout the year, and later Eternaween, the possibility that players Vote to play the thematic events. for a block of two hours at any other time Classes and characters From left to right: Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman and Medic Team Fortress 2 presents nine playable classes, classified in the roles "Offense", "Defense" and "Support". [11] Each class has strengths and weaknesses and must work with other classes to be efficient, encouraging strategy and teamwork. [35] Each class has at least three weapons: a single primary weapon, a common or unique secondary weapon and a single melee weapon. Offense The Scout (Nathan Vetterlein) is a baseball fan and an arrogant street runner from Boston, Massachusetts, who practiced running to "beat his crazy brothers into the fray." [36] He is a fast and agile character, armed by default with a scatter gun, a gun and an aluminum baseball bat. The Scout can jump twice and counts as two people by capturing control points and pushing payloads. As compensation, he has poor health. The soldier (Rick May) is the second slowest class of the game and the class with the second highest health (after the type of heavy weapons). A Jingoist American military from the Midwest (although he was never in the army) [37], the Soldier is armed by default with a rocket launcher, a shotgun and a folding shovel. The Soldier can use his rocket launcher to jump to higher positions at the cost of some health. The Pyro (Dennis Bateman) is a mentally unstable pyromaniac of unknown gender or origin, dressed in a flame retardant suit and a gas mask that muffles the voice. By default, they are armed with a homemade flamethrower that can set players on fire, a shotgun and a fire ax. Your flamethrower can also produce an explosion of compressed air that knocks down nearby enemies and projectiles, and extinguishes teammates on fire. Defending The Demoman (Gary Schwartz) is a black, one-eyed, black alcoholic from Ullapool. [40] Armed by default with a grenade launcher, a sticky bomb launcher and a rubber glass bottle, the Demoman can use its explosives to provide indirect fire and set traps. [38] The Demoman, like the Soldier with his rocket launcher, is able to use his Stickybomb Launcher to "jump with difficulty" at the cost of some health. The type of heavy weapons, or simply the heavy one, (Gary Schwartz) is a great Russian from the Dzhugdzhur mountains of the USSR, heavy in stature and accent, and obsessed with firepower. Although it is the slowest class, it can withstand and cause huge amounts of damage. His predetermined weapons consist of a huge machine gun which he affectionately refers to as "Sasha", a shotgun and his fists. [41] According to him, it costs $ 400,000 to fire his weapon for twelve seconds. [41] The engineer (Grant Goodeve) is a relaxed and intellectual "good boy" from Bee Cave, Texas. [42] The engineer can build structures to support his team: a sentinel gun to defend key points, a health and ammunition dispenser and a couple of teleporter modules (an entrance and an exit). [38] Armed with a wrench, construction and destruction PDA, a standard shotgun and a gun, the engineer uses his wrench to repair, improve and accelerate the construction of his buildings and those of his fellow engineers (first using his PDA of construction to build them). You can also remotely destroy your structures using your Destruction PDA. Support for The doctor (Robin Atkin Downes) is a German physician from Stuttgart with little regard for the Hippocratic oath. [43] The "Medigun" of the Medic heals his teammates and gradually builds "ÜberCharge"; in activation, the ÜberCharge grants increases ranging from temporary invulnerability to the doctor and the patient to guaranteed "critical strokes" (triplicate damage that ignores distance penalties) for its weapon awarded to the patient, depending on which Medigun is selected. By default, the Medic is also equipped with an air syringe gun and a bone saw in situations where your teammates do not protect it. [44] [38] He keeps pigeons as pets, one of which is called Archimedes. The sniper (John Patrick Lowrie) is a cheerful New Zealand ocker-style character raised in the interior of Australia, [45] equipped by default with a laser-targeted sniper rifle to shoot at enemies from afar (since his weapon has no damage from falling or spreading)) with critical hits guaranteed in the head shot of an enemy (although this may not be the case, depending on the rifle selected). By default, it also carries a machine gun and a kukri for close combat. [38] The spy (Dennis Bateman) is a French double agent equipped with covert tools, which include a camouflage device disguised as a watch, an electronic sapper used to sabotage and destroy the buildings of enemy engineers, and a hidden device in his cigarette case that lets dress up as enemy players. Armed by default with a revolver, the Spy can also use his butterfly knife to stab enemies in the back or on the sides (known as stabbing in the back), which kills them instantly. Edited September 7, 2019 by xl_Legend_lx Quote Link to comment Share on other sites More sharing options...
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