Jump to content
Facebook Twitter Youtube

BioShock Infinite Review


Halcyon.
 Share

Recommended Posts

bioshockinfinite2

The cat is in the box while waiting for their food formulate their Schroedinger uncertainty principle. Occam's blade cut and hang any unnecessary complication, while the multiverse theory supports the possibility of an infinity of worlds that never meet, but there simultaneously.
If you're wondering what this has to stamp cow tail and BioShock Infinite City Hall put up with belly book. Or even the couple with Morgan Freeman Documentary, apparently because Ken Levine rebounded strongly. After the bizarre sunken city of Rapture, imagination led him to own up to the sky where he built a utopia - probably the dream of any society, ancient or modern, a haven of peaceful communion.
Built as a symbol of American ideals, the metropolis city of Columbia is the perfect place to live and raise a family to. That if you're white, patriot, leader worship the American Constitution and floating city. The latter - Zachary Hale Comstock - is known as the Prophet; clairvoyant, obsessed with cleaning underneath sins of Sodom and ruler with an iron hand.
Essentially, everything is very simple: a former Pinkerton agent, private detective and become buried in debt, looking for a girl to bring it to New York and get rid of all problems so. But if it were only that, we had just a shooter you look at 10 minutes after you've finished.
BioShock Infinite is Elizabeth. Booker DeWitt, sent to the rescue is only a pretext for the girl with blue eyes and take full narrative twist to fix what does she want to. Who is Elizabeth? Why he has spent his entire life closed in a proverbial ivory tower, only with books and a giant mechanical bird on the post of friends? What binds her and Booker an adventure and rolling around in luxurious gardens into the depths of Colombia miserable? The answers are all there are many universes, and the player must take into account that the narrated events happened, are happening and will happen; whatever you choose, the result is the same - a constant, not a variable.
Those who have already finished the game know that I have eaten hallucinogenic mushrooms sautéed dinner. The whole allegory is strewn with allusions and suggestions, references more or less clear to all sorts of realities, historical and / or contemporary America is exceptional compared to any other people; must be pure breed and those who are not fit to be eliminated (not for nothing pass at a time beside a statue of John Wilkes Booth, the assassin of Abraham Lincoln); Columbia itself is a demonstration of the success of an experiment done by a nation blessed by God, somewhat similar to the moon landing demonstration.
The founding fathers of Columbia are opposed to a rebel organization, Vox Populi (voice of the people), which fights for equality, an image she utopian socialist and communist theories that animated the early twentieth century when placed action game.
The entire universe is studded propaganda images of utopian perfection, and later to be replaced by messages written in blood on the walls and summary executions, politically disturbing picture if we think about how historical and contemporary truth is behind it. Music marşează to triumph over sin down the left, but players will discover and curious pieces impossible in 1912, which further accentuates the character of the multiverse numerous possibilities.
True, it takes up action outlines some sense. At first you can only fool to walk through the city and admire the spectacular landscapes, buildings anchored floating like clouds and happy people, living a life of carnivals and picnics. But after finding some Voxophone sites (version 1912 tape), you begin to doubt that heaven is real, somewhere in there substrate and twists yet unknown threats.
Paradis firearms
FPS Infinite is only after the first meeting with police in Colombia inappropriate, at which Booker realizes that his task is more difficult than I thought. And much to the praise of the game, how well woven story plus gameplay is equally well done.
You enjoy a wide variety of enemies, but the need to vary tactics makes each unique in their own way. Most of the people are banal police forces of Colombia, vulnerable to bullets, but Booker's special powers (Vigors). A Motorized Patriot, on the other hand, a giant mechanical figure of one of the founders of America, can be a real problem at the first meeting, but on a Shock Jockey quickly solve the problem.
Zealot of the Lady (called Crow Elizabeth) Murder of Crows is immune to (doh!) And would work best traps Devil's Kiss, but only if correctly anticipated this bridge embodiment of the monster; a Fireman offers several tactics (plus heavy weapons Undertow, Buckin 'Bronco or Shock Jockey), while a Mosquito going destroyed every weapon and look how long buzzing in the air after unmistakable and gun and May.
And Sirena are two enemies handyman special, first because it comes accompanied by an army of undead creatures, and the second because of huge strength and ability to stop airlines (Sky Lines) with electric shocks. Boy of Silence is a unique encounter during a single level and the ideal approach is to avoid a direct fight would not only lead to a huge consumer of ammunition without much of a reward.
Songbird is a special character, a giant mechanical bird, friend and jailer while Elizabeth. The two have a special relationship, friendship and hate at the same time, a kind of Stockholm syndrome Colombia transposed into the virtual world.
Booker's first meeting with one type of enemy leaves behind a kind of power that is transferred into the hands of the hero. Other encounters two mysterious NPC gives DeWitt and his golden shield that protect it from direct attacks at all; life, shield and bar Vigors can be increased by finding "infusions" but must rummage seriously if you want to get multiple levels. About the same areas are also pieces of equipment (hat, pants, shirt, boots), each with different bonuses and boost links to various powers. bioshockinfinite055 bioshockinfinite054
Each area of the game contains side missions and secret - a code to open an area hidden keys that open chests located elsewhere and can push you just curiosity to discover because you have no special instructions related to their location. Other rewards are linked to all telescopes watching the game or listening encountered all records (Voxophones).
Here it should be noted how in 1999, an extra level of difficulty to the three classics (Easy, Normal, Hard). If you feel challenging at first, there is a special code to type in the main menu of the game; otherwise, you have to go through every story mode to unlock automatically in 1999.
The differences are important, primarily because the enemies are tougher, and the life and Booker's shield regenerates much harder. Less ammunition fewer respawn zones (and against 100 Silver Eagles and if you have money you wake up back in the main menu), and specializations weapons and powers are permanent.
As Ken Levine says, this is in no way appropriate for casual gamers and not necessarily representative of BioShock. But it is a way to provide an additional challenge and reasons to use strategies to maximize power supply and weapons throughout the game.
Chinese sweep and magnetic hook
Another essential element of the fighting weapons, plus a special one relatively conventional - Sky Hook. The latter is mainly used to travel as a special aerial tram lines, an interesting gameplay element and, I would say, the unused potential. Sky Lines sites are useful to reach otherwise inaccessible areas, but also to literally fall into the enemy's head, then yanked his head to said hook.
Unfortunately, the AI can not speak in particular, much of the "strategy" is the frontal assault ram type or keeping away the enemies who ranged weapons - incendiary grenades, rockets and snipers.
As you accumulate powers, effects leap into a group of enemies becomes more impressive, and if you can spare ammunition to try to kill even while traveling hanging line. Various buildings can only be accessed if you jump from hook to hook them and the length jumps is all the more impressive graphic below suggests very good goal.
Normal Weapons (names downright cute and age appropriate - Crank Peppermill Gun, Paddywhacker Hand Cannon, RPG Barnstormer, China Broom Shotgun etc.) can be improved at Minuteman's Armory; other machines pay for life and bullets (Dollar Bill), and come! Vidi! Vigor! It provides aid for special powers. Not exactly cheap, which forces you to specialize on certain weapons and to "grow" in particular, while the rest will remain only occasional aid levels where the number of enemies is greater than the bullets in the charger.
Elizabeth is very useful in this regard because, unlike girls from subacvaticul Rapture, she take care of themselves. Watch for enemies using your coverage and provide bullets, life or salts (used Vigors), depending on which of them is required. Also, Elizabeth specializes in opening doors and safes, so you want to collect as many skeleton keys to get your hands on all the resources available in these special areas.
Sunrise in black and white
Even if little old uses Unreal Engine 3, BioShock Infinite can not be accused looks bad in terms of art. Universe of 1912, be it a utopia air is recreated with painstaking attention. Music, scenery, NPCs walking around freely, picnics on the grass, nationalist festivals and fireworks, all reminiscent of a "homeland more important than any" literally above all.
"Ruptures" found everywhere are a glance thrown in the [CENSORED]ure or, who knows, in the past, an idea of the events most likely in other realities, but which bring substance of the story and make the concept of utopia Columbia even more bizarre than .
The buildings float, flying citizens traveling by gondolas and propaganda posters everywhere remind you how good it is to be white in Colombia. In short, the city and built the universe around him are (relatively) reliable, even if placed in an era improbable theory underlying story. bioshockinfinite047 bioshockinfinite046
Technically I ran into difficulty, although players with NVIDIA had something to suffer and potential game stopping bugs is present (Bossman happened to her on his skin, live). Occasional framerate drops occurred only when the screen suddenly flooded lighting effects, and the PC version benefit from a package of high-resolution textures.
Another advantage is the ability to "scatter" powers and other options on the keyboard and mouse, an option unavailable for obvious reasons controller (changing powers forcing players consoles or the PC who prefer the gamepad to enter menus which break much of immersion).
The second equally true that the animations are much, models totally unimpressive (except Elizabeth and enemies particular), and the pretext of city flying is ideal for using a coating of clouds to not render much below. Also, the FOV may be a problem even at maximum level, it is designed for screens with high resolutions; often shoot enemies from impossible distances and do not even realize where until you have received some serious shots (especially when it comes to snipers).
Even if he lost multiplayer on the road, do not cry any second BioShock Infinite him. The single-player offers plenty and raises so many current issues at the net, he has talked about weeks later with friends all possible interpretations of certain events.
Changing the universe of Rapture in Columbia proved to be an excellent move, and the game is impressive narrative level. Which again shows that when it comes to quality, BioShock series is a constant, not a variable.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links