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[Software]Do you find F-Zero 99 difficult on Switch? Now it will be less so


Dean Ambrose™
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F-Zero 99.

 

F-Zero is one of those great games that the most veterans have in their memory from when they had a Super Nintendo back in the 90s. Some races from the future, with aircraft that levitate above the ground and move on circuits created thanks to that magical mode 7 of the Japanese console. Now, as you know, it is available on Switch under the name F-Zero 99.

That tagline of adding a 99 to the name of a classic is a trend that Nintendo has launched within its online service and that before F-Zero, reached Pac-Man and Tetris. Basically it's about enjoying those legends from video game history with a small change, since we will have to face 98 other players at the same time. Simultaneously.

F-Zero 99 is very difficult
The fact is that this multiplayer version of F-Zero is triumphing among fans of the original cartridge but it has an element that makes it especially complicated, unplayable, and that is the number of opponents that run at the same time as us and that collapse the circuit. This transforms the experience into a development where the important thing, more than knowing how to drive, is knowing how to avoid.

That is why Nintendo has had to receive feedback from the players and has chosen to make a unique decision which is to lower that difficulty a bit and stop showing off that 99, reducing it to only 20 participants per test. In this way you get an experience much closer to that of the original Super Nintendo game.

In that wonder of the last century, what was really important was knowing how to handle the ship, take the curves as close to the interior as possible and look for powerups to accelerate and take advantage. Unfortunately, in mode 99 of the game on Nintendo Switch, that purpose was eclipsed by the number of participants who barely left us room to demonstrate the good hands we have behind the wheel. It was all crashes.

Other improvements that also arrive
Just reducing the 99 participants to just 20 will allow the dynamics of F-Zero to be completely different and for the races to become that again, and not a traffic jam where, by losing position in the first turns, we are already relegated to the back of the classification.

But in addition to this change, others also arrive, such as the limitation of the use of the turbo exclusively to the last lap and the prohibition of being able to perform spin attacks. In this way, Nintendo refines the experience a little more and focuses it on the player's skill, as was already the case in Pac-Man 99 or Tetris 99 where we only played in front of the machine and, yes, competing at the same time against others but without the inconvenience of preventing us from showing what we know how to do.

With this free update, F-Zero 99 is now an F-Zero like the one we remembered from Super Nintendo where the important thing was our ability to drive between curves and some adversaries. And not stuck on a highway like we were going to work in the morning.

 

https://hardzone.es/noticias/juegos/juega-gratis-ahora-fzero-99-switch/

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