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[Software] Avatar Frontiers of Pandora will be a bit different on PS5, how much?


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Common sense tells us that versions of the same game should try to squeeze the maximum quality that the hardware of a given console allows, but when we set foot in the real world we realize that this is not the case: not only are They work the same version for several platforms at the same time, but if they add any extra, it depends on what the first party pays. How does it happen in Avatar Frontiers of Pandora?

It is not something strange that this happens but it is much more common, since there are alliances and collaborations that give one of lime and another of sand. Sometimes looking more at Sony and its PlayStation and other times more at Microsoft and Xbox. On this occasion, it has been Ubisoft that with Avatar Frontiers of Pandora has decided that on PS5 we are going to have some special features that the most gamers will appreciate.

Important small details
And what can we expect the PS5 version of the game inspired by the universe created by James Cameron to have for theaters that the Xbox Series X|S doesn't have – or does have? Well, in the last few hours the French have announced all that we can enjoy specifically with the Japanese machine and that, why not, you should opt to buy an edition over the competition. If you have both.

Note the differences:

 

LZAtTVx.png

 

DualSense will have a very important role because Ubisoft has decided to exploit the adaptive triggers with haptic feedback so that we feel key moments, such as when we draw the bow to aim and shoot. Something that in the case of the Xbox gamepad is not possible to reproduce.
We will have 3D Audio, which is a standard added by Sony to its machine and that will allow us to listen to all the noises generated by Pandora's environment in a realistic way, so we will be able to spatially locate where each one is produced and act accordingly.
Another important element that will be exploited on the Sony console is ray tracing, which will produce more natural lighting and where meteorological phenomena such as fog, rain or clouds, and water itself, will gain relevance within the game, offering reflections absolutely identical to those of the real world.
And finally, Avatar Frontiers of Pandora will boast what Ubisoft calls dynamic graphics, or what is the same, the possibility of seeing how large-scale changes are generated within the world map depending on the events that occur during the bell.

 

https://hardzone.es/noticias/juegos/avatar-frontiers-of-pandora-distinto-ps5/

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