L-MOK7H Posted October 24, 2021 Share Posted October 24, 2021 https://www.pcgamer.com/uk/star-citizen-players-are-running-around-giving-each-other-drug-overdoses/ Star Citizen is like EVE Online in one way: It's fascinating to see what elements of the playerbase are getting up to in this semi-functioning, half-built galaxy. The game is infamous for its business model of expensive virtual spaceships that don't yet exist (I'm honestly surprised we haven't had Star Citizen NFTs yet), but those who believe in it do so with a passion and make the best of what there currently is. Or, in the case of the recently added med gun, make the worst of it for others. Star Citizen's 3.15 update, currently live on the public test server, adds this tool, which is intended to allow players to heal themselves and others. As it's not a weapon, it can be used within 'armistice' zones i.e. space stations. And it works by pumping players full of lovely health drugs. Only problem being, if you get too many drugs in your system, your character becomes incapacitated, swaying like they're drunk before collapsing to the floor. The med gun wars have begun: players are using them to grief others by 'healing' them to an incapacitated state, then merrily stripping the limp bodies and leaving them in nothing but underwear. Players can also team up to incapacitate others and then carry them around the station for a laugh. This is the space future we dreamed of! "So players usually spawn in a starting area," explains Star Citizen player xx-shalo-xx. "These areas are armistice zones, which block PvP. However 'healing' a player through a involuntarily needle injection isn't seen as PvP. You can see where this is going. Players spot a geared guy and bum rush him and stab him full. The player then actually overdoses and dies and the gear is yours for the taking. RECOMMENDED VIDEOS FOR YOU... Veuillez fermer la vidéo flottante pour reprendre la lecture ici. video playingThe PC Gamer Show 182: Half-Life: Alyx revealed, Star Wars Jedi: Fallen Order, Google Stadia Eve... 14/06/21Eve Online Academy Trailer | PC Gaming Show E3 2021 Half... 26/12/20Half Life: Alyx - Best VR Game of the Year 2020 | PC Gamer Final... 19/12/20Final Fantasy XIV Online - Best Ongoing Game of the Year 2020 | PC Gamer This... 06/09/20This Week in PC Gaming: Outer Worlds, Star Wars in The Sims and PAX Online The... 22/05/20The PC Gamer Show 199: 9 years of Terraria, GTA 5 mods for new players "This meta is [CENSORED] wild, players started countering this by pre-dosing with a anti-overdose medicine before entering player hubs but even then if you get stabbed enough it's lights out. This is some Space Station 13 levels of shenanigans." As with everything Star Citizen, there's an amusing split of opinion between people who just think this is ridiculous (it is) and those who insist Cloud Imperium can do no wrong and it's up to players to defend themselves. The latter is possible: taking a particular medication called Resurga will protect you from the med guns for an hour. But this hardly feels like something players should have to do to avoid griefing in a 'safe' zone. Here's an example of how it looks in practice, with this brave pilot being woozed-up by a rather scary looking cat thing. And it is definitely, definitely not funny that Star Citizen's space stations have turned into clinical landscapes filled with woozy pilots and stripped bodies. "I've had a couple of occasions now where bands of people go around and completely spawn camp the ship terminals, hiding in elevators and drugging people," writes SirToffee. "Then what happened? Well they then decided to camp at the clinic so poor old me in just my gown opened the door to 3 people waiting to drug me. This happened repeatedly and swapping server just put me back in the same one." Link to comment Share on other sites More sharing options...
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