Jump to content
Facebook Twitter Youtube

[Update] Paint Warfare 1.7.0


[MC]Ronin[MC]
 Share

Recommended Posts

Paint Warfare 1.7.0 : New maps, planes, grenades and more!

 

Paint Warfare 1.7.0 has been a trek; it's been a 3-month project, the most development time ever put into a release after 1.0.
We've had countless new people come and go, helping make this update possible, and I'm finally happy to announce that the 1.7.0 update is now public on
Steam!

 

 

 

Movement:

Movement has been overhauled, it's now much smoother and more responsive. Crouching bugs have been patched and animations have been overhauled, and network usage has been optimised

 

9c5d82b6f8e8ebb3c1c4f08a59893d34b155e82d.png

 

Maps:

The old 2x2km Tornado and Blizzard maps have been completely replaced with 2 completely new 3x3km maps fit-out with trucks and fighter planes. The new maps also feature a spawn select, so you can tactically choose your favourite spawn and get right into the action.

An LMS mode has also been introduced into the factory map, along with various optimisation and lighting changes

 

2ab22d8d4bd5ee4955d08dc649988fa0ceee419a.png

 

Combat:

An entire new weapon class has also been introduced, with 4 new grenade types now in the game. Med-kits have received a massive buff, and a new auto-heal timer has now been introduced, so you will automatically regenerate health after not taking damage for a few seconds.

Grenade jumping has also been added, along with a void, so you don't fly too high.
All bugs with the old team deathmatch system have been fixed, and nametags have been removed in FFA.

Paint splatters and bullet delays have now also been added.

 

 

1244e3044c3595a529c7aeaa47d87b3f1cc49db5.png

 

UIs and Menus:

Added a new music player in the menu, overhauled the matchmaking UI and added UI SFX.
Better post-processing has been added to menu UIs that is also able to be adjusted in the quality settings.

 

6078457787b9a92c2ad8b550e3af3ea52daf10e6.png

 

 

 

Smaller Changes:

  • Kill-feed now displays 'FFA Started' on FFA maps
  • Removed the SFX option
  • Fixed some building colliders
  • Impoved the chat censoring system to minimise false blocking
  • Fixed a bug that prevented tanks from shooting
  • Fixed wetlands spawn
  • You will no longer automatically enter vehicles by walking up to them
  • Optimised maps
  • Fixed flickering issues on Wetlands
  • Re-scaled buildings and props to fit the player size
  • Fixed a bug that caused the Chiappa to be invisible
  • Added custom skyboxes

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links