[MC]Ronin[MC] Posted February 22, 2020 Share Posted February 22, 2020 Paint Warfare 1.7.0 : New maps, planes, grenades and more! Paint Warfare 1.7.0 has been a trek; it's been a 3-month project, the most development time ever put into a release after 1.0. We've had countless new people come and go, helping make this update possible, and I'm finally happy to announce that the 1.7.0 update is now public on Steam! Movement: Movement has been overhauled, it's now much smoother and more responsive. Crouching bugs have been patched and animations have been overhauled, and network usage has been optimised Maps: The old 2x2km Tornado and Blizzard maps have been completely replaced with 2 completely new 3x3km maps fit-out with trucks and fighter planes. The new maps also feature a spawn select, so you can tactically choose your favourite spawn and get right into the action. An LMS mode has also been introduced into the factory map, along with various optimisation and lighting changes Combat: An entire new weapon class has also been introduced, with 4 new grenade types now in the game. Med-kits have received a massive buff, and a new auto-heal timer has now been introduced, so you will automatically regenerate health after not taking damage for a few seconds. Grenade jumping has also been added, along with a void, so you don't fly too high. All bugs with the old team deathmatch system have been fixed, and nametags have been removed in FFA. Paint splatters and bullet delays have now also been added. UIs and Menus: Added a new music player in the menu, overhauled the matchmaking UI and added UI SFX. Better post-processing has been added to menu UIs that is also able to be adjusted in the quality settings. Smaller Changes: Kill-feed now displays 'FFA Started' on FFA maps Removed the SFX option Fixed some building colliders Impoved the chat censoring system to minimise false blocking Fixed a bug that prevented tanks from shooting Fixed wetlands spawn You will no longer automatically enter vehicles by walking up to them Optimised maps Fixed flickering issues on Wetlands Re-scaled buildings and props to fit the player size Fixed a bug that caused the Chiappa to be invisible Added custom skyboxes Link to comment Share on other sites More sharing options...
Recommended Posts