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Arma 3


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I’ve heard people who served say that your time in the military is what you make of it. Arma III, a deep combat simulator, is the same in that it largely asks you to make your own fun using its vast array of meticulously recreated military hardware and gorgeous, expansive battlefields. It requires great effort and patience before you can derive any amount of what you’d traditionally think of as gameplay from it, though. What it offers in return is multiplayer that’s sometimes very impressive and completely unique, but it’s also convoluted in ways that cannot be excused with aspirations to realism.

 

 

 

 

 

 

I knew what to expect going into Arma III from previous experience with Bohemia Interactive games, yet I was still overwhelmed by the amount of features I had to wrap my head around before I could play it with even moderate proficiency. It’s a first-person shooter alright, but it’s not another “left trigger to aim down the sights, right trigger to shoot” kind of game. You’re going to have to use almost every key on your keyboard, memorize specific key combinations and what each does depending on whether you’re on foot, in a tank, a helicopter, etc...

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