1057670925_BEAUZ-Memories(feat.Linney).mp3
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About RAISTAR
- Birthday 04/14/2002
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[ NEWSCHOOLZM] [CO-OWNER]
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Steam
https://steamcommunity.com/id/raistar1
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Male
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Kolkata . West bengal
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Google has removed a po[CENSORED]r extension from the Chrome Web Store after discovering that it was riddled with malware. The Great Suspender plugin is even being proactively disabled by the search engine giant across accounts that have previously installed it. The Great Suspender was hugely po[CENSORED]r because it made Chrome operate more smoothly. It worked by automatically putting tabs to sleep if they hadn’t been looked at for a while but made them easy to reload. It essentially reduced the amount of RAM the web browser was consuming. However, it seems that a change of ownership has led to The Great Suspender becoming infected with malware. Last year, the extension was sold to an unknown party and, since then, an updated version has been vulnerable to a remote code execution attack.
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There haven't been many Epic Store exclusivity announcements recently, which got me wondering if Epic might be winding down that part of its strategy. Nope. According to Epic, the opposite is the case. "We have more exclusives coming in the next two years than we have published to date," a company representative told PC Gamer when asked about its exclusivity strategy for the near future. There goes my theory. If you just look at the numbers, though, things have quieted down recently. By my count, there are currently around 21 unreleased Epic exclusives ahead of us, and I'm guessing about some of them. That's not very many considering that over 100 exclusives have released on the store over the past two years. Of those, a little under half released long enough ago that their exclusivity contracts have expired, and they're now available on Steam. That includes games such as Metro Exodus, Borderlands 3, Control, The Outer Worlds, and Hades. RECOMMENDED VIDEOS FOR YOU... video playing The PC Gamer Show 155: Devil May Cry 5, The... 07/03/19 Crusader Kings III - Best Strategy Game of the... 30/12/20 Spelunky 2 - Best Roguelike Game of the... 21/12/20 Spelunky 2 Review | PC Gamer 28/09/20 This week in PC gaming: Left 4 Dead 2's first major... 19/09/20 Consider my numbers to be estimates, because they're based on a manual count and a little speculation. There'll also be different opinions about what counts as an "exclusive." I've included any game that released on the Epic Store but not Steam, whether or not a reason was given, and whether or not the game released on other, non-Steam stores. Here's what I came up with: Epic Store exclusives: the current numbers Games you can buy on the Epic Store, but not Steam*Games that were Epic exclusives, but are now on Steam, tooUnreleased Epic Store exclusives** 655021 *Excludes games made by Epic itself (Fortnite, Unreal Tournament). **Includes games that will also release on Ubisoft or Microsoft's stores, and assumes that Epic-published games will be exclusives. With those numbers is mind, you can see why I suspected that Epic had stopped acquiring exclusives as aggressively as it had been in 2019 and early 2020. Epic says that isn't the case, though, which suggests that there are a lot of upcoming games we don't know about yet.
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ASRock has used a gear pattern as part of the design on its flagship Taichi motherboards for a few generations, but as you can see in the video below, now the gear actually spins on the Z590 iteration of the motherboard. As Chinese publication XFastest demonstrated in its Z590 Taichi review, the gear on the I/O cover rotates in a clockwise fashion. ASRock even added a special option inside the motherboard's firmware so you can control the spinning interval. Surprisingly, ASRock doesn't brag about this little design detail on the Z590 Taichi's product page, so it could just be a gimmick for the review unit. As far as we can tell, the gear serves no practical purpose, and it certainly isn't going to help you hit higher overclocks. Either way, at least ASRock is thinking outside of the box and doing something truly different other than simply adding more Christmas lights to the motherboard. The Z590 Taichi also has a set of gears on the passive heatsink for the Z590 PCH – maybe those will be next in line for some spinning action The new Z590 Taichi brings a couple of improvements over the Z490 model. Although the Z590 Taichi has lost a power phase in its power delivery subsystem (14 phases vs 15 phases), the new power chokes are rated for 90A instead of the 60A ones on the Z490 Taichi. Of course, there's also the PCIe 4.0 M.2 ports and PCIe x16 expansion slots on the Z590 Taichi and the upgraded Wi-Fi 6E and Bluetooth 5.2 connectivity that aren't present on the Z490 Taichi. The Z590 Taichi hasn't landed at retailers yet, since Intel's 11th Generation Rocket Lake-S processors aren't out either. Nevertheless, the Z590 Taichi is expected to debut with a $429.99 price tag. For comparison, the Z490 Taichi normally sells for $369.99. Therefore, ASRock slaps on a $60 premium for the Z590 Taichi compared to the previous motherboard. In reality, considering the feature set, ASRock's pricing for the Z590 model isn't asking too much. And, of course, there's the spinning gear. As you would imagine, it probably doesn't serve a practical purpose, but it might be appealing to enthusiasts that like to show off their rigs.
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Google has removed a po[CENSORED]r extension from the Chrome Web Store after discovering that it was riddled with malware. The Great Suspender plugin is even being proactively disabled by the search engine giant across accounts that have previously installed it. The Great Suspender was hugely po[CENSORED]r because it made Chrome operate more smoothly. It worked by automatically putting tabs to sleep if they hadn’t been looked at for a while but made them easy to reload. It essentially reduced the amount of RAM the web browser was consuming. However, it seems that a change of ownership has led to The Great Suspender becoming infected with malware. Last year, the extension was sold to an unknown party and, since then, an updated version has been vulnerable to a remote code execution attack. We've built a list of the best VPN solutions Check out our roundup of the best endpoint protection Also, see our list of the best anonymous browsers Tab management Version 7.1.8 was the first to include the malware strain, which led to the extension being removed from Microsoft Edge’s extension store. It remained available to Chrome users because a subsequent update removed the malware. Now, Google seems to have changed tact, de-listing and disabling the extensio One issue for users of The Great Suspender is how to recover their lost tabs with any suspended tabs automatically closed as a result of the plug-in’s removal. However, the online community has discovered a way to get those seemingly lost tabs back. By navigating to chrome://history and searching for The Great Suspender’s extension ID: “klbibkeccnjlkjkiokjodocebajanakg,” users should find a list of the URLs connected to the suspended tabs. The Great Suspender was particularly useful for individuals that liked to have a large number of tabs open at any one time. Unfortunately, Chrome users will now need to find another way of managing their tabs. Alternatively, they could try a different browser, such as Vivaldi, which now offers two-level tab stacks.
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Ubisoft's remake of Prince Of Persia: The Sands Of Time has been delayed once again. Having already seen its release pushed back from January 20th to March 18th of this year, the royal developer today announced that the Prince needs a little more time to freshen up. "We have made the decision to shift the release for Prince Of Persia: The Sands Of Time Remake to a later date," the publisher explained over on Twitter. "This extra development time will enable our teams to deliver a remake that feels fresh while remaining faithful to the original.
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Security researchers at Trustwave have discovered three new severe security vulnerabilities in the SolarWinds IT monitoring and management platform. The findings – detailed in a technical blog post published today (February 3) – come just weeks after the discovery that other flaws in the platform were exploited in a high-profile supply chain attack. RELATED Microsoft downplays threat after admitting SolarWinds attackers accessed source code The latest security issues discovered by Trustwave include two in the SolarWinds Orion Platform and one in SolarWinds Serv-U FTP for Windows. All three were resolved prior to public disclosure. The three vulnerabilities were all flagged as ‘severe’ according to Trustwave, with the most critical bug allowing remote code execution with high privileges. A separate vulnerability could allow any local user, despite privileges, to take complete control over the SOLARWINDS_ORION database. An adversary could steal information or add a new admin-level user to be used inside SolarWinds Orion products. ‘Full server takeover’ In response to questions from The Daily Swig, Trustwave explained the seriousness and potential impact of the flaws: These are all severe issues that could result in full server takeover. However, the most critical of the three vulnerabilities affects the Orion implementation of Microsoft Message Queue (CVE-2021-25274). This would allow any remote, unauthorized user with access to a vulnerable system the ability to run arbitrary code as LocalSystem. Because the Orion platform is often used for critical network operations to monitor and manage assets, attacks compromising these types of systems often provide the attacker with even more access to critical resources than a typical exploit [would]. Users of affected products should apply patches as soon as possible, Trustwave advises. Read more of the latest network security news Asked to comment on whether or not SolarWinds users should be concerned that other serious flaws were discovered within weeks of a high-profile attack, Trustwave was able to offer a somewhat reassuring response. Karl Sigler, senior security research manager at Trustwave’s SpiderLabs research division, said: “High profile compromises often draw many eyes including those of professional researchers. “Our hope is that the attention (especially among the ‘good guys’) provides the sunlight necessary to expose major flaws and provide the necessary gap closure to secure the technology.” The Daily Swig asked Texas-based SolarWinds to comment on the vulnerabilities. It responded with a statement stating that everything was in hand: Vulnerabilities of varying degrees are common in all software products, but we understand that there is heightened scrutiny on SolarWinds right now. The vulnerabilities announced by Trustwave concerning Orion 2020.2.4 have been addressed via a fix released on Jan 25, 2021. The vulnerabilities concerning Serv-U 115.2.2 have been addressed via fixes released on Jan 21 and 22, 2021. Following the recent nation-state attack against an array of American software providers, including SolarWinds, we have been collaborating with our industry partners and government agencies to advance our goal of making SolarWinds the most secure and trusted software company. We have always been committed to working with our customers and other organizations to identify and remediate any vulnerabilities across our product portfolio in a responsible way. Today’s announcement aligns with this process. Solar storm APT29 – (AKA ‘Cozy Bear’), a group linked to Russian intelligence agencies – is suspected of compromising the update mechanism of Orion, SolarWinds’ enterprise network management software, and using this as a means to plant malware on the systems of its customers. The supply chain attacks affected numerous US government organizations as well as technology firms including Microsoft and FireEye before it was discovered last December. The ultimate goal of the attacks, which forensic work dates as beginning as early as March 2020, was likely cyber-espionage.
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The PlayStation 5 is off to a fast start for Sony Interactive Entertainment. The company reported its first quarterly financial results since launching PS5 in November. And, as expected, the company sold a lot of hardware and is making a lot of money. When it comes to gaming, Sony doesn’t have much holding back its profitability. Software sales are up and network services are generating more revenue. But one of the pain points Sony did mention is the price of its newest gaming console. The PlayStation 5 hardware is selling at a loss. “[SIE experiences] loss resulting from [the] strategic price points for PS5 hardware that were set lower than manufacturing costs,” reads the investor report. 37K 1 Pause Unmute Duration 0:53 / Current Time 0:21 Loaded: 48.95% FullscreenUp Next How to Build the Metaverse 1 The PlayStation 5 hardware is selling at a loss. The PS5 is $500, and the PS5 Digital Edition is $400. And while that is a lot of money, it’s not enough to cover what it costs to produce the system. Now, the PS5:DE does drag down the average sales price of the PS5 overall. So that “strategic price point” is probably somewhere between $460 and $490. So the PS5 costs more than that to produce. ADVERTISEMENT It’s not surprising that Sony is taking a loss on hardware. Microsoft confirmed it is doing the same thing with Xbox Series X/S. And in February 2020, Bloomberg reported that PS5 has a unit cost of $450. But it’s likely that was the cost of goods and not a figure that represents the full cost incurred from manufacturing, packaging, and delivering the console through the retail chain. While Sony claims that it used cheap and “eco-friendly” packaging material for the PS5 because of the environment, this is likely an example of corporate green-washing. The flimsy PS5 box likely also saved the company a significant amount of money. PS5 may continue selling at a loss while component costs remain high Sony (and Microsoft and Nintendo) won’t get any relief on manufacturing costs any time soon. Some of the most expensive components in the PS5 may actually go up in price. Taiwan Semiconductor Manufacturing Co. (TSMC) is experiencing huge demand for its fabrication facilities that produce the system-on-a-chip (SOC) for the PS5. TSMC also makes the chips for the Xbox Series X/S, Nintendo Switch, iPhone, M1 Mac, and AMD’s CPUs and GPUs. Thirst for processors is at such a high that TSMC is reportedly suspending volume pricing for its partners. Now, Sony likely has millions of PS5 SOCs already paid for and ready to go, but it also wants to meet consumer demand for PS5s. It’s not going to sit on any components for long. Once it burns through its current stock, Sony will have to go back to TSMC and pay the higher price for PS5 processors. ADVERTISEMENT Memory prices are also going up, so Sony may have to start paying more for the PS5’s GDDR6. Again, this is not a cheap component, and fluctuations in pricing of RAM can cut deep into margins. Of course, Sony understands as well as any company that all of this is the cost of doing business. Arguably, treating hardware as a loss leader is less detrimental to Sony’s bottom line than ever before. The company spent the PS4 generation establishing a strong digital sales business with services like PS Plus as well as selling microtransactions for games like Fortnite. These service-based revenue streams have enabled Sony to avoid the dip in sales that was traditional during a transition from one hardware generation to the next. Instead, the company is maintaining most of its momentum, and it’s likely OK with losing money on PS5 if it means consumers are excited to buy games and subscribe to services. GamesBeat GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to: Newsletters, such as DeanBeat The wonderful, educational, and fun speakers at our events Networking opportunities Special members-only interviews, chats, and "open office" events with GamesBeat staff Chatting with community members, GamesBeat staff, and other guests in our Discord And maybe even a fun prize or two Introductions to like-minded parties
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Something funny's been going on recently in Counter-Strike: Global Offensive, and I'm not just talking about my sick AWP ace on Overpass last night. Around a month ago Valve released a CS:GO patch that removed bots from competitive play, an attempt to address the perennial problem of toxic teams kicking underperforming players. The timing was interesting because the issue was so longstanding: why make this change now? The speculative answer would be Riot's Valorant, CS:GO's most serious competitor in years, in which leavers are not replaced with bots, though the unfortunate team does get a cash boost. The CS:GO update that removed competitive bots did not include the cash compensation for a lost teammate, but this was then quickly added on 27 January in a patch: "In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked." This went some way to reimbursing the team down a player, but the fact it only applied after round losses undercuts the intended effect. In its latest patch, CS:GO's compensation has now been further brought in-line with Valorant's implementation: "Short-handed income is now given after every round regardless of a win or loss." RECOMMENDED VIDEOS FOR YOU... video playing The PC Gamer Show 195: Valorant closed beta,... 10/04/20 This week in PC gaming: 3 more Yakuza games, The... 24/01/21 Play This: Cloud Climber & four more small games... 19/01/21 Hitman 3 | PC Gamer Review 19/01/21 This week in PC gaming: CES 2021, new indie... 10/01/21 It's far from the first change that Valorant's competition has inspired in CS: GO, whether on the macro scale of Operation Broken Fang (the most in-depth and rewarding battle pass the game has had yet, in my opinion), or micro things like CS: GO silently nicking the best bit of Valorant's excellent buy menu (being able to donate without dropping your primary). (Image credit: Riot Games) But as the great behemoth that is Counter-Strike rolls on, Valorant has also taken steps to bring one of its most core elements, shooting with rifles, more in-line with the Counter-Strike philosophy. Valorant patch 2.02 was released earlier this week and, alongside a host of truly hideous skins called the Glitchpop collection, it increased the aim penalties for shooting while moving. "We've significantly increased the amount of error that all Rifles get when moving and shooting to help combat the sensation of running kills with rifles," read the patch notes. "These changes will make kills while moving with rifles more rare, especially at longer ranges—but still possible up close. We'll be monitoring this closely and will continue to fine-tune as necessary." The exact values are: Running Error across rifles increased 3.75 >>> 5.0 Walking Error across rifles increased .8 >>> 1.1 Crouch-moving Error across rifles increased .3 >>> .8 I would never have described Valorant as a run-and-gunner, but the slightly lesser penalties for shooting while moving have always been a reason why some players continue to prefer Counter-Strike's less-forgiving gunplay. In that game even the tiniest movement will throw off your shots at range and, above a certain rank, shooting while moving mostly just gets you killed. You still get the odd jumping glock headshot in pro games, of course you do, but the principle underpins almost everything else about how Counter-Strike plays. These are still very different games, and doubtless Valorant will continue to tweak with these values over time, but it's notable that Riot feels this is a necessary change. Notable, too, that as Valorant moves ever-closer to its inspiration, its inspiration is looking right back.
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Apple is hiring a Senior Engineering Project Manager to join Apple's Health Hardware group, which is part of Apple's Health Technologies division. The listing explicitly states that Apple is developing its own health hardware products, which appear to be separate from the Apple Watch. Unlike the Beddit sleep tracker, which was acquired by Apple in 2017, these "health hardware products" would come directly under the Apple brand. The Health Hardware group is looking for an Engineering Project Manager (EPM) to lead the design and development of Apple-branded Health Hardware products. Health Technologies is an interdisciplinary team of engineers and creators at Apple who are involved in a wide range of initiatives, products, and services, such as Apple Fitness+ and partnerships with Biogen and ZimmerBiomet. The role sits among several other EPM hires on the Jobs at Apple website. The Health Hardware EPM manager is expected to oversee the product build itself as well as be responsible for interfacing with suppliers and even marketing. EPMs are fearless organizers who are ready to work with the highly skilled Hardware, Software, Mechanical Design and Industrial Design teams to identify and resolve potential risks to the schedule and quality of the product. The EPM will interact with these engineering design disciplines plus Safety, Reliability, Marketing, Packaging, Manufacturing, Component Engineering, and other resources inside and outside Apple. The EPM is also the key interface to the suppliers, driving build readiness at the factory and managing the build itself. Success is defined in terms of the quality and timeliness of the pre-production builds and the start of mass production. The listing's emphasis on hardware product development and "driving build readiness at the factory" may suggest that Apple-branded health hardware products are already fairly developed, and could even be set to enter factory production soon. Apple is increasingly interested in health and fitness innovations. Most Apple health features have been channeled through the Apple Watch and iPhone so far, but with HealthKit and the health infrastructure it has established, it would make sense for Apple to offer a broader range of health hardware products.
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In what some may consider an ironic twist, Genshin Impact devs miHoYo gave their employees tons of graphics cards, consoles, and Apple products… using a gacha system. Analyst Daniel Ahmad shared images of the insane tech hoard on Twitter, which included piles of PlayStation 5 consoles, RTX graphics cards, iPhone 12's and Nintendo Switch consoles. A whole other plethora of Apple products and tech goodies were in the mix too. MiHoYo, the developers of Genshin Impact, held their annual employee meeting where they gave away a bunch of electronics to employees in a lottery. Essentially a thank you for the successful year the company had. Includes PS5's, Switches, Apple products, RTX GPU's and more pic.twitter.com/se5izjEXDkFebruary 2, 2021 But how do you decide who gets what product? Well, in true miHoYo fashion, they decided to run the staff giveaway as a gacha—transparent drop rates and all. Ahmad shared the drop rates for each item, with Apple products like MacBooks and Apple Watches taking the rarest spot on the list with a 1% chance. That's still higher than your chance of getting a 5-star character or weapon in Genshin Impact, mind you. The most common drops were items like AirPods and an AOC monitor, with a 30% chance of nabbing a variety of smaller tech items. According to Ahmad, there were enough prizes to go around for every employee, just that "you might not get the PS5." Ahmad also made it clear that the raffle was only used for this giveaway, "not for any other financial compensation/bonuses they earn." Redoing this tweet as it was taken the wrong wayMiHoYo gave away these items to all employees, but due to limited stock they employed a lottery / gacha system lolNote. This system is just for these one off gifts, not for any other financial compensation / bonuses they earn pic.twitter.com/RAkcX4b0YeFebruary 2, 2021 Now don't get me wrong, giving away a bunch of expensive tech to show gratitude to your employees is bloody amazing. But there's something to be said for one of the world's most po[CENSORED]r gacha developers raffling off their prizes in a similar fashion to Genshin Impact's Wish system. Every prize is damn good though, and I certainly wouldn't complain about a free 34" monitor (cough cough, I love my PC Gamer editors so much!)
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The company aims to contribute to the digital transformation of the region by providing its customers with high-quality software development services and software strategy, thus consolidating its activity in Asia. Atta Systems' portfolio of clients covers North America, Europe and Asia, including clients from countries such as the USA, the United Kingdom, the Netherlands, Germany, Romania, Singapore and Malaysia. These include world-renowned names such as UiPath, Carrefour or EY, the World Bank, UNICEF and other UN agencies, as well as successful medical startups such as Medicai or SkinVision, brands in the field of mobility and transport, such as Clever Taxi and UrbanAir or entertainment and culture, such as VRTW - Vinyl, Rum, Tapas & amp; Wine and Animest. "We are excited to open our first office in Asia, Singapore. We have been working on software solutions for a number of companies in the region over the last year and we believe that there is great development potential for us in the Asian market. We are confident that our 5 years of experience in developing relevant software products for clients in Romania, USA and Europe will help us deliver the same high standard of service to our clients in Asia, ”said Andrei Blaj, Managing Partner and Co-founder , Atta Systems. Atta Systems obtained a score of 5 out of 5 stars and ranked first in the category of mobile application and software developers in the international top made by the renowned online company guide, Clutch. Among the most important projects developed by Atta Systems is Aurora - the platform developed for UNICEF, which brought the Atta Systems team the "Client of the Year" award at the ANIS 2020 and Medicai Gala event, one of the medtech startups with the fastest growth in Europe, which has so far attracted a total funding of almost one million dollars.
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Uite Asus VivoBook 15K513EA pareri si pret in Romania. Cum navigam noi bine mersi pe diverse site-uri cu scopul de a gasi device-uri/subiecte atractive pentru postare pe site, ne-am intersectat cu un laptop media/office interesant (spre foarte interesant ). Despre ce model este vorba ? Despre portabilul VivoBook 15K513EA-BQ659, pus laolalta de catre brand-ul taivanez Asus. Purcedem mai departe si va precizam detalii despre pret si disponibilitate. Laptop-ul este la vanzare pe site-ul Altex pentru suma de 2400 lei. In regula. Initial am vrut sa realizam o introducere ceva mai elaborata. Insa, aspectul care intereseaza pe toata lumea este cum se prezinta device-ul din punct de vedere hardware. Nu credem ca pasioneaza pe cineva palavrageala noastra. Asa ca, fara alte introduceri inutile, haideti sa trecem la treaba # Asus VivoBook 15K513EA pareri – Device-ul are surprinzator de multe dotari premium Pentru un laptop care nu depaseste valoarea de 3000 lei, numarul de dotari premium prezente este destul de impresionant Avem urmatoarele: # Conexiune WiFi 802.11 a/b/g/n/ac/ax # Boxe stereo harman/kardon si optimizare ICEpower # Senzor de amprente # Tastatura (numerica) cu iluminare # Capac metalic, design slim de 17.9mm si greutate de 1.8kg # Camera web HD, Bluetooth 5.0, port USB C CATEVA SCURTE OBSERVATII # Asus VivoBook 15K513EA pareri – Va precizam ca partea cu tastatura si zona de dedesubt sunt din plastic. Partea de deasupra care acopera ecranul este din metal. Era de preferat ca device-ul sa aiba corp full metalic, insa daca punem la socoteala pretul si restul de dotari enumerate mai sus, cel mai bine este sa nu mai zicem nimic
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Some of Intel's 10th Gen Core processors, based on Comet Lake-S, are deeply discounted right now, to the point where a strong argument could be made for building a gaming PC around one of them rather than waiting for newer silicon to arrive. One of them is the Intel Core i5 10600K. It's on sale for $229.99 at Best Buy, down from $279.99 (save $50). Granted, Intel is on the cusp of releasing its 11th Gen Core processors based on Rocket Lake-S, and AMD has already launched its Ryzen 5000 series (Zen 3), though the latter is in short supply. Both are enticing options, but only if you are willing to wait. If you need to build a PC right now, though, the Core i5 10600K is a solid option for the money. The Core i5 10600K is a 6-core/12-thread processor with a 4.1GHz base clock and 4.8GHz max turbo frequency. It also features 12MB of L3 cache, and an unlocked multiplier (denoted by the "K" designation), for those of you who are into overclocking. Performance is roughly on par with AMD's Ryzen 5 5600X—the latter is a little bit faster overall in CPU intensive tasks (x264 video encoding, Cinebench), while the two chips trade blows in gaming. However, the Core i5 10600K is $70 cheaper at the moment, and just as importantly, it's in stock. It doesn't support PCI Express 4.0, though, so there are pros and cons to building now versus waiting. Another option if you want to build right now is the Core i7 10700. It's an 8-core/16-thread processor that is clocked at 2.9GHz to 4.8GHz, and it's on sale for $294.99 at Best Buy (down from $339.99). Likewise, the Core i7-10700K (still one of the best CPUs for gaming) is on sale for $344.99 (down from $389.99).
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