Al3xandru27

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  1. Up! Ma ajuta cineva va rog?
  2. Cand cumpar super knife sau super knife vip, daca iau bomba in mana sau orice altceva, super knife dispare, se face knife default Ajutati-ma va rog sma: #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <engine> #include <fakemeta_util> #define PLUGIN_NAME "Furien Shop" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "AlliedMods" #define FURIEN_VIP ADMIN_LEVEL_H new has_no_flash[33] new has_model[33] new const models[][] = { "models/v_knife_human.mdl", "models/v_superknifeVIP.mdl" } new g_msgScreenFade new const prefix[] = { "!g[!tShop!g]!n" } public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_clcmd("say /shop", "shop") register_clcmd("say_team /shop", "shop") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_event("DeathMsg", "deathmsg", "a"); register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199") g_msgScreenFade = get_user_msgid("ScreenFade") } public deathmsg(){ new ivictim = read_data(2); has_no_flash[ivictim] = false; has_model[ivictim]=false; } public switchweapon(id) { if(is_user_alive(id) && has_model[id]) if(get_user_weapon( id ) == CSW_KNIFE) set_pev(id, pev_viewmodel2, get_user_flags(id) & FURIEN_VIP ? models[1] : models[0] ) } public client_disconnect(id){ has_no_flash[id] = false; has_model[id]=false; } public client_connect(id){ has_no_flash[id] = false; has_model[id]=false; } public plugin_precache() { precache_model(models[0]) precache_model(models[1]) } public eventFlash(id) { if(has_no_flash[id]) { message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id) write_short(1) write_short(1) write_short(1) write_byte(0) write_byte(0) write_byte(0) write_byte(255) message_end() } } public shop(id) { if(!is_user_alive(id)) { client_printc(id, "%s You !gmust !nbe !talive !nto !topen !nthe !gShop!n!", prefix); return PLUGIN_HANDLED } switch(cs_get_user_team(id)) { case CS_TEAM_CT: AFURIEN(id); case CS_TEAM_T: FURIEN(id); } return PLUGIN_HANDLED; } public FURIEN(id) { if(!is_user_alive(id)) { client_printc(id, "%s You !gmust !nbe !talive !nto !topen !nthe !gShop!n!", prefix); return PLUGIN_HANDLED } new menu = menu_create("FURIEN Shop", "shop_furien"); menu_additem(menu, "Super Knife [10000$] ", "1", 0); menu_additem(menu, "HE Grenade [3000$] ", "2", 0); menu_additem(menu, "+50 Health [3000$] ", "3", 0); menu_additem(menu, "+50 Armor [500$] ", "4", 0); menu_additem(menu, "No Flash [1000$] ", "5", 0); menu_additem(menu, "Super Knife VIP ", "6", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); return PLUGIN_HANDLED } public shop_furien(id, menu, item) { if(!is_user_alive(id)) { client_printc(id, "%s You !gmust !nbe !talive !nto !topen !nthe !gShop!n!", prefix); return PLUGIN_HANDLED } if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); new tmp_money = cs_get_user_money(id) switch(key) { case 1: { if(tmp_money < 10000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } has_model[id]=true; if(get_user_weapon( id ) == CSW_KNIFE) set_pev(id, pev_viewmodel2, models[0]) cs_set_user_money(id, tmp_money - 10000) client_printc(id, "%s You bought !gSuper Knife!", prefix); } case 2: { if(tmp_money < 3000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } if(user_has_weapon(id, CSW_HEGRENADE)) { client_printc(id, "%s You already have !gHeGrenade!", prefix); return PLUGIN_HANDLED; } give_item(id, "weapon_hegrenade") cs_set_user_money(id, tmp_money - 3000) client_printc(id, "%s You bought !gHE Grenade!", prefix); } case 3: { if(tmp_money < 3000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } new health = get_user_health(id); if(health >= 200){ client_printc(id, "%s You cant have more than !g200 Health!", prefix); return PLUGIN_HANDLED; } health+=50; set_user_health(id, clamp(health,0,200) == 200 ? 200 : health) cs_set_user_money(id, tmp_money - 3000) client_printc(id, "%s You bought !g+50 HP!", prefix); } case 4: { if(tmp_money < 500) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } new armor = get_user_armor(id); if(armor >= 300){ client_printc(id, "%s You cant have more than !g300 Armor!", prefix); return PLUGIN_HANDLED; } armor+=50 set_user_armor(id, clamp(armor,0,300) == 300 ? 300 : armor) cs_set_user_money(id, tmp_money - 500) client_printc(id, "%s You bought !g+50 AP!", prefix); } case 5: { if(tmp_money < 1000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } has_no_flash[id]=true; cs_set_user_money(id, tmp_money - 1000) client_printc(id, "%s You bought !gNo Flash!", prefix); } case 6: { if(get_user_flags(id) & FURIEN_VIP) { client_printc(id, "%s You taked !gSuper Knife VIP!", prefix); has_model[id]=true; if(get_user_weapon( id ) == CSW_KNIFE) set_pev(id, pev_viewmodel2, models[1]) } } } menu_destroy(menu); return PLUGIN_HANDLED; } public AFURIEN(id) { if(!is_user_alive(id)) { client_printc(id, "%s You !gmust !nbe !talive !nto !topen !nthe !gShop!n!", prefix); return PLUGIN_HANDLED } new menu = menu_create("Anti-Furien Shop", "shop_afurien"); menu_additem(menu, "Defuse Kit [500$] ", "1", 0); menu_additem(menu, "HE Grenade [3000$] ", "2", 0); menu_additem(menu, "+50 Health [3000$] ", "3", 0); menu_additem(menu, "+50 Armor [500$] ", "4", 0); menu_additem(menu, "No Flash [10000$] ", "5", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); return PLUGIN_HANDLED } public shop_afurien(id, menu, item) { if(!is_user_alive(id)) { client_printc(id, "%s You !gmust !nbe !talive !nto !topen !nthe !gShop!n!", prefix); return PLUGIN_HANDLED } if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); new tmp_money = cs_get_user_money(id) switch(key) { case 1: { if(tmp_money < 500) { client_printc(id, "%s Nu ai destui !gBani!", prefix); return PLUGIN_HANDLED; } if(cs_get_user_defuse(id)) { client_printc(id, "%s You already have !gDefuse Kit!", prefix); return PLUGIN_HANDLED; } cs_set_user_money(id, tmp_money - 500) give_item(id, "item_thighpack"); give_item(id, "item_assaultsuit"); client_printc(id, "%s You bought !gDefuse Kit!", prefix); } case 2: { if(tmp_money < 3000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } if(user_has_weapon(id, CSW_HEGRENADE)) { client_printc(id, "%s You already have !gHeGrenade!", prefix); return PLUGIN_HANDLED; } give_item(id, "weapon_hegrenade") cs_set_user_money(id, tmp_money - 3000) client_printc(id, "%s You bought !gHE Grenade!", prefix); } case 3: { if(tmp_money < 3000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } new health = get_user_health(id); if(health >= 200){ client_printc(id, "%s You cant have more than !g200 Health!", prefix); return PLUGIN_HANDLED; } health+=50; set_user_health(id, clamp(health,0,200) == 200 ? 200 : health) cs_set_user_money(id, tmp_money - 3000) client_printc(id, "%s You bought !g+50 HP!", prefix); } case 4: { if(tmp_money < 500) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } new armor = get_user_armor(id); if(armor >= 300){ client_printc(id, "%s You cant have more than !g300 Armor!", prefix); return PLUGIN_HANDLED; } armor+=50 set_user_armor(id, clamp(armor,0,300) == 300 ? 300 : armor); cs_set_user_money(id, tmp_money - 500) client_printc(id, "%s You bought !g+50 AP!", prefix); } case 5: { if(tmp_money < 1000) { client_printc(id, "%s You dont have enough !gMoney!", prefix); return PLUGIN_HANDLED; } has_no_flash[id]=true; cs_set_user_money(id, tmp_money - 1000) client_printc(id, "%s You bought !gNo Flash!", prefix); } } menu_destroy(menu); return PLUGIN_HANDLED; } stock client_printc(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^x04"); // Green Color replace_all(msg, 190, "!n", "^x01"); // Default Color replace_all(msg, 190, "!t", "^x03"); // Team Color if(id) players[0] = id; else get_players(players, count, "ch"); for (new i = 0; i < count; i++) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } }