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Everything posted by Profesoruツ
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In 2019, Grinding Gear Games gave us our first look at Path of Exile 2, and with the exception of a couple of small teasers, we've heard almost nothing about it since then. It was supposed to be a sequel akin to Overwatch 2—originally not really a new game per se, but more like a giant patch or remaster that would update the game with new graphics, content, and systems. At ExileCon this year, all that got blown up. Path of Exile 2 is a separate game, and it's a true sequel set 20 years after the original. I for one can't wait. We learned a ton about GGG's new baby during the keynote presentation, so let's get into it. Two games, one Path The story of Path of Exile 2 is one of scope creep. It all started with a desire to update some ancient (2007ish) character models. Then, as game director Jonathan Rogers described it, it became a series of fun projects. 'Why don't we update the models' became 'Why don't we update Act 1' became 'Why don't we fix the way skill gems work' became 'Aww screw it let's make a new game.' "We realized that our plan to replace PoE 1 with PoE 2 would essentially be destroying a game that people love for no reason, so we made a decision," Rogers said in the keynote. "Path of Exile 1 and 2 will be separate, with their own mechanics, balance, endgame, and leagues." What this means for us as players is essentially twice the Path of Exile. Both games will run concurrently, with a league each every three months (a new league every month and a half for sickos like me who will almost certainly play both). Rest assured, however, that your beloved stash tabs and Righteous Fire skins won't be going to waste. Your impossible to craft legacy six-links in Standard won't be retconned to have funny new gem links, and anything you purchase in the future will be usable in both games (unless it's something like a shapeshifting werebear skin, 'cause that's not in PoE 1). https://www.pcgamer.com/path-of-exile-2-preview-6-new-classes-first-details/
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Nickname: @King_of_dark™ Age: 21 Link with your forum profile:https://csblackdevil.com/forums/profile/76534-king_of_dark™/ How much time do you spend on our channel ts every day?: 5 hours Where do you want to moderate? Check this topic: Free time How much time you can be active on the Journalists Channel?: For Me, all day Link with your last request to join in our Team: At least 5-6 hours per day Last 5 topics that you made on our section: I have created 5 topic that you can discuss with my profile and see that. Because I'm trying to do 5 topics, I can't, I don't know why You can see my activity
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Insomniac Games released Marvel's Spider-Man 2, its eagerly awaited sequel to 2018's Marvel's Spider-Man, on October 20 to critical acclaim. The first-party title has also become the fastest selling PlayStation Studios title in PlayStation history, shipping over 2.5 million copies in the first 24 hours of its release, Sony Interactive Entertainment confirmed. On the back of the success of Spider-Man, Insomniac is already looking ahead to its future releases. The Sony-owned studio had announced via a reveal trailer in 2021 that it was working on a Wolverine game. Now, Insomniac has confirmed that the title will be set in the same universe as Spider-Man 2. In an interview with Kinda Funny, Spider-Man 2 Bryan Intihar said the studio's Spider-Man games and its upcoming Wolverine title exist in the same universe. Spider-Man 2 (and its predecessors) is set in Earth-1048, as also confirmed in the Spider-Man: Across the Spider-Verse film. According to Intihar, Insomniac's Wolverine game will share that universe with Spider-Man games. "They're all 1048. I think I got that right," Intehar said in the interview. Marvel's Wolverine was confirmed to be under development at Insomniac Games via a reveal trailer at a PlayStation Showcase event in September 2021. The 53-second-long trailer did not give away much — not even showing the titular protagonist's face — but keen-eyed fans did spot an in-game sticker on a fridge in the trailer that read ‘Radio Lowtown 1048 FM,' seemingly referencing Earth-1048 universe. The trailer showed our Adamantium-clawed hero Logan, sitting at a bar, wearing a plaid shirt and a cowboy hat, holding a drink in his bloodied hand. Just as a hostile armed with a knife approaches him from behind, we see Wolverine take his claws out. The game is in development for the PS5, but there's no information on a release timeline yet. Insomniac have already had four releases in a span of three years on the PS5. Spider-Man: Miles Morales came out in November 2020 as a launch title for Sony's current-gen console, Ratchet & Clank: Rift Apart released in June 2021, a remaster of 2018's Spider-Man came out in August 2022, and Spider-Man 2 launched this month. ALSO SEEInsomniac Games' Mike Fitzgerald on Spider-Man 2, Collaborating With Marvel, and the Studio's Ambitions While the studio has remained tight-lipped about Wolverine, gauging from Insomniac's release cycle, we can expect the game to come out around late 2024 or early 2025. In an interview with Gadgets 360 last month, Mike Fitzgerald, Director of Core Technology at Insomniac Games, had said that the studio was really proud of its ability to remain prolific, while maintaining a high standard. “We pipeline these things; we have multiple projects in development at the same time. Part of what my team does is work on all of them at the same time and try and build all this engine and supporting technology underneath them. So, if we can do some work for Ratchet & Clank that we can then leverage in Spider-Man 2, that we can then leverage in Wolverine — that's what really enable us to do all this at the same time,” he had said. https://www.gadgets360.com/games/features/spider-man-2-marvel-insomniac-games-sony-ps5-mike-fitzgerald-tech-director-interview-4393193
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Open source software—software that is freely distributed, along with its source code, so that copies, additions, or modifications can be readily made —is "everywhere," to quote the 2023 Open Source Security and Risk Analysis Report. Of the computer programs used by major industries, 96% include open source software, and 76% of those programs consists of open source software. But the percentage of software packages "containing security vulnerabilities remains troublingly high," the report warned. One concern is that "the software you've gotten from what you believe to be a reliable developer has somehow been compromised," says Kelsey Merrill, a software engineer who received a master's degree earlier this year from MIT's Department of Electrical Engineering and Computer Science. "Suppose that somewhere in the supply chain, the software has been changed by an attacker who has malicious intent." The risk of a security breach of this sort is by no means abstract. In 2020, to take a notorious example, the Texas company SolarWinds made a software update to its widely used program called Orion. Hackers broke into the system, inserting pernicious code into the software before SolarWinds shipped the latest version of Orion to more than 18,000 customers, including Microsoft, Intel, and roughly 100 other companies, as well as a dozen U.S. government agencies—including the Departments of State, Defense, Treasury, Commerce, and Homeland Security. In this case, the product that was corrupted came from a large commercial company, but lapses may be even more likely to occur in the open source realm, Merrill says, "where people of varying backgrounds—many of whom are hobbyists without any security training—can publish software that gets used around the world." She and three collaborators—her former advisor Karen Sollins, a Principal Scientist at the MIT Computer Science and Artificial Intelligence Laboratory; Santiago Torres-Arias, an assistant professor of computer science at Purdue University; and Zachary Newman, a former MIT graduate student and current research scientist at Chainguard Labs—have developed a new system called Speranza, which is aimed at reassuring software consumers that the product they are getting has not been tampered with and is coming directly from a source they trust. The paper is published on the arXiv preprint server. "What we have done," explains Sollins, "is to develop, prove correct, and demonstrate the viability of an approach that allows the [software] maintainers to remain anonymous." Preserving anonymity is obviously important, given that almost everyone—software developers included—value their confidentiality. This new approach, Sollins adds, "simultaneously allows [software] users to have confidence that the maintainers are, in fact, legitimate maintainers and, furthermore, that the code being downloaded is, in fact, the correct code of that maintainer." So how can users confirm the genuineness of a software package in order to guarantee, as Merrill puts it, "that the maintainers are who they say they are?" The classical way of doing this, which was invented more than 40 years ago, is by means of a digital signature, which is analogous to a handwritten signature—albeit with far greater built-in security through the use of various cryptographic techniques. To carry out a digital signature, two "keys" are generated at the same time—each of which is a number, composed of zeros and ones, that is 256 digits long. One key is designated "private," the other "public," but they constitute a pair that is mathematically linked. A software developer can use their private key, along with the contents of the document or computer program, to generate a digital signature that is attached exclusively to that document or program. A software user can then use the public key—as well as the developer's signature, plus the contents of the package they downloaded—to verify the package's authenticity. Validation comes in the form of a yes or a no, a 1 or a zero. "Getting a 1 means that the authenticity has been assured," Merrill explains. "The document is the same as when it was signed and is hence unchanged. A 0 means something is amiss, and you may not want to rely on that document." Although this decades-old approach is tried-and-true in a sense, it is far from perfect. One problem, Merrill notes, "is that people are bad at managing cryptographic keys, which consist of very long numbers, in a way that is secure and prevents them from getting lost." People lose their passwords all the time, Merrill says. "And if a software developer were to lose the private key and then contact a user saying, 'Hey, I have a new key,' how would you know who that really is?" To address those concerns, Speranza is building off of "Sigstore"—a system introduced last year to enhance the security of the software supply chain. Sigstore was developed by Newman (who instigated the Speranza project) and Torres-Arias, along with John Speed Meyers of Chainguard Labs. Sigstore automates and streamlines the digital signing process. Users no longer have to manage long cryptographic keys but are instead issued ephemeral keys (an approach called "keyless signing") that expire quickly—perhaps within a matter of minutes—and therefore don't have to be stored. A drawback with Sigstore stems from the fact that it dispensed with long-lasting public keys, so that software maintainers instead have to identify themselves—through a protocol called OpenID Connect (OIDC)—in a way that can be linked to their email addresses. That feature, alone, may inhibit the widespread adoption of Sigstore, and it served as the motivating factor behind—and the raison d'etre for—Speranza. "We take Sigstore's basic infrastructure and change it to provide privacy guarantees," Merrill explains. With Speranza, privacy is achieved through an original idea that she and her collaborators call "identity co-commitments." Here, in simple terms, is how the idea works: A software developer's identity, in the form of an email address, is converted into a so-called "commitment" that consists of a big pseudorandom number. (A pseudorandom number does not meet the technical definition of "random" but, practically speaking, is about as good as random.) Meanwhile, another big pseudorandom number—the accompanying commitment (or co-commitment)—is generated that is associated with a software package that this developer either created or was granted permission to modify. In order to demonstrate to a prospective user of a particular software package as to who created this version of the package and signed it, the authorized developer would publish a proof that establishes an unequivocal link between the commitment that represents their identity and the commitment attached to the software product. The proof that is carried out is of a special type, called a zero-knowledge proof, which is a way of showing, for instance, that two things have a common bound, without divulging details as to what those things—such as the developer's email address—actually are. "Speranza ensures that software comes from the correct source without requiring developers to reveal personal information like their email addresses," comments Marina Moore, a Ph.D. candidate at the New York University Center for Cyber Security. "It allows verifiers to see that the same developer signed a package several times without revealing who the developer is or even other packages that they work on. This provides a usability improvement over long-term signing keys, and a privacy benefit over other OIDC-based solutions like Sigstore." Marcela Mellara, a research scientist in the Security and Privacy Research group at Intel Labs, agrees. "This approach has the advantage of allowing software consumers to automatically verify that the package they obtain from a Speranza-enabled repository originated from an expected maintainer, and gain trust that the software they are using is authentic." https://techxplore.com/news/2023-12-boosting-faith-authenticity-source-software.html
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The well-known peripheral brand has announced its new high-end devices designed for the most enthusiastic gamers or esports professionals. Logitech G is the brand of gaming peripherals from Logitech, one of the most veteran and prestigious companies in terms of technology and peripherals that, in fact, was one of the first to bet on devices for gamers at the time. Today the brand wanted to announce its new keyboard and the new mouse from the Pro Series range designed for esports professionals or for the most enthusiastic players designed "to offer maximum performance to eSports professionals and competitive players", according to says Brent Barry, head of eSports and PRO Series at Logitech G. ADVERTISING Let's start talking about the Logitech G PRO Many veterans like it. This mouse has a HERO 2 sensor with up to 32,000 DPI with a dual-matrix design to improve its performance in all types of situations, while if we look at its weight it is only 60 grams. In addition, the battery lasts up to 95 hours, all for €169. The other peripheral introduced by Logitech is its Logitech G PRO As for its connectivity, it is compatible with Bluetooth, Lightspeed or USB and its price is €229. It has a design suitable for all types of grips and also for left-handed users, its weight is reduced to a minimum and it has a sensor designed to offer the greatest precision. Of all the peripherals available for playing on a computer, perhaps the most important, especially for those of us who play FPS, is the mouse, that faithful "companion" that accurately transfers all the movements of our hand to the screen and is key to point and shoot in this type of video games. In fact, it is quite common to see debates among players of Counter-Strike 2, Valorant or other games of this type about which mouse is better and now Corsair launches a new mouse designed for this type of players so that, precisely, it can become an option for them and that is present within that debate of good mice to enjoy shooters. https://vandal.elespanol.com/w6066/logitech-g-lanza-su-nuevo-teclado-y-raton-pro-series-para-jugar
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In October of last year, a remake of Silent Hill 2 was announced. It's been over a year since, and news of how the project's coming along has been as quiet and as foggy as the titular town of Silent Hill itself. These development draw-distance blues came to a head on Twitter last week when the studio, after being asked when they could expect some news, bluntly replied that it's Konami's job to handle that sort of thing.Reading between the lines, you might see some frustration there. But I'm willing to take it at face value, especially since Bloober Team doesn't hail from Konami itself—Silent Hill games are all partner projects, since the in-house studio "Team Silent" no longer exists. Still, Bloober's CEO has some faith, saying Konami "knows what [it's doing]."The recent disasters of Silent Hill: Ascension has created an atmosphere of doubt, though. In fairness, Konami's weird discount chatroom experiment has been made by a completely different set of devs. Bloober has the chops to pull a remake off, making a game we gave a 90 in our Layers of Fear review. Still, there's enough anxiety that Bloober Team felt the need to make a second statement this week.Bloober confirms that the project's development is "progressing smoothly and in accordance to our schedule", though it reiterates—in a less matter-of-fact way—that Konami is still responsible for sharing any further details. "We kindly ask for a bit more patience. Once Konami, as the game's publisher, shares more information, we are confident that the wait will be worthwhile." Bloober has some big shoes to fill with the remake—especially considering the series' recent history. The devs there have my sympathy. I do, however, feel like this industry habit of dropping a cryptic teaser months before you're ready to show anything else is starting to exhaust fans.Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many. https://www.pcgamer.com/silent-hill-2-remake-devs-try-to-calm-down-fans-saying-for-the-second-time-that-its-on-konami-to-share-anything-we-kindly-ask-for-a-bit-more-patience/
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Monique Olivier had previously said her role was to "reassure" victims By Steve Knibbs, Dickon Hooper & Dawn Limbu BBC News, Paris The ex-wife of a serial killer has apologised over the death of a British student who was kidnapped and murdered. Joanna Parrish from Gloucestershire was 20 when she was kidnapped from Auxerre in 1990. Monique Olivier, who is already serving a life sentence, is in court over her death, alongside another murder and kidnap. Olivier added that she regretted not intervening in Ms Parrish's death saying she "deserved to live". Her ex-husband Michel Fourniret, who was convicted for the murders of seven girls and young woman between 1987 and 2001, died in prison in 2021.The trauma of Ms Parrish's death has remained with her parents Ms Parrish's parents, Roger Parrish and Pauline Murrell, were not in court to hear Olivier's apology. "I understand that it was a monstrosity what we did. It's unforgiveable. If I had a daughter, I wouldn't forgive," she said at the Cour d'Assise in Paris on Tuesday. "It is horrible. She was beautiful. I regret it. She didn't deserve that. I am sorry" Giving evidence at the trial on Monday, Mr Parrish said Ms Parrish was a "kind, conscientious and exceptional" woman whose life was "cruelly ended by a narcissistic psychopath and her female partner". He said the pain has never subsidized in the 33 years that have passed. The president of the court, Didier Safar said Monique Olivier has lied and contradicted herself, and has not always answered the numerous questions put to her.Joanna Parrish's body was found in the Yonne River in France in 1990 The crimes date back to 1988 in the case of Marie-Angele Domece, who disappeared aged 18 from Auxerre, and 1990 for Miss Parrish. The third charge facing Olivier is for complicity in the 2003 disappearance of nine-year-old Estelle Mouzin, whose body has never been found. Fourniret, who was jailed for life in 2008, confessed to the crimes in relation to Ms Parish and Ms Domece in 2018, but died before he could face justice. Olivier had previously told the court her role was to reassure the victims. She said she did not know where the bodies of Ms Domece and Ms Mouzin are. When shown a photo of Ms Domece at the court hearing, she said: "She should never have disappeared."Eric Mouzin, father of Estelle Mouzin, said it was a tough hearing Estelle Mouzin's father was present at the court. He said Tuesday's hearing had been "tough". "We are in a system where it's as if we don't speak about real people," he said, referring to the court proceedings. "Didier Seban tried to bring Olivier back to her contact with people - by showing her their faces when they were alive, particularly Jo. "And then to confront her with the pictures after the discovery of her body. We saw Olivier's reaction - she pushed it away."Ms Parrish posted an advert in a newspaper offering English lessons Fourniret had met Ms Parrish through a newspaper advert where she was offering English lessons. Olivier said he had "stalked" her outside the school that she had been working in as part of her university degree course. She said that Fourniret had planned to imprison her for several days before killing her. Olivier said Ms Parrish may have been taken to her and Fourniret's house close by in St Cyr Les Colons.Michel Fourniret and Monique Olivier lived in St Cyr Les Colons When asked about what had been said in court earlier, Didier Seban, the Parrish family lawyer, said: "it's painful for the families [and the] justice system hasn't put [time] into these cases." Olivier had previously said she was afraid of Fourniret and told the court that she was "never anything more than the dog." who had to "obey". She said she had "done nothing wrong" before she met Fourniret. The court previously heard that in 1987 Olivier met Fourniret whilst he was in prison for sexual violence against women. They exchanged around 200 letters and got married. Their son Selim was born in 1988. The trial is expected to continue until 15 December.. https://www.bbc.com/news/uk-england-gloucestershire-67623186
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Simon returned to port in Plymouth to a hero's welcome in 1949 At a glance Simon is the only cat to have been awarded the Dickin Meda He kept vermin away from the food supply after Plymouth's HMS Amethyst was bombed and the crew stranded Simon is among 75 recipients of the animal equivalent of the Victoria CrossSimon defied serious injury to deter rats and safe vital food supplies It was during the Yangtze Incident in 1949, that a shell blast killed and wounded a number of crew members, said Nina Downing, PDSA veterinary nurse.Simon defied serious injury to deter rats and safe vital food supplies It was during the Yangtze Incident in 1949, that a shell blast killed and wounded a number of crew members, said Nina Downing, PDSA veterinary nurse. HMS Amethyst had been ordered up the Yangtze River to act as a guardship for the British Embassy in Nanjing and came under fire from Communist artillery. In attempting to avoid the shelling it ran aground. Sustaining serious injury himself, Simon managed to rally enough to return to duty. Among his subsequent daring exploits, he pounced upon an "extremely ferocious rat" which threatened the very survival of his human shipmates, Ms Downing said. She added: "Simon was really badly injured but despite that he kept on top of the vermin and protected the really important food supplies for 10 weeks for that crew, who were stranded. "And in turn, he basically saved their lives."Simon was buried at the PDSA graveyard in Essex Describing Simon as their "true saviour", the crew bestowed upon him the title of "able seaman" - a sign of their respect and pride, said the PDSA. Simon received a hero's welcome when the ship returned to dock in Plymouth on 1 November 1949. The PDSA, a charity which cares for pets whose owners cannot afford the full cost of their veterinary treatment, said his behaviour throughout his tour of duty had been "of the highest order". He was buried at the PDSA Animal Cemetery at Illford in Essex. Regarded as the animal equivalent of the Victoria Cross, the Dickin Medal was established by PDSA founder Maria Dickin The first honour was awarded in 1943 and since then 75 animals have received the meda Among them are 38 dogs, 32 pigeons, four horses - and one cat Sadie Sadie the labrador received the Dickin Medal in February 2007 for "outstanding gallantry" while serving in Afghanistan. Trained by the Royal Army Veterinary Corps in Leicestershire as a specialist Arms and Explosives Dog, Sadie had served in the Balkans and Iraq before her posting to Afghanistan in November 2005. Sadie and her handler L/Cpl Karen Yardley were able to detect an IED packed with high explosives hidden under sandbags, which would have caused "serious injuries and deaths" had it exploded, said the PDSA.G.I.Joe On 18 October 1943, the village of Calvi Vecchia was liberated by Allied Forces, on the same day an air attack had been scheduled to subdue German positions. The 6th London Infantry's advance, said the PDSA, had been so rapid they were in danger of being caught in "friendly fire". G.I. Joe, a member of the United States Army Pigeon Service, was released with a message to call off the attack, flying 20 miles in 20 minutes, reaching Allied lines just as the bombers were preparing to take off. His heroics prevented the "loss of at least 100 Allied soldiers' lives and countless civilians".G.I. Joe saved the lives of "countless civilians" Sgt Reckless Sgt Reckless, a US Marine Corps horse who served during the Korean War, was awarded the Dickin Medal for "bravery and devotion to duty". Trained as an ammunitions carrier, her life-saving work meant she was promoted to sergeant when, in March 1953, she made 51 trips from ammunition depots to firing sites in just one day, also carrying wounded soldiers down the mountain to safety. Robin Hutton, who wrote a biography of Sgt Reckless, said: “Her relationship with the soldiers underscores the vital role of animals in war, not just for their prowess and strength in battle, but for the support and camaraderie they provide to their fellow troops.”Sgt Reckless rescued wounded soldiers from the battlefield.. https://www.bbc.com/news/articles/ce4pepl7rw2o
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Even in the age of next-day delivery, self-checkout, and gigabit internet, some things can't be rushed. The cars, trucks, and SUVs seen here won't reach dealer lots for anywhere from a few months to a few years. Some of them are about to roll down the assembly line. Others haven't emerged from the design studio yet. We're telling you about them now, though, because these are the vehicles that will matter, regardless of how many boring crossovers automakers puke out. These are worth the wait. https://www.caranddriver.com/features/g28985154/future-cars/
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Jude Bellingham continued his remarkable start at Real Madrid by scoring his 16th goal in 18 games - but it was not enough to earn the La Liga leaders victory over Real Betis. England midfielder Bellingham, 20, slotted in after controlling a delightful pass from Brahim Diaz over the Betis defence after 53 minutes. But Aitor Ruibal hit a stunning equaliser from outside the area. It means Girona can go top with victory at third-placed Barcelona on Sunday. Bellingham, who last month became the first player to score in each of his first four Champions League appearances for Real, now has 12 goals and two assists in 14 La Liga appearances. The former Birmingham City player has continued to shine for the Spanish giants since moving to the Bernabeu in a 103m euros (£88m) deal from Borussia Dortmund in the summer. Not only has he dictated games from midfield for Carlo Ancelotti's side, but he is the club's top scorer this season by some distance - with Brazil winger Rodrygo closest on nine goals in all competitions. Diaz picked out Bellingham's run into the box with a clever scooped pass and his team-mate's superb control with his chest set him up for a simple finish. But Ruibal responded in emphatic fashion 13 minutes later to prevent Real opening a four-point advantage at the top of the table. "It was an even game, well played by both sides. We conceded a goal when we had the game under control but the result was fair," Ancelotti said. "Given the effort Betis made, they didn't deserve to lose. The result is good. We're happy because it's a tough stadium. They scored a fantastic goal. I am satisfied - you can't win every match." https://www.bbc.co.uk/sport/football/67661225
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is a timeless Indian culinary staple known for its tantalising flavours and rich aroma. Made with a concoction of spices, blended with hot oil and a variety of seeds, coriander leaves and ginger slices for garnish, it defines the essence of the diverse Indian gastronomic landscape. But what if you could elevate your culinary prowess with a kitchen hack that transforms a single gravy into the secret behind 50 diverse and delectable Indian dishes? Now, that is a culinary revelation that can spark excitement among aspiring chefs and home cooks alike. Enter MasterChef Pankaj Bhadouria, who expertise extends beyond the conventional. Known for sharing easy recipes and quick hacks on her YouTube channel, she recently revealed a simple yet delectable recipe for a universal gravy — a concoction of various vegetables and spices that stands as the ultimate base for a plethora ofWhether you’re looking to replicate the bold flavours of chole, the succulence of kofta, or the homely comfort of aloo matar, this versatile gravy can serve as the foundation. The best part is you can tweak this gravy to make any dish distinct from the other. https://indianexpress.com/article/lifestyle/food-wine/one-gravy-recipe-over-50-dishes-chef-pankaj-bhadouria-kitchen-hack-9046765/
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attack. Last week two boys were detained in different parts of the country on suspicion of planning a militant Islamist attack on a Christmas market in the city of Leverkusen. And a 20-year-old Iraqi who arrived in Germany last year is in custody on suspicion of planning a knife attack on a Christmas market in Hannover. The head of German domestic intelligence in the eastern state of Thuringia, Stephan Kramer, has warned of the "considerable potential for danger" posed by Hamas-sympathisers, not just to Christmas markets but to major sporting events such as the Paris Olympics and the Euro 2024 football championships next year. https://www.bbc.com/news/world-europe-67624496
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