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UIPo

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  1. Contact me now!

  2. I waiting for you, 

  3. Administrator of the Year ➤ @REVAN Global Moderator of the Year ➤ @#DeXteR Moderator of the Year ➤ @Hellwalks PROJECT NOMINATIONS (Profile Emblem + 1500 CSBD Points) GFX Designer of the Year ➤ @russ GFX Helper of the Year ➤ @βհටටͲհ! Gambler of the Year ➤ @a r t h u r Uploader of the Year ➤ @Ares Overwatcher of the Year ➤ @vagabond. Journalist of the Year ➤ @#Mark-x MANAGERS NOMINATIONS (Profile Emblem + 2000 CSBD Points) Manager CS 1.6 of the Year ➤ @PranKk. Manager CS:GO of the Year ➤ @kEnT ™ SPECIAL GROUPS NOMINATIONS (Profile Emblem+ 2500 CSBD Points) The oldest Ex-Staff ➤ @Verox Best V.I.P. ➤ @DiavoL. TEAMSPEAK 3 NOMINATIONS (Special TS3 Icon + 50.000 TS3 Coins) TS3 Helper of the Year ➤ The most active TS3 user ➤- The user who asked the most for rank ➤ The best TS3 DJ ➤ @-Dark The most AFK user ➤ @Mr.Love SERVERS NOMINATIONS (Special Signature with the server's name) Server of the Year ➤ The most active (32/32) server ➤ HiglifeZm The best Zombie server ➤ HiglifeZm The best Classic server ➤EMMA The best Respawn server ➤- MEMBERS NOMINATIONS (2000 CSBD Points) The most active membru CsBlackDevil (+1000 CSBD Points) ➤ Banned of the year ➤ @Angrry.exe™. Loser of the year ➤ The member who dreams about ranks ➤ Spammer of the Year ➤ The most social member ➤ The most beautiful member ➤ The most appreciated member ➤ The most annoying member ➤ The most beloved member ➤ The richest member ➤ @Mr.Love The member who helped the most ➤ The member with the best topics/posts ➤ The friendliest member ➤
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  10. nlike a traditional stealth game focused on keeping yourself out of view or secretly taking out unsuspecting foes at close range, in sniping games like Sniper Ghost Warrior Contracts you’re better off keeping your distance. It’s all about reveling in the careful, precise sniping that requires methodical movements and attention to detail. Contracts, in particular, is slow at times and the obligatory escapes can be a bit boring, but the long stretches of downtime are often punctuated by exhilarating explosions of gore that make it worthwhile. A mostly inconsequential story about oil companies, international espionage, and vague politics loosely connects 25 contract objectives across five enormous sandbox-style maps. A forgettable prologue explains why it’s morally okay to assassinate each target for money. It was nice getting some context for why I’m being asked to murder dozens of people, but at the end of the day the game is called Sniper and it gives me a long gun with slow-mo powers so I don’t need much other motivation beyond that. From there it’s just a matter of completing your objectives and cashing the check. Sometimes you’re also hacking computer terminals, planting bombs, or stealing intel – all basic stuff. Sniper Ghost Warrior Contracts: Our Best Sniper Killshots Since the levels are so huge and mostly free of restrictions, it didn’t feel necessary or interesting to pay attention to the story. What makes completing a contract challenging, though, is the scope of the maps. They’re staggering in size and require fast-travel to get around in any reasonable amount of time. They range from urban coastlines full of cargo ships lining the harbor with massive oil rigs spread about, to enormous fortresses built into the side of glaciers, all the way to private mansions tucked away between forests. There’s a lot of variety, both visually and in terms of the environments forcing you to adapt your approach based on terrain and layout.You have to get out of your comfort zone and put yourself in harm's way. “ Most of the objectives are spread out so they don’t overlap too much and to allow you room to approach targets from different angles, but every now and then you’ll have to both kill a target and retrieve something that they were carrying. Those moments create delicious tension where simply landing a headshot from 300 meters away isn’t good enough: you have to get out of your comfort zone and put yourself in harm’s way, experiment with gadgets, and approach the level with more creativity than just camping in a lighthouse. Similarly, after completing an objective, the other half of each mission is to reach an extraction point to upload the intel. This means you not only have to plan your attack, but your escape as well, which adds dramatic consequences for any decisions to be loud and aggressive – but this is also where the size of the maps started to feel like a hindrance. You cannot fast-travel when delivering intel, even if all enemies were killed on your way in, so prepare for lots of uneventful backtracking. At best, you’re moving through areas you’ve already figured out how to sneak through. The monotony is arguably a testament to its dedication to emulating the patient stealth of a “Ghost Warrior,” but in practice it leads to a lot of waiting, watching, and literal breath-holding. There are three difficulty settings, with the lowest option being so forgiving that you have to quite literally kill someone in front of a guard’s face for them to start panicking and looking for you. On harder settings the AI becomes mostly capable, and enemies can sometimes notice you from a distance even before you see them, so the challenge is mostly there if you’re up for it. Generally their use of cover is fine, and they have a habit of leaving the tops of their heads or lower half exposed in a firefight to keep things from devolving into whack-a-mole. It’s still not easy to pick them off without room for error, but entirely possible. And of course, like with virtually every stealth game out there (especially Assassin’s Creed) if you retreat out of range for long enough they’ll stop searching for you and eventually reset, which always seems odd if you’ve just assassinated the person they were trying to protect.Taking a shot in Sniper Ghost Warrior Contracts is both an art and a science. “ Just like most sniping games, taking a shot in Sniper Ghost Warrior Contracts is both an art and a science. You need to pay attention to factors like the wind strength and direction just as much as how far away the target is, and even though your rifle’s optics do a great job of guiding you by showing how the bullet will drop off, lining up shots can be extremely tough. One contract required me to take out a woman who’d hired a body double, and I didn’t have the intel to tell them apart so I had to kill both. The issue is if you kill one, the other is alerted immediately, no matter where she is, and runs for the bunker. After shooting the first one I had to make a shot at a range of 350 meters at a moving target in high wind... and pulled it off! That was easily the most satisfying moment of Sniper Ghost Warrior Contracts for me, having prevailed against all odds. Sometimes you’ve only got one chance for a shot like that, and if you blow it you’ll miss out on that contract unless you manage to chase them down (or reload a save). In some cases, when they escape they’re now hiding in an even more heavily guarded bunker you’ll have to somehow penetrate, but at least there are no real “fail states” here other than dying. Sniper Ghost Warrior Contracts: Full Tutorial Gameplay Scoring a hit on those big climatic shots requires precision, so the over-the-top kill cam is meant to feel like a celebratory reward. It’s certainly cool when you pull it off and see an entire brain explode out of a skull, but it’s also a bit over-exaggerated compared to the rest of Ghost Warrior Contracts’ grimdark serious tone. Somehow bizarrely killing an enemy because your sniper shot tore through his knee cap and created a dismembered ragdoll feels a bit out of place, but I’d be lying if I said the extra flare wasn’t at least partially enjoyable. Lining up a tough shot, unsure if you’re going to make it, then having the cinematic start as you pull the trigger always resulted in a sigh of relief, confirming I got the kill.I’d be lying if I said the extra flare wasn’t at least partially enjoyable. There is a litany of gadgets at your disposal, too. You can spend cash you earn from completing contracts to unlock powerful new guns and upgrades for your suit and visor, such as the ability to spot climbable objects and traps or zoom your binoculars farther to tag more enemies. Plus, there’s an assortment of gadgetry – everything from grenades and C4 to drones that help mark targets, and even remote-controlled sniper turrets that can fire at enemies on your command. Using these to line up simultaneous kill shots is a lot of fun and all of the gadgets really open up the ways to complete contracts. Tagging enemies with the drone, setting up the turret on the edge of a cliff, ziplining down to enemies, then dropping tagged enemies with your turret just by pressing a button on your approach feels really powerful. Completing all of the base-level contracts on the five maps can take around 12 hours if you’re a capable marksman. Beyond the core objectives there are some side challenges to offer replayability (like completing contracts without alerting enemies, getting chain kills rapidly, or completing all contracts on a map without loading a checkpoint) but nothing all that interesting to me. There wasn’t enough incentive to care much personally – once I checked off the contracts I moved on without hesitation. Verdict Sniper Ghost Warrior Contracts is a streamlined sniping simulator focused on specific objectives within open-ended mini sandbox levels. It gets off to a weak start with its forgettable story and tedious backtracking, but more than makes up for it with satisfying bullet physics, a delectable kill cam, and plenty of gadgets to help you kill from a distance. Xbox One, PC, PlayStation 4
  11. he story of Shenmue began 20 years ago, and for its time the original game was an undeniable marvel in video game storytelling and world-building. You lived Ryo Hazuki’s life, developing relationships and maintaining a day job in your Japanese hometown, all while trying to track down your father’s murderer so you could extract vengeance. Time has not been kind to that original game, nor its 2001 sequel, as video game stories and performance capture tech have improved drastically. In many ways, Shenmue 3 is a stark reminder of the leaps and bounds developers have made in the last 20 years. That’s not to say there isn’t a compelling experience here – it just feels out of time and doesn’t reward the Shenmue faithful with meaningful revelations in the story. The good news is that nearly everything about Shenmue 3 improves on the two games that came before it in some way. The structure of the gameplay is streamlined, combat isn’t as overcomplicated (but still remains challenging), training and improving your abilities makes more sense, and making progress is just generally better. I rarely, if ever, found myself stuck and unsure of where I needed to go next in the way I often did when playing the first two adventures. The First 22 Minutes of Shenmue 3 Shenmue 3’s overall look represents a huge improvement, with the picturesque countryside of Bailu Village standing out in particular. That said, character movement is stiff and their designs are inconsistent, with some folks looking realistic and others looking like cartoon characters – which is pretty standard for Shenmue, to be fair. All of that is good news for committed players who love the series and have eagerly been waiting 20 years to see what happens next, but there is no denying Shenmue 3 feels like it should have come out in the mid-2000s. It seems incredibly dated compared to modern contemporaries. “ It begins exactly where Shenmue 2 left off by recreating that game’s final moments in this brand-new engine, which functions well as both a quick recap (a good, longer recap is available in the start menu, too) and table setting for what you can expect visually. From there, you learn your new goal: to track down your friend Shenhua’s kidnapped father so you can continue your journey to find your father’s murderer, Lan Di, and finally, hopefully, kill him. The starting town, Bailu, is the more interesting of the two areas you explore, which you do as you quickly get down to the business of asking literally everyone for information about Shenhua’s dad. The voice acting for all of these conversations is hilariously bad across the board. I laughed at many line deliveries that were not meant to be funny throughout the approximately 40-hour journey, and though that makes Shenmue 3 fit perfectly next to its predecessors, it also makes it seem incredibly dated compared to modern contemporaries that similarly focus on dialogue and story. The performances may be lacking, but I did appreciate that you can talk to literally everyone you encounter (with a few exceptions in the second area, Niaowu) and have a conversation about your immediate goal. That thorough amount of dialogue was an impressive feat 20 years ago, and it’s one of the few things that’s still impressive today. They may be generally shallow and one-note characters (even the important ones), but the fact that everyone has at least that single note makes the world feel more alive and real. That said, talking to everyone without being able to skip through lines of dialogue (unless they’re repeated conversations, like the hotel clerk who demands payment for your room every day) can be tedious, and the way you make your way down checklists which fling you back and forth across the large areas is frustrating. I spent too much time driving a forklift at my job and gambling after hours to make money to buy things that would open up training opportunities, only to have that lead to more traipsing across the city. Shenmue 3 is less about figuring out what you need to do next and more about asking people where poorly labeled landmarks are located so you can talk to the important people who are standing there waiting for you. Shenmue 3 does at least borrow Shenmue 2’s system that helps alleviate the periodic need to wait out the clock for specific events by letting you skip directly to important sequences when you find out when they’re happening, which I am grateful for.Even though I like this combat system, I still struggled to enjoy the actual fights. “ The combat is all hand-to-hand against various thugs and it’s challenging, but not in any particularly fun or rewarding sort of way. The detailed combos of the first two games have been abandoned, which is a big improvement: instead of memorizing button inputs for a specific move and then spamming them in an abandoned parking lot by yourself to improve them, now you can spar with other people to level up those moves and map them to a hotkey. But even though I like this system, I still struggled to enjoy the actual fights. On every difficulty, your opponents block constantly and it made me feel like I was punching a wall until they relented, as opposed to most modern games where you need to watch for openings and dig in with precision. I also ran into more than one occasion where I was unexpectedly thrust into a combat scenario without a chance to eat some food to replenish my health first, which is unfair considering a loss means having to start the fight over. Shenmue III - The Story Goes On Launch Trailer The other essential element of self-improvement, the crucial training to improve your health, is boring. All you do is perform minigames like maintaining a squat stance or walking around in a circle over and over for small boosts. I ended up doing them a lot because the bonus health was valuable, but I did so over my protests. At a certain point, I think I would just rather watch a cutscene. “ When you’re not throwing out punches and kicks, you’re participating in QTE sequences. As a preface, I actually like QTEs when they’re done well. But while Shenmue 3 executes on the basic premise by letting you participate in well-choreographed chase sequences and cinematic sparring, there is basically no punishment for failure. A missed QTE prompt in previous games was scary because it would sometimes force you to wait a whole in-game day to try again, but here the prompts just restart. I’d often just memorized the sequence after a few tries and, at that point, all intensity and danger was lost. I would rather have the latter between the two options, but at a certain point, I think I would just rather watch a cutscene. The plot is arguably the main draw of Shenmue 3, and that’s why it’s so sad that after waiting for two decades, the story doesn’t feel any closer to a conclusion by the time the credits roll after around 40 hours. For all of its story and dialogue, so much of it feels inconsequential and unrelated to the larger conflict until the final moments. At that point it delivers an eye-rolling, completely unearned final-act twist before the climactic confrontation and then, without spoiling anything, it feels like it takes a frustrating shuffle backwards as opposed to taking the large step forward I wanted from what may be the last Shenmue game we ever get. I went in with low expectations for resolution, and even then they were not met. Verdict Shenmue 3 feels like it’s from a different era – a step forward from its ambitious action-adventure predecessors but still about five steps behind modern games. In everything from its laborious progression to its abysmal voice acting and clumsy combat, it’s ignored the innovations of the past 20 years and kept doing its own thing. This direct continuation of Shenmue 2’s story and gameplay did feel like coming home for someone who had all but given up hope of ever returning to Ryo Hazuki’s world, and for that reason, I am glad Shenmue 3, in all its oddity, exists. I just wish it had given me the satisfying story I returned for. PlatformsPlayStation 4, PC
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  12. Peugeot announces demand beyond expectations for its first e208 electric model. The head of the manufacturer claims that Peugeot received 40,000 "qualified leads" for the new 208, half of which were for the electric version of the model. “A quarter of pre-orders are for the e208. At this time, we can increase its production of e208 to 20% of the total 300,000 units per year, ”said Jean-Philippe Imparato, CEO of Peugeot. Until the announcement of the price list, the French began to promote in some markets a rental offer for Peugeot e208, with a monthly rate of 300 euros for 4 years and an advance of 2,400 euros. According to unofficial information, the purchase price of the basic version for e208 would be 31,000 euros.
  13. The BMW X4 is a niche vehicle, appealing to those looking for the driving characteristics of a 5-Series sedan but with the ground clearance and practicality of an X3 SAV (sports activity vehicle). If acceleration is top of mind, you can spring for the sporty M40i model which will set you up for a 0-60 time of just 4.6 seconds. When it comes to pricing for 2020, the base X4 xDrive 30i starts at $51,100, and if you want the potent engine from the M40i, get ready to write a check for $61,000.The BMW X4 is a niche vehicle, appealing to those looking for the driving characteristics of a 5-Series sedan but with the ground clearance and practicality of an X3 SAV (sports activity vehicle). If acceleration is top of mind, you can spring for the sporty M40i model which will set you up for a 0-60 time of just 4.6 seconds. When it comes to pricing for 2020, the base X4 xDrive 30i starts at $51,100, and if you want the potent engine from the M40i, get ready to write a check for $61,000. Power From The M40i If you're looking to spice up your daily commute, the more powerful X4 M40i comes equipped with an incredible inline 6-cylinder engine that puts out 355 hp @ 5500 rpm and 365 ft-lbs. of torque @ 1520 rpm. That's way more power than this 4,300+ pound SAV needs but it's an absolute blast to drive as more power is always better. I was truly surprised at just how well the X4 M40i performed on the road. Not only does the inline 6 turbocharged engine provide a massive boost of torque, but throwing it around tight curves it actually feels light and nimble, as the suspension and steering setup makes you forget you're driving a crossover. When was the last time you took a freeway entrance ramp and had fun? If the answer is never, then perhaps the X4 M40i is your answer.
  14. ¤ Name[/nickname]: EqmeAee ¤ Age: 17 ¤ Country: Maroc ¤ Occupation: nothing :vv ¤ A short description of you: nothing ¤ How did you found out CsBlackDevil Community: old member ¤ Favorite games: Counter Strike: Global Offensive, Counter Strike CS 1.6 , Pubg, PES 2020 and many others. ¤ Favorite server (server doar din comunitate!): Nothing now
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