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Dark

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  3. A new variant turns on the alarms about a possible new wave of infections: variant B.1.621. Baptized as "mu" by the World Health Organization (WHO). This new COVID-19 mutation was detected for the first time in Colombia at the beginning of the year, then in Ecuador and is now present in our country. Only Tacna would be able to vaccinate 75% of its po[CENSORED]tion this year at the current rate Although the WHO has indicated that its global prevalence is still minimal, around 0.1%. It continues to draw attention to the contagion rates in Colombia and Ecuador, where the prevalence is 39% and 13%, respectively, and "has been increasing steadily." ADVERTISING Lely Solari, infectologist at the National Institute of Health (INS) of the Ministry of Health, reported that to date, in Peru there are 67 identified cases of the mu variant of the coronavirus. In May, the first patient was detected in Moquegua, and now cases have also been reported in Tacna, Arequipa, Lima, Callao and among other areas. She explained that to date, this variant has been detected in more than 10 departments of the national territory. “In our country it is also present. We have reported the first case in the month of May in a patient from Moquegua, and to date we have 67 cases identified with this variant at the national level, in 13 regions of the country, and in the Constitutional Province of Callao ”, he indicated in an interview for RPP. The INS infectologist recalled what was mentioned by the World Health Organization (WHO) that this variant presents mutations that could indicate a risk of immune escape or resistance to vaccines. ADVERTISING "This variant has the characteristic, it has mutations that make us think this characteristic of immune escape that in people who have already been exposed to the virus either by natural infection or by vaccine, it can present infection," she said. Along these lines, Solari reported that 10 already vaccinated patients were infected with COVID-19 due to this variant. However, she clarified that "none of these have presented severe infection." The WHO has classified Mu, the variant of the coronavirus detected last January in Colombia, as "of interest", and is currently present in 39 countries, including Peru. According to the information that has been made public by the National Institute of Health of Colombia, there are three mutations in the spike protein that have shown that it could be more transmissible than other variants. However, it has yet to be determined whether this has to do with the same variant or with epidemiological issues in the country. https://gestion.pe/peru/instituto-nacional-de-salud-confirma-que-se-elevaron-casos-de-la-variante-mu-en-el-peru-coronavirus-minsa-nndc-noticia/
  4. Computers are no longer like their beginnings running a process and thanks, they now have the ability to run an immense number of programs in parallel. Some of them we see in our games, others are invisible, but there they are, being executed by the CPU. Is there a relationship between the processes of the software and threads of execution with those of the hardware? We often hear or read the thread of execution concept when hearing about new CPUs, but also in the software world. That is why we have decided to explain the differences between what are the processes or threads of execution in the software and their significant equivalents in the hardware. Processes in the software Binary code color In its simplest definition, a program is nothing more than a succession of instructions ordered sequentially in memory, which are processed by the CPU, but the reality is more complex. Anyone with a little knowledge of programming will know that this definition corresponds to the different processes that are executed in a program, where each process intercommunicates with the others and is found in a part of memory. Today we have a large number of programs running on our computer and therefore a much larger number of processes, which fight to access the CPU resources to be executed. With so many processes at the same time, a conductor is needed to be in charge of managing them. This work is in the hands of the operating system, which, as if it were a traffic control system in a big city, is in charge of managing and planning the different processes that are going to be executed. However, software processes are often referred to as threads of execution, and it is not a bad definition if we take into account their nature, but the definition does not coincide in both worlds, so they are often confused and this leads to several misunderstandings about how multi-threaded hardware and software works. That is why in this article we have decided to call the software threads processes to differentiate them from the hardware threads. The concept of a bubble or stop in a CPU Bubble Processes An execution bubble or hang occurs when a process running the CPU for some reason cannot continue, but has not been terminated in the operating system either. For this reason, operating systems have the ability to suspend a thread of execution when the CPU cannot continue and assign the work to another kernel that is available. In the hardware world appeared in the early 2000s what we call multithreading with the Hyperthreading of the Pentium IV. The trick was to duplicate the CPU control unit that is responsible for capturing and decoding. With this, it was achieved that the operating system will end up seeing the CPU as if they were two different CPUs and assigned the task to the second control unit. This does not double the power, but when the CPU itself got stuck in one thread of execution, it passed to the other immediately to take advantage of the downtime that occurred and get more performance from the processors. Multithreading at the hardware level by duplicating the control unit, which is the most complex part of a modern CPU, completely increases power consumption. Hence, the CPUs for smartphones and tablets do not have hardware multithreading in their CPUs. Performance depends on operating system Operating System Processes Although CPUs can execute two threads of execution per core, it is the operating system that is in charge of managing the different processes. And today the number of processes running on an operating system is greater than the number of cores a CPU can run simultaneously. As the operating system is in charge of managing the different processes, this is also the one in charge of assigning them. This is a very easy task if we are talking about a homogeneous system in which each core has the same power. But, in a totally heterogeneous system with cores of different powers, this is a complication for the operating system. The reason for this is that it needs a way to measure what the computational weight of each process is, and this is not measured only by what it occupies in memory, but by the complexity of the instructions and algorithms. The leap to hybrid cores has already occurred in the world of ARM processors where operating systems such as iOS and Android have had to adapt to the use of cores of different performances working simultaneously. At the same time the control unit of future designs has had to be further complicated in the x86.
  5. Now that Google photos does not have unlimited storage, you can choose to subscribe to one of the cloud storage services to make backup copies of your photos, some can share them with more people and others also offer you additional services. Although the best place to store them is on your own NAS. In this guide we are going to see how to migrate photos from Google Photos to your NAS so that you don't have to worry about space, just about what is free on your hard drive. Geeknetic How to migrate photos from Google Photos to a NAS 1 You can choose to choose a paid cloud storage service, even Google allows you to buy more space that you can use for the services it offers just by having a Gmail account. You can see the different plans offered by the multiple companies dedicated to this type of storage that is accessible from any location with a device connected to the internet. Geeknetic How to migrate photos from Google Photos to a NAS 2 But the best solution without a doubt is to opt for personal storage, if you have a NAS you can host all your photos on your own server and you can also make it accessible as if it were your personal cloud. QNAP or Synology have applications to do this easily, even in the cheapest models like the QNAP TS-230 that gave such good results in our review. Geeknetic How to migrate photos from Google Photos to a NAS 3 In addition, once the photos are copied, we can also synchronize them with cloud services from the NAS itself. Download photos from Google Photos First, we will have to have all the photos that we have in Google Photos, we will have to download them to our computer to be able to copy them to the hard drive of the NAS. Let's see how to do this quickly, since we have an extensive step-by-step guide to download photos from Google Photos to your PC. We enter the Google Photos website and identify ourselves if we have not already done so. We click on the cogwheel in the upper right. We are looking to export data that is a little further down. Geeknetic How to migrate photos from Google Photos to a NAS 4 We click on create a backup and it will take us to Google Takeout. TakeOut is the Google tool that will allow us to request all the data, in this case the photos, from Google Photos. We select Export once, since we are going to download the photos only once. Below we choose the compression and the file size with which we are going to request the download. Keep in mind that if the photos are larger than the selected size, they will be divided into files of that size. Geeknetic How to migrate photos from Google Photos to a NAS 5 Now we just have to click on create export. In a few minutes (or even days) the request will be available. When Google informs us that it is now available for download, we will only have to click on the links that Google has left us in our e-mail to have all the photos on the PC. Copy your photos to the NAS to have them on all your devices Once we have unzipped all the photos and have them in a folder, it is time to copy them to our NAS. We can do it through the Web environment offered by the main brands or directly if we have it as a network drive we can copy them with the Windows file explorer. The NAS have specific folders where to save the images and then manage them intelligently with the software they offer. We must copy, whatever the method, the photographs to this folder which will generally be called Photos or Photos if it is not translated. Geeknetic How to migrate photos from Google Photos to NAS 6 With the photos in the appropriate folder we can make use of these specific applications for managing photographs and we can also view them on mobile devices, tablets, on TV or on another computer over the internet. To upload photos if we have a Synology NAS we can use the tool that is available to download Synology Photo Station Uploader or use the Photo Station or Photos application itself, depending on the version of DSM we have, to manage and manage the photos. QNAP has the QuMagie application to manage the photos, from here we can upload them automatically through its web interface. Geeknetic How to migrate photos from Google Photos to NAS 7 To copy your photos to the NAS we must follow these steps: We open the web environment through the local address that we have assigned, it is usually of the type 192.168.1.X: XXXX, where the Xs are changed by the last number of the IP address followed by the colon and the port.
  6. Game Informations : Developer: Frank Provo Platforms: PC Initial release date: January 5, 2001 at 5:47PM PST EA Sports' NASCAR 2000 was a runaway success, featuring speedy visuals and an insane level of realism. From its draft meter, car damage, and interactive pit stops to its emphasis on statistics and role playing, NASCAR 2000 had it all. This year, EA Sports is back with NASCAR 2001, and it's attempting to top last year's release with even more drivers, more statistics, and greater challenge. However, it has also revamped the graphics engine and tweaked the game's physics. As such, the million dollar question focuses on whether NASCAR 2001 is better, the same, or worse than last year's release. Without giving too much away, it's not worse. Similar to last year's game, NASCAR 2001 leaps out of the starting gate with a ton of features and options. From the main menu, you can choose a quick race, a single-player season, or a two-player season. The quick race mode lets you play as any of the game's 39 actual NASCAR drivers on any of the game's 34 real tracks, such as Daytona Motor Speedway and Talladega. Appealing to the role player in all of us, the game lets you take the wheel of a 200mph racing machine as Dale Jarret, Kyle Petty, Terry Labonte, Jeff Gordon, and others. If that's not sufficient, you can also create your own driver. Adding depth to the game, the season modes give you the pleasure of participating in a stats-laden yearlong driving competition. Within the season modes, you can choose from a full season, half season, a road course challenge, a speedway shootout, or a short-track challenge. There are three difficulty levels to choose from, ranging from the barely challenging AI of the rookie setting to the legend setting, in which cars routinely hog the road, form wolf packs, and generally make the course a killing field. In addition to allowing you to vary car settings such as fuel load, tire type, and shocks, NASCAR 2001 also lets you toggle car damage, adjust the race length, and select between in-race music or ongoing analyst commentary. NASCAR 2001's statistical offerings are on the lower end of copious. The game tracks overall statistics in 17 categories, ranging from starts and poles to top-five finishes and average speed. There are also per race and end of race statistics tracked in 12 categories, including start position, number of lead changes, and margin of victory. Adding to the above cadre of number counting, the game also tracks leader board stats in ten more categories, including most wins, most championships, and win percentage. All of the above is in addition to ongoing season standings and midyear milestones. In short, NASCAR 2001 whips the llama's bottom when it comes to stat tracking. As far as gameplay goes, NASCAR 2001 backs up its plentiful options with a solid game of racing. Courses are designed based upon their real-world counterparts, and they feature enough sharp corners and banks to make things interesting. For example, there's a sharp bank in the second turn at North Carolina that's tricky as all get out because it'll throw your car into the wall if you're traveling too high on the racing line. The car control itself is standard: push the X button to accelerate, the square button to brake, and hit the circle button when you wish to switch views. The actual driving is a healthy mixture of simulation- and arcade-style racing, although the balance definitely depends on the difficulty you choose and whether or not you've enabled car damage. At its easiest, NASCAR 2001 plays a lot like Ridge Racer - it is unforgiving when it comes to turns, but it doesn't overly penalize you for nudging the wall. At its most difficult, you'll have to spend a great deal of time braking and controlling your speed, keeping in mind that the game could break your car to bits as opponent vehicles push you into the wall or onto the grass. Last year's release definitely tended toward the simulation end of the scale, so it's nice to see EA Sports taking care of the casual gamer this time around. As such, NASCAR 2001 is a game for all audiences, whether you're a hard-core fan or a happy-go-lucky video game driving nut. In keeping with the game's overall quality, NASCAR 2001's visuals are largely excellent. The game's menus and interface are well designed, ensuring that confusion is minimal and getting to the race itself takes mere seconds. Should you need to, you can check out a 3D rendition of the course you're about to race, scaling and rotating its polygonal goodness while checking out its speed, distance, and bank statistics. There are even prerace FMV snippets and postrace flybys. The actual racing visuals are a mixture of crisp roadways, object-plentiful sidelines, and realistic car detailing, with some grainy crowd textures and slowdown thrown in for good measure. Last year's game emphasized an overall level of depth and detail that sometimes made oncoming turns difficult to see, whereas NASCAR 2001 strips on-track color depth and refinement to the minimum to provide a plain yet visible course. There are still plenty of landmarks, stands, buildings, and light standards on the game's sidelines, though. NASCAR 2001's rebalancing of visuals in favor of clarity of detail is a matter of subjective preference, and it doesn't ultimately hinder the game. Oddly, though, this year's cars have sponsorship logos and team names but lack any semblance of windshield environment mapping or light reflection. Last year's title at least had a little bit of glimmer from sunlight! All in all, NASCAR 2001's graphical showing is just as good as that of NASCAR 2000, just in different ways. The game is certainly inviting and easy to see, and that's what matters most. Surprisingly, when compared with the game's otherwise solid showing, NASCAR 2001's audio offers two choices, neither of which is ultimately satisfying. You can choose either background music or announcer commentary, but not both. The game's music selection, featuring country and rock selections from such acts as Kenny Wayne Shepherd and Widespread Panic, fits the game well with its uplifting backbeats. The in-game commentary, on the other hand, bites. Sure, the guy tells you where the other racers are and how you're doing, but his comments lack variety and emotion. Even worse, there are periods, sometimes over 20 seconds or more, where he's just not saying anything at all. If only it were possible to have music and commentary, then the situation might be more bearable. Thankfully, the game's stock engine noises and crash effects, while not terribly diverse, are faithful renditions of what you'd see on a Saturday NASCAR telecast. A pit crew radio rounds out the game's audio features, offering up such key phrases as "They judge on how you finish, not how you start" and "Try a different line." Intelligent your pit crew isn't, but it's light years ahead of the race announcer. Despite the haphazard audio, NASCAR 2001 is definitely a game that's worth owning. Its gameplay is accessible to racing fans of all ages and backgrounds, while its statistics and options provide a lot of replay value. Although the graphical experience emphasizes clarity over extravagance, even the game's graphical palette exudes quality. EA Sports took a risk in revamping the successful formula of last year's release, and despite a few gripes, it has succeeded in delivering a true update as opposed to a blatant rehash. Sure, it's no Gran Turismo, but NASCAR 2001's diverse variety enables it to appeal to a wider audience, whether you're a veteran of the series, a simulation fan, or a newcomer to the genre. System Requirements CPU: Intel Core i3 530 or AMD FX 4100. CPU SPEED: Info. RAM: 4 GB. OS: 64bit Versions of Windows 7, Windows 8, Windows 10. VIDEO CARD: Nvidia GTX 460 or AMD HD 5870. PIXEL SHADER: 5.0. VERTEX SHADER: 5.0. SOUND CARD: DirectX Compatible Soundcard.
  7. Pro for helper. activity: https://www.gametracker.com/player/YaCcoO_%3D/NEWLIFEZM.CSBLACKDEVIL.COM:27015/
  8. Last chance to get your V.I.P for 1 month on NEWLIFEZM Server.

     

     

    1. -Sarah

      -Sarah

      what's the time ?? 05/09/2021 but the time ??

      @Teacher 007 

      This contest will start on: 05/09/2021

    2. Dark

      Dark

      For Sunday, is all the information

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