Everything posted by Nexy
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The winner is V2 with 8 votes. Note: Based on the model, 15 votes has been considered only.
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Requirements: MINIMUM: Requires a 64-bit processor and operating system OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 Processor: Intel Core i5-2300 @ 2.80 GHz / AMD FX-4350 @ 4.2 GHz Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 DirectX: Version 11 Network: Broadband Internet connection Storage: 65 GB available space Name game: Warhammer: Vermintide 2 Price: $7.49 USD Link store: https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/ Offer ends 23 January.
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Watch new episodes of Live PD Fridays and Saturdays at 9/8c, and stay up to date on all of A&E's premieres at http://aetv.com/schedule Check out the best moments from Lawrence, Indiana, including a man who tucked drugs in between his fat rolls and a wanted man who got caught lying about his identity. #LivePD Subscribe for more from Live PD and other great A&E shows: http://aetv.us/subscribe_ae Find out more about Live PD and watch full episodes on our site: http://aetv.us/LivePDOfficial
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In a previous article, we covered the apparent boost in specifications to the Radeon RX 5600XT lineup as a way to possibly counter the drop in the price of the RTX 2060. They would boost these specs by allowing for a BIOS update to the graphics cards for the manufacturers that would essentially overclock the GPU core frequencies as well as take the memory from 12Gbps up to the much faster 14Gbps resulting in an increased bandwidth to 336GB/s from 288GB/s, a welcome boost. The boost also comes at the expense of TDP by bumping the RX 5600XT cards from 150w to 160w, a modest lift for what should be more than worth it in performance but as always the reviews will reveal if that's the case or not. PowerColor, in a press release shared by Videocardz, revealed that it was indeed a last-minute change on the heels of Sapphire. The caveat for this is it appears that some cards had already shipped out to retailers with the initial RX 5600XT BIOS loaded meaning that if end users want this performance-boosting BIOS they will need to load it themselves. Flashing graphics cards, like the RX 5600XT, is a fairly easy affair for those of us who are familiar with it but to the average customer out there it may seem like a daunting task so many of those initial buyers may be left with that BIOS for the life of the product, unfortunate but just a reality. Hopefully, PowerColor and others make a very easy to use tool for those non-tech savvy folks who pick up the RX 5600XT. The changes to the RX 5600XT aren't massive but they're enough to maybe shift the playing field when the card hits the market. We see the memory take the obvious leap from 12Gbps to the much more desirable 14Gbps which results in a 16% increase from 288GB/s to 336GB/s. We see the Red Dragon card's Game Clock take a jump from 1460Mhz to 1570MHz while it's Boost Clock remains the same. The Red Devil, however, takes a bigger jump across the board with the Game Clock raising from 1570MHz to 1660MHz and the Boost Clock going from 1620MHz to 1740MHz. For those concerned about a failed flash causing your new RX 5600XT to brick PowerColor has at least equipped both of these models to feature a dual BIOS so that should alleviate most of those concerns. This move to constantly change things leading up to the launch of products has become a strange norm for Radeon, and while I get it as a tactic to keep your competition guessing, I'm not sure how it comes across to the customer and now the added "did I get the new BIOS or not" is added in doesn't exactly make for a fun time. For those who do pick up an RX 5600XT at launch and are curious about which BIOS you have it's a relatively easy thing to figure out. Just head over to Techpowerup and grab the latest GPU-z and load it up. Once loaded just check the memory bandwidth section, if it says 288GB/s you're on the 12Gbps BIOS and if it says 336GB/s then you're on the 14Gbps BIOS.
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Topic locked due to the lack of activity.
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Requirements: MINIMUM: OS: Windows 7 or later Processor: Intel Core i3 Memory: 4 GB RAM DirectX: Version 9.0c Storage: 1 GB available space Additional Notes: Gamepad support for XInput devices Name game: Wizard of Legend Price: 7,99€ Link store: https://store.steampowered.com/app/445980/Wizard_of_Legend/ Offer ends 22 January.
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Kyle Robertson, known as Scrub Killa, is a native of Scotland. Scrub Killa is signed to Paris-based Team Vitality, one of Europe’s leading esports teams. The Renault Sport Team Vitality squad, of which Scrub Killa is one of three players, won the Rocket League Season 7 World Championship in June 2019. Scrub Killa has already won 8 professional Rocket League titles and at the age of 16 is the youngest player recognised on the Rocket League scene. Scrub Killa has a large international fan base. Scrub Killa has had 3 million views on Twitch. His frequent broadcasts have earned him more than 160,000 followers. He is considered to be the most consistent EU streamer on Twitch. Kyle’s father, Alan, worked as an electrical engineer. He is Scrub Killa’s biggest supporter and because Scrub Killa is just 16, teams and sponsors pay for Alan to travel the world with him when he competes in major international esports tournaments. This video produced by Rewired.GG, an esports venture fund investing in the talent and ideas that are driving the global growth of esports. Rewired.GG has backed European esports leader Team Vitality with €20m of investment and intellectual capital to create a global esports brand.
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In the past year and two months, I have reviewed two headsets by HyperX. The first was the Cloud Revolver, reviewed in November 2018. The Cloud revolver got 8/10 from me, with strong praise for its build quality, comfortability and general value for money amongst other things. The second headset I reviewed in September 2019 which was the Cloud Stinger Wireless, which I gave 8.5/10 based on comfort, design and affordability amongst other matters. Reviewing the HyperX Cloud Alpha S, I came into this expecting more of the same: quality, comfort and price. The simple question then is how has HyperX fared in meeting the standards they've set before and of course have they met other standards of audio quality, as well as including other features that are expected with a headset, particularly one that will be used for gaming? Let's find out. One thing I've nearly always had to praise HyperX for is the design and build of their headsets. Despite the lower cost of their headsets compared to 'premium' brands like Sennheiser, they've nearly always been both durable and comfortable. Every now and then there are slight issues, though none that have ever been deal breakers. The HyperX Cloud Alpha S, being the new and improved version of the Cloud Alpha, certainly has some strong upsides though isn't without some slight issues. In terms of build and looks, this looks and feels almost identical to its predecessor. There's been a change in colour design from red to blue on the metal band that connects the cups. The cups and bands are covered in the usual leatherette that former HyperX headsets have used, though with one interesting addition - a spare set of ear cup cushions with a cloth cover, far more suitable for those of you who may find leatherette cushions uncomfortable over long sessions due to heat & sweat. As for comfort, both the headband and ear cups both have a reasonably thick memory foam filling. Adjustment of the ear cups is, as always, simple. A nice feature, however, is the fact that there are grooves on the inside of the band, letting me and other somewhat obsessive people make sure that both sides have been adjusted to the same length. On the cups, there's a pretty redundant feature in the bass sliders, something that I can't honestly say has a perceptibly large impact on whatever you're listening to. It adds a little oomph, but not that much. What the HyperX Cloud Alpha S does have is the USB-powered virtual 7.1 surround sound card. This comes with an inbuilt controller, enabling you to increase and decrease volume with two other buttons being designed to rapidly adjust the balance between game volume and that of chat applications like Discord or Teamspeak. On the side, there is the ability to mute the detachable microphone. Finally, there's the button in the middle to turn or, or off, the virtual 7.1 surround sound. How much mileage you'll get out of this is certainly down to what you're using it for. All of this is hardware-based, with HyperX having not expanded it's (rather shoddy at the moment) NGenuity software to their headset range. Granted, this is simply because the software is simply designed to control the LED's on other hardware, such as mice and keyboards. The lack of software is a limiting factor, particularly when it comes to the features (bass slider & 7.1 surround sound) that are included in the headset. There's no real middle-ground, no fine-tuning, which is a shame. Why is it a shame? Well, the audio quality of the HyperX Cloud Alpha S is as good as you could have hoped for. The headset has the quality to really tackle whatever you throw at it, improved by the dual-chamber design where one tackles the bass where the other deals with mids and highs, helping to tackle any issues of clarity or distortion. It all makes for a generally good sounding and good quality headset. So where's the shame again? So, the bass slider has such a negligible impact. On occasions, you may be able to notice something. However, when trying out my go-to methods (playing Hysteria by Muse) I can't honestly say I noticed a difference in my personal test of "does this sound better if I do this?". With the 7.1 virtual surround sound, it certainly accentuates smaller elements. I can better hear the footsteps of people as I sneak around in Kingdom Come: Deliverance or the cries of further-away soldiers in Total War: Three Kingdoms. At the same time, some elements closer start to sound a little too loud and lost whatever it was that distinguished them from each other. Almost everything reverberates. Sure, you can hear more, but the distinguishing features are almost always lost and you can give up any semblance of hope in hearing any directional details. The regular none 7.1 virtual surround sound settings are considerably better, it's a night and day scenario. The problem is that if 7.1 Surround Sound is the thing that would sell you on this headset, it's best to look elsewhere. On other audio quality, the microphone, you'll find that the lack of software does slightly inhibit your options with the headset, but it's not exactly necessary. The microphone, detachable and flexible, sounds great out of the box. It amplifies the voice well and keeps out a decent amount of background noise. Simply put, I've yet to find a scenario where the voice isn't easily heard by those listening on the other side, that or when you're singing Barbie Girl to your PC's voice recorder app in preparation for the next Britain's Got Talent. So what is the real question when it comes to the HyperX Cloud Alpha S? That's simple: Is it worth the cost? The answer to that is both a yes and a no. If your choice is between buying the HyperX Cloud Alpha S or not having a headset at all, then yes, this is worth it. However, rather than spend £120/$130 on this, you could simply buy the original Cloud Alpha for £90/$100. The design is almost identical, this is somewhat more comfortable, but the extra £30/$30 is too steep of a price for extra comfort, an ineffectual-at-best bass slider and an actively sound-damaging virtual 7.1 surround sound.
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AMD has been the darling of the technology sector for quite a while now, pushing the envelope for technological advancement ever forward, but it looks like the company feels that its next-generation Ryzen 4000 mobility processors do not require PCIe 4.0 right now and will keep that particular platform at PCIe 3.0. This is interesting because Ryzen 4000 series processors, while being on the 7nm process, also do not contain Navi graphics as far as the GPU IP goes. AMD: Ryzen 4000 series mobility processors will not support PCIe 4.0 The interview was conducted by Japenese publication 4gamer.net and was attended by AMD's Scott Stankard (Senior Product Manager, Client Business Unit). AMD has been aggressively pushing PCIe 4.0 on its desktop side of things and this is one of the biggest selling points of its Zen 2 based processors right now. It was, therefore, eyebrow-raising, to see AMD not use PCIe 4.0 on its mobility side of things as well and give a response that seems very synonymous to the ones Intel gave for not pushing technology envelopes. Here is a translation of the pertinent part of the interview that I was able to get from a friend: Interviewer: The Zen 2 generation desktop platform adopted PCI Express (PCIe) 4.0 as one of its features. What about Ryzen 4000 (series procesosrs) for notebook PCs? Scott Stankard: [Ryzen 4000 series] is compatible with PCIe 3.0. This is because in our judgement there aren't many scenarios [on the notebook side of things] that are able to adequately utilize PCI 4.0. AMD is, of course, correct in their statement that there aren't many situations in a mobility environment that would necessitate the use of PCIe 4.0, but this has never stopped the company before. In fact, the fact that Ryzen 4000 mobility processors feature PCIe 3.0 along with the older Vega IP in their GPU (instead of the newer Navi IP) looks more and more like the company has somewhat compromised as far as mobility goes. This might not be a bad thing as far as sales and market shares go (because it would allow a lower ASP and broader adoption) but is certainly enough to raise eyebrows in enthusiasts. The company also confirmed in the same interview that the APU's SmartShift technology does not support synchronous capability and that users will not be able to run the iGPU and a dedicated Radeon GPU simultaneously. This is something that could have raised the value proposition of all-AMD builds exponentially (a laptop that featured an AMD CPU, AMD iGPU, and AMD dGPU, with the latter two running in sync would be a much powerful build than one with any other combination in the same budget). Interviewer: Can "AMD SmartShift" support simultaneous operation of both iGPU and dGPU, dynamically distributing power between the iGPU and dGPU dpending on graphics processing load? Scott Stankard: No, iGPU can dGPU cannot operate simultaneously. When one is working, the other is turned off completely. That said, AMD's Ryzen 4800H processors are going to be extremely disruptive to the mobility market as these are one of the first processors shipping on a sub 14/10nm process. Since AMD will be able to tap into the cost and power savings of the 7nm process while having access to a much larger supply than Intel's 10th generation mobility processors, it should be able to achieve much higher economies of scale. If they stick to their usual pricing policy we should also see AMD laptops ship for about a $100 cheaper than other configurations of a similar power envelope. The cost of gaming, it would appear, is on its way down with every passing day.
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Requirements: MINIMUM: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz Memory: 4 GB RAM Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent DirectX: Version 9.0c Storage: 4 GB available space RECOMMENDED: OS: Windows 8/10 (64-bit OS required) Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz Memory: 8 GB RAM Graphics: NVIDIA GTX 660, Radeon R9-270 DirectX: Version 11 Storage: 4 GB available space Sound Card: 100% DirectX 9.0c compatible Name game: Beholder 2 Price: $6.00 USD Link store: https://store.steampowered.com/app/761620/Beholder_2/ Offer ends 22 January.
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Requirements: MINIMUM: OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only) Processor: AMD FX 6300 @ 3.8 GHz, Ryzen 3 - 1200, Intel Core i5 2400 @ 3.1 GHz (MORE DETAILS HERE) Memory: 8 GB RAM Graphics: AMD Radeon R9 285, NVIDIA GeForce GTX 660 (2GB VRAM with Shader Model 5.0) (MORE DETAILS HERE) DirectX: Version 11 Storage: 46+ GB available space Additional Notes: Video Preset: Lowest (720p) RECOMMENDED: OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only) Processor: AMD FX-8350 @ 4.0 GHz, Ryzen 5 - 1400, Intel Core i7-3770 @ 3.5 GHz or better (MORE DETAILS HERE) Memory: 8 GB RAM Graphics: AMD Radeon R9 290, NVIDIA GeForce GTX 970 (4GB VRAM with Shader Model 5.0) or better (MORE DETAILS HERE) Storage: 46+ GB available space Additional Notes: Video Preset: High (1080p) Name game: Assassin's Creed® Odyssey Price: $23.99 USD Link store: https://store.steampowered.com/app/812140/Assassins_Creed_Odyssey/ Offer ends 20 January.
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Windows 7 has now entered its End of Life phase, which means that Microsoft will no longer be offering updates of security fixes for the old operating system. While many people will have upgraded to Windows 10 years ago, there are still millions of PCs out there that are using Windows 7. With Windows 7 now at its End of Life, it means those PCs need to be upgraded or replaced ASAP. Even if you ditched Windows 7 years ago, you could still be affected by the Windows 7 End of Life. Any company that holds your data, such as doctor’s surgeries, for example, and still use Windows 7 could be putting your privacy at risk if they don’t upgrade. However, Windows 7’s End of Life is no need for panic, either. PCs running Windows 7 won’t instantly stop working, nor should they become security risks overnight. So, to put your mind at ease, and to explain what Windows 7 End of Life actually is, we’ve put together this list of the 7 things you need to know about the death of Windows 7. 1. Windows 7 End of Life starts January 14, 2020 Windows 7 will enter its End of Life on Tuesday, January 14, 2020. After that date, Microsoft will no longer offer patches and security updates for Windows 7. That means that any bugs or problems still found in Windows 7 will never get fixed. Likewise, any security vulnerabilities could also remain in Windows 7, as Microsoft is unlikely to patch those unless they are very severe – more on that in a moment. However, Windows 7 End of Life won’t be a sudden change, as Microsoft has been reducing its support for Windows 7 for years now. Microsoft ended mainstream support for Windows 7 back in January 13, 2015, which meant new features stopped being added, and warranty claims were no longer valid. It then entered its extended support phase, where only necessary patches and fixes were released. That ends on January 14, 2020. 2. You should stop using Windows 7 ASAP After January 14, 2020, you’ll effectively be using a dead operating system. While your PC will continue to work, you’ll be stuck with an operating system that no longer gets patched. If someone finds a nasty bug or security vulnerability in Windows 7, they could easily take advantage of it, putting you at risk. It also means new software will likely not work on Windows 7 PCs, which means you’re missing out on new features. Again, if there are bugs and security vulnerabilities in Windows 7 versions of the programs and applications you use, these may never get fixed. Even ignoring the fact that Windows 7 is now in its End of Life phase, you should stop using such an old operating system, anyway. While Windows 10 isn’t perfect, it introduces features and tools that you’re missing out on by using outdated software. 3. You don’t need to buy a new PC While you should upgrade from Windows 7 as soon as possible, that doesn’t mean you need to throw out your PC. You can upgrade your existing PC to Windows 10, and Microsoft has done a good job of ensuring that its new operating system works reasonably well with older hardware. These are the minimum system requirements of Windows 10: Software: Windows 7 SP1 Processor: 1GHz or faster processor RAM: 1GB for 32-bit or 2GB for 64-bit Hard disk space: 16GB for 32-bit OS or 20GB for 64-bit OS Graphics card: DirectX 9 or later with WDDM 1.0 driver Display: 800 x 600 resolution While your PC might meet those specifications, we’d recommend 4GB of RAM to run Windows 10 remotely well, and you’ll want at least 128GB of hard drive space. If your PC doesn’t meet those requirements, then you’ll either need to buy a new PC, or upgrade to something other than Windows 10. That doesn’t have to be a bad thing – you could use Windows 7 End of Life as an excuse to treat yourself. Check out our pick of the best laptops and best desktop PCs for help in choosing a new device. 4. You can still upgrade to Windows 10 for free Although Microsoft has officially stopped offering a free Windows 10 upgrade to Windows 7 (and Windows 8.1) users, you can still upgrade to Windows 10 for free – and it’s pretty simple. All you need to do is use the Windows Media Creation Tool and select to upgrade from there. Enter in your Windows 7 (or Windows 10 licence key, and you should soon have a Windows 10 running – for free. You need to make sure you choose to upgrade your Windows 7 installation, rather than installing a fresh version of Windows 10. If you choose a fresh installation, you’ll need to buy a Windows 10 licence. If you choose that option, check out our pick of the cheapest Windows 10 prices. The fact that it is still so easy to upgrade to Windows 10 for free makes us think that Microsoft quietly approves of this unofficial method – and the company is just keen to get as many Windows 7 users to move to Windows 10 as possible. 5. You don’t have to upgrade to Windows 10 While the easiest way to move from Windows 7 is to upgrade to Windows 10, that’s not your only option. If you’re not keen on Windows 10 (its reputation has suffered lately due to a run of dodgy updates), or your PC doesn’t meet the minimum requirements, then it’s worth looking at alternatives. For example, Linux is a great choice. It’s free, and there is a huge variety of different versions – known as distributions or distros – to choose from. There are Linux distros that are user-friendly, so you can get up and running without having used Linux before, and many have similar user interfaces to Windows 7, making you feel right at home.
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Along with NVIDIA's CES driver release they delivered a new and exciting way to take advantage of Turing Variable Rate Shading capabilities and targeting VR enthusiasts. But Variable Rate Super Sampling (VRSS) is an excellent addition but how did we get here? It has been an interesting road to travel down watching how developers of games, head mount displays, and graphics card engineers have all been working towards a better VR experience. One of the earlier techniques to be put into use with excellent results was Foveated Rendering which renders the center of the screen at the native resolution while reducing the rendering resolution around the edges so that a large portion of the rendering pipeline is opened up to ensure that visual details could stay high where you were already focused at the expense of the edges taking a hit. NVIDIA did manage to take this technology to a flat-screen experience with Shadow Warrior 2 a couple of years ago, allowing for a very easy and straightforward example of how it works. For those following along the VR scene, you'll notice this is exactly what Oculus has done with the Quest. Sure it keeps the center crisp but really takes a dive when you start looking around, that's where Dynamic Foveated Rendering comes into play. That technology is coming and already being shown off by companies like Pimax, but we're still waiting for that to come to fruition. Something to take note of with VR games at this point is that they're mostly designed around the 'entry-level' performance class for VR requirements, which lands in the GTX 970 and R9 290 level of performance. This basically means that having more power doesn't necessarily equate to a better visual experience, until now. This is where Variable Rate Super Shading comes into play. This is something that NVIDIA has been working on themselves for the benefit of VR gamers. Before we get into the grit of it a quick and dirty explanation is to think of it as Reverse-Foveated Rendering where the edge of the screen is rendered at the native resolution and the center of the screen is given the supersampling treatment to crispen the image, and it works. VRSS Game Support At Time Of Writing: Battlewake Boneworks Eternity WarriorsTM VR Hot Dogs, Horseshoes and Hand Grenades In Death Job Simulator Killing Floor: Incursion L.A. Noire: The VR Case Files Lone Echo Mercenary 2: Silicon Rising Pavlov VR Raw Data Rec Room Rick and Morty: Virtual Rick-ality Robo Recall SairentoVR Serious Sam VR: The Last Hope Skeet: VR Target Shooting Space Pirate Trainer Special Force VR: Infinity War Spiderman: Far from Home Spiderman: Homecoming – Virtual Reality Experience Talos Principle VR The Soulkeeper VR
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Requirements: OS: Windows XP, Vista, 7, 8/8.1, 10 Processor: 2.0 Ghz Memory: 2 GB RAM Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable) Storage: 1 GB available space Name game: Slay the Spire Price: 10,49€ (20,99€) Link store: https://store.steampowered.com/app/646570/Slay_the_Spire/ Offer ends up after 20h.
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@W A L K E R ™ amazing avatar, thank you!!
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Definitely V1, very basic edit but it's awesome!
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Kingston's HyperX division introduced a plethora of new memory modules at CES 2020, Kingston HyperX has added 32 GB unbuffered DIMMs and SO-DIMMs to its Fury and Impact families. They have also added DDR4-3600 and DDR4-3700 modules to its Fury and Fury RGB lineups. Fury DDR4-3600 and DDR4-3700 modules The HyperX Fury and HyperX Fury RGB modules are not designed as the highest performance modules, that would be the HyperX Predator lineup, but the Fury and Fury RGB lineups have gradually been updated to increased performance. These RAM lineups will now offer 8 GB and 16 GB UDIMMs, and these UDIMMs are rated for either DDR4-3600 / CL17 and DDR4-3700 / CL19 at just 1.35 volts. The faster models from the HyperX Fury and HyperX Fury RGB memory will cost more than the models with slower speeds, The 32 GB HyperX Fury DDR4-3700 / CL19 kit carries a price tag of $215, whereas the HyperX Fury RGB module is priced at $227. The Kingston's 32 GB HyperX Fury unbuffered DIMMs as well as 32 GB Impact unbuffered SO-DIMMs are based on the 16 GB memory chips, Kingston has not stated who the suppliers of these memory chips are. The manufacturer has said that the 32 GB modules feature compatibility for the latest platforms from AMD and Intel.
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Requirements: OS: Windows 7 or higher Processor: 2.0 GHz Dual Core Processor Memory: 2 GB RAM Graphics: Video card with 1024MB of VRAM DirectX: Version 9.0c Storage: 3 GB available space Name game: The House of Da Vinci Price: 4,99€ Link store: https://store.steampowered.com/app/522470/The_House_of_Da_Vinci/ Offer ends up Offer ends 17 January.
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Although Windows 7 will reach End of Life (EOL) next week, Google has pledged that it will continue to support Chrome on the OS for at least 18 months. From January 14, Microsoft will cease support for Windows 7 unless you happen to be an enterprise customer willing to pay (handsomely) for Extended Support Updates. However, plenty of users are planning to stick with it for the foreseeable future. While this means missing out on security updates from Microsoft, Google's announcement means they will at least be able to continue using their preferred web browser. Microsoft is trying to encourage everyone to migrate to Windows 10, but Google acknowledges that not everyone is ready or willing to make the jump. Switching operating systems can be a long and slow process, particularly for organizations with lots of computers to consider. In a post on the Google Cloud blog, Chrome's engineering director Max Christoff writes: "We have enterprises covered, even if they haven’t yet made the full move to Windows 10." "We will continue to fully support Chrome on Windows 7 for a minimum of 18 months from Microsoft's End of Life date, until at least July 15, 2021." Longer browser support Few people would argue against the assertion that it's not a good idea to use an operating system that is no longer supported and no longer receiving security updates. But while it may be inadvisable to stick with Windows 7 in the long term, some organizations have no option in the short term. As such, it's great to see that Google is taking steps to ensure that even if Windows 7 will not receive any more updates, Chrome will. We'll just have to wait and see whether the likes of Firefox and Opera follow Chrome's lead.
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Requirements: OS: 32-bit Windows 7 Service Pack 1, 8.1 or 10 Required (Other OS versions and types are not supported) Processor: Intel Core-i3 4330 3.50 GHz Dual Core or AMD A8 6600K 3.90 GHz Quad Core or Better Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon R9 Graphics with 1 GB Dedicated VRAM or Better Name game: Train Simulator 2020 Price: 14,99€ Link store: https://store.steampowered.com/app/24010/Train_Simulator_2020/ Offer ends up after 24 hours.