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Showing content with the highest reputation on 10/19/2019 in all areas

  1. new avatar by @Akrapovic; Thanks! ❤️
    6 points
  2. Hi, someone is interested to be part from CaliforniaZM?. I would like old friends or old mates from other servers to get in !!
    5 points
  3. You can be an Administrator, but if you never have reacted to my posts, you are not a real Administrator :v
    4 points
  4. Answer me the messages pealser
    4 points
  5. There is no better remedy for sadness than love and a smile.??
    4 points
  6. Tell me you see a bird or a lion here ???? https://imgur.com/Z7SXa7R Tell me you see a bird or a lion here ????
    4 points
  7. 3 points
  8. 13391 Likes , content count 3390 and 17,352 point :v
    2 points
  9. As me and @a r t h u r have investigated and seen some members use a bug in casino if we see you abuse this bug we will delete your bet and maybe even worse "Ban your account" This is a warning to all who know this bug. DON"T ABUSE IT
    2 points
  10. 2 points
  11. INFO The Flame in the Flood is a roguelike survival adventure video game developed by The Molasses Flood. The game was developed for Microsoft Windows, macOS, and Xbox One. A PlayStation 4 version was released on January 17, 2017. A Nintendo Switch version was released on October 12, 2017. GAMEPLAY Survival games challenge you to gain control of treacherous worlds. You typically start with very little, and need to scavenge for supplies and resources in order to craft the tools needed to help you avoid death. Success usually means having enough power to establish yourself in a higher place on the food chain, or hunkering down and building a fortified space strong enough to keep the rest of the food chain out. The Flame in the Flood doesn’t allow you to achieve either of those goals and is a consistently gripping experience as a result. Set in a rural post-societal America, The Flame in the Flood is a procedurally-generated survival game that focuses on constant movement and improvisation. The entirety of the game’s world consists of a large, overflowing river that has engulfed the countryside, destroyed man-made infrastructure, and isolated parts of the geography, turning them into islands. The Flame in the Flood’s audiovisual presentation is integral to establishing its strong sense of place. The art direction invokes the aesthetic of a gothic storybook. The atmospheric sound design is ever-present. The rush of the flowing river is refreshing, and the heaviness of the thunderstorms is frightening. The musical score is an excellent array of Americana, ranging from mournful blues harmonica, cheerful acoustic guitar fingerpicking, wistful mandolins, and rough alt-country vocals. Together, they give The Flame in the Flood an aura of both despair and quiet beauty. Your protagonists are a seemingly immortal dog and a survivor whose main concerns are keeping her hunger, thirst, body temperature, exhaustion, and any major injuries under control. Because the survivor can die from neglecting any of these concerns, players must keep them at bay by either scavenging or by crafting a variety of items using resources obtained from the land. But because of the game’s narrative conceit, you’re only able to scavenge on small islands with severely limited offerings. Finding the right components to create items you need often means exploring multiple islands as you traverse the river on your makeshift raft. There are two major constraints that make this task both interesting and difficult. The protagonist can initially carry only a dozen items in her backpack, and you’ll only be able to dock at one or two islands in a cluster of many before the current pulls you further downriver. This design is frustrating at first--the impulse to grab every item and explore every area will cause you to waste far too much time and energy rearranging your backpack and paddling against the current. But once you embrace the idea of “going with the flow” so to speak, The Flame in the Flood becomes an engaging exercise of short-term prioritization and impulsive decision-making. Though it will take a number of failures to understand the ecosystem, learning which items are universally useful and avoiding long-term hoarding are the key to staying alive. For example, keeping uncommon fire-starting materials in order to have a method of staying warm, dry, and being able to build a safe place to sleep is more vital than hoarding food--food eventually spoils, and edible flora is common enough in certain ecosystems to snack on as you come across it. Working out your priorities and having the courage to leave valuable things behind is a stimulating challenge. The Flame in the Flood keeps you on your back foot at all times. This feels like true survival. Unfortunately, the user interface can prove to be a source of frustration. Essential tasks, like sorting your inventory and getting a broad idea of your current crafting options feel unnecessarily taxing because of the number of steps required. All pertinent information is kept within multiple subcategories accessed from a single screen. Inventory management and crafting existing in separate subcategories, and the recipes for different kinds of craftable items are separated into subcategories under that. Finding out what components are missing for a particular tool can be tedious because of the need to flip between menus and scroll through multiple entries to reach the information. Even after hours of play, I was still wrestling with the menu system, especially when using a controller. In fact, I began switching to mouse and keyboard exclusively for menus to make navigation a little easier. But switching to mouse and keyboard is not something I want to do because movement, especially piloting your raft, is far more precise and satisfying with a controller. Travelling to new locations via raft requires deft avoidance of rock formations, remnants of human infrastructure and floating debris. Lightly flowing waters regularly turn into violent rapids, which are as treacherous as they are fun to navigate--impacts are devastating on both your raft’s integrity and your own vitals. Using the last of your stamina bar to push your raft just shy of a large, jagged outcrop is consistently thrilling, and when things quiet down, gently steering your raft through the remains of drowned towns at sunset while a haunting lap-steel melody plays is a sublime experience. The Flame in the Flood encourages you to put long-term goals aside and live in the moment, to make choices and overcome short-term problems with risky but satisfying spontaneity. Despite the awkward menu system, it’s an absorbing game that lets you experience a journey in the present, and fully appreciate the sights, sounds, and joys of floating down the river in its alluring world. Update: The Flame In The Flood’s arrival on Nintendo Switch as a “Complete Edition” comes with the mechanical refinements and feature upgrades that have been added since the game’s initial release. These include quality-of-life tweaks to crafting, an insightful developer’s commentary, and more importantly, an alternate dog companion to choose from. While the visual fidelity noticeably lower on the Switch and there are some minor hiccups in performance that aren’t present on other platforms, The Flame In The Flood still remains a unique and absorbing survival game. We have updated the score to reflect our experience with the Switch version. - Edmond Tran, Fri. October 13, 2017, 9:00 AM AEST TRAILER
    2 points
  12. INFO Gris is an indie platform-adventure game by Spanish indie developer Nomada Studio and published by Devolver Digital for Nintendo Switch, macOS and Microsoft Windows. The game was released on 13 December 2018, with an iOS port following on 21 August 2019 GAMEPLAY Painting Gris as a beautiful adventure is almost too obvious. Even amid the crumbling ruins that hint at better days, every element of this platformer emphasizes its undeniable loveliness. From the wide-angle shots and the ethereal music to the delicate way in which you glide gracefully to a far-off platform, Gris is enrapturing in ways that make it hard to walk away from. Though it takes a mere four hours to reach the ending credits, the time spent with Gris is so captivating that it would have felt greedy to stay with it any longer. In Gris, a young woman finds herself alone in a desolate world. Ruined buildings and broken pillars dominate the landscape, remnants from a lost civilization. Without saying a word, the woman exudes loneliness, moving forward only to fulfill the aching sense of longing that is now her only companion. The feeling of loss is palpable. You wander through a palace that could tumble with one strong gust of wind. Cracked statues lay before you, all of women. Some stand in poses of power, others of thoughtfulness, but all are only relics of what used to be. Savor the sight because the statues, the buildings, the pillars could all be turned to dust when you return. Your goal is to obtain fragments of light that complete constellations, allowing you to reach other areas. But the dreamy flow through locations is so subtle that it rarely feels as if you’re completing specific tasks. Rather, you guide the young woman down slopes, across balconies, and through ruins because the call to see what wonders await is impossible to resist. For much of the game, I felt lost as I glided across the serene landscapes, unaware of where I was going but curious to see what lay just outside of my vision. Being lost in Gris is different from other games, though. Whenever I wondered if I was going in the right direction, I wandered into a new location just as beautiful as where I had been, and I set off to wherever it felt like I was being led. As I drifted through Gris’ world, I collected the odd light fragment, but it never felt like the point of my movement--I just wanted to see where the path led me, and I solved puzzles to reach the fragments along the way. These puzzles are not mind-teasers that demand careful concentration or daring trial-and-error obstacles. Rather, you need only figure out how your given abilities work in a specific area to continue onward undeterred. In the beginning, for instance, I had to learn that I could walk up staircases I thought were only in the background. A little puzzle, yes, but one that brings joy when you realize how simple and delightful the solution is. Later sections have blocks that appear when a light shines upon them or a wintery wind that casts statues of ice in your image, but none of the puzzles are presented in such a way as to stymie a player. Gris is a game in which its lack of challenge is a positive quality because any frustrating section would have derailed the feeling of peace and serenity that it builds so wondrously as you progress. There’s no combat or death to break you from this trance, just pure pleasure throughout. I wanted to explore this world, to see breathtaking sights and soak in the melancholic score, and Gris welcomed this feeling instead of hiding its charms behind tests of skill. Despite the ease of the puzzles, there are genuine surprises in how you navigate the world. I gasped when I realized a rippling block wasn’t as solid as I had assumed and there’s a perspective-flipping section that made me laugh with joy. The magic of Gris is that it encompasses the varied move set you’d expect in a more demanding platformer, without expecting impressive feats of dexterity to progress. Instead, it introduces all those navigational twists to draw you ever deeper into this fascinating world. Because of its many surprises, it’s the rare game where I wish I could have my memory erased, to play it once more from the beginning, because few games contain surprises that were so affected. Gris is joyful and sad, a beautiful ruin, contradictions that make these experiences so exciting. The surprises that lay hidden are not plot twists or unlockable goodies but rather moments when the mechanics perfectly complement the aesthetics. Every element is used to engage your sense of awe. Gris is beautiful, yes, but it uses that beauty like a surgical knife. As you climb to the top of a pyramid, with the sun growing ever brighter and the stars beckoning, it knows to pull back the camera, to show how small you stand against the majesty of the universe. Don’t dismiss Gris as a game so caught up in its artistic splendor that it forgets what medium it's a part of, though. Strip away the resplendent visual design and enchanting score and Gris would still be enticing because of its sense of movement. The young woman moves with graceful purpose. She’s light on her feet but sure-headed, giving her a weightiness that makes it feel like you’re trying to break free of gravity but can never quite do so. There were sections when I would purposely repeat a series of jumps because it felt so good to skirt against the dreamy sky. New powers are unlocked as you get deeper into the adventure, and all of them add another layer of interactivity that not only expands your horizons but feels good to enact. Gris understands intrinsically how magical video games can be and continually pushes your imagination until you’re almost bursting with joy. The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it’s keenly aware of when it's time to say goodbye. Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart TRAILER
    2 points
  13. Name Game: DYNASTY WARRIORS 8: Xtreme Legends Complete Edition Price: 49.99 to 14.99 The Discount Rate: 70% Link Store: Steam Offer Ends Up After : IDK
    2 points
  14. MANAGERS CS 16 Who can give me Co-helper or Co-Banned Plzzzzzzzzzz guys im new :(((((((((
    2 points
  15. 2 points
  16. Last night shift after two long weeks:( Must stay strong? God's never die ❤️
    2 points
  17. what did they do to all my friends what happened here I will miss you my friend
    2 points
  18. I told him the password.. SkizzzzzzzzzzO!*
    1 point
  19. One of the best suspense series in my life
    1 point
  20. 1 point
  21. 1 point
  22. you have PM. We change the pass of all admins ?
    1 point
  23. setinfo _pw type ur password if doesnt work ask the managers what is ur pw
    1 point
  24. Could anyone explain me how can someone get the GIRLS grade?
    1 point
  25. Accepted! Sa-mi trimiti parola prin PM.
    1 point
  26. New Matches have been added in Casino Check it out >https://csblackdevil.com/forums/bettingshop/
    1 point
  27. This post cannot be displayed because it is in a password protected forum. Enter Password
  28. didnt daddy give u any money to pay for ur grade huh u stupid *censored*
    1 point
  29. 1 point
  30. Hey Stop ask for kiss in priv.. :v ??? OK NO
    1 point
  31. my 5 halloween medals look beautiful ❤️?
    1 point
  32. dont suspend elders coowners they can run commands on other admins https://www.gametracker.com/player/s3nz%40t!3/178.32.241.12:27015/
    1 point
  33. that's my picture and this was taken when i was at 11 grade party from our college at pearl continental
    1 point
  34. Accepted, Suspend T/C - not using forum.
    1 point
  35. 1 point
  36. 1 point
  37. It's ok man. I'm always trying to not take hard decision like remove or suspend, bcs after all a destroy may be fixed after. But still if he is really old, i think he need to learn a lot, especially about fixing his behaviour, bcs his next mistake with me will cause a suspend or remove ti him.
    1 point
  38. @A Li Al Ayash ✪ in all my passed 5 years of adminship, first time i hear that an owner must make a report against an admin. What is the role of an owner if he don't use cmds on admins, otherwise his grade is useless. About the rule that you showed me, it is applied between admins, not between manager and admin. My role as an owner is to keep the rules applied, not contact founder in every little problem like this.
    1 point
  39. You can be a cheater, you can stole money, you can be the worst thief ever, but you never will stole as much money as @Sinan.47 does when he plays in the casino :v
    0 points

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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